My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Baby Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Furnace Baby Dragon Graveyard
Zap
Furnace Graveyard
Barbarian Barrel
Furnace Electro Wizard Graveyard
The Log
Furnace Graveyard
Earthquake
Furnace Graveyard
Arrows
Furnace Graveyard
Royal Delivery
Baby Dragon P.E.K.K.A Electro Wizard Graveyard
Fireball
Furnace Baby Dragon Electro Wizard
Poison
Furnace Electro Wizard Graveyard
Lightning
Furnace Baby Dragon Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Tornado Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Furnace Baby Dragon Poison Electro Wizard Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Furnace Baby Dragon

Attack Synergies 11 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Electro Wizard Graveyard Furnace Baby Dragon Poison
Furnace
Zap Baby Dragon P.E.K.K.A Graveyard
Tornado
Zap Baby Dragon P.E.K.K.A Poison Graveyard
Baby Dragon
Tornado Graveyard Zap Furnace Poison P.E.K.K.A Electro Wizard
Poison
P.E.K.K.A Graveyard Zap Tornado Baby Dragon
P.E.K.K.A
Zap Tornado Poison Electro Wizard Furnace Baby Dragon Graveyard
Electro Wizard
Zap P.E.K.K.A Graveyard Baby Dragon
Graveyard
Zap Baby Dragon Poison Electro Wizard Furnace Tornado P.E.K.K.A

Defense Synergies 2 14

Zap
Electro Wizard Furnace Tornado Baby Dragon Poison P.E.K.K.A
Furnace
Zap Tornado Baby Dragon Electro Wizard
Tornado
P.E.K.K.A Zap Furnace Baby Dragon Poison Electro Wizard
Baby Dragon
Zap Furnace Tornado P.E.K.K.A
Poison
Zap Tornado Electro Wizard
P.E.K.K.A
Tornado Zap Baby Dragon Electro Wizard
Electro Wizard
Zap Furnace Tornado Poison P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Electro Wizard
P.E.K.K.A Zap Furnace Electro Wizard
Furnace Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace Electro Wizard
Tornado Poison P.E.K.K.A
Tornado Zap Furnace Baby Dragon Electro Wizard
Furnace Tornado Electro Wizard Zap Baby Dragon Poison
Zap Baby Dragon Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace Tornado
Tornado Electro Wizard
Poison Electro Wizard Zap Furnace Tornado Baby Dragon
Zap Furnace Tornado Baby Dragon Poison Electro Wizard
Furnace P.E.K.K.A Zap Electro Wizard
Zap Furnace Tornado Baby Dragon Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace Electro Wizard
Tornado Zap Furnace P.E.K.K.A Electro Wizard
Furnace Tornado Poison P.E.K.K.A Electro Wizard
Zap Furnace Tornado Baby Dragon Electro Wizard
Zap Furnace Tornado Baby Dragon Poison Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Furnace Baby Dragon Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Furnace P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Baby Dragon
P.E.K.K.A Zap Furnace Electro Wizard
P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A
Furnace Poison Zap Tornado Baby Dragon Electro Wizard
P.E.K.K.A Furnace Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Tornado Baby Dragon Poison
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Tornado Poison Electro Wizard
P.E.K.K.A
Furnace Baby Dragon
Electro Wizard Zap Furnace Tornado Baby Dragon Poison P.E.K.K.A
Poison Zap Baby Dragon P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon
Poison Zap Tornado Baby Dragon Electro Wizard
Baby Dragon Poison
Poison
Poison Zap Furnace Baby Dragon
Poison Zap Furnace Tornado Baby Dragon
Furnace Tornado Baby Dragon Poison
Poison Zap Tornado Baby Dragon
Poison Zap Tornado
Tornado Poison Electro Wizard
Poison Zap Tornado Electro Wizard
Poison Zap Tornado Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Zap Furnace Baby Dragon Poison
Zap Furnace Baby Dragon Poison
Furnace Baby Dragon Poison
Tornado Poison
Zap Baby Dragon Poison Electro Wizard
Zap Tornado Baby Dragon Poison
Baby Dragon Poison
Tornado Poison
Tornado
Zap Baby Dragon Poison
Zap Tornado Poison Furnace Baby Dragon
Poison Zap Tornado Baby Dragon Electro Wizard
Zap Tornado Baby Dragon Poison
Poison Zap Tornado Baby Dragon
Poison Zap Furnace Tornado Baby Dragon Electro Wizard
Zap Electro Wizard Poison
Poison Zap
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard
Poison Zap Tornado Baby Dragon Electro Wizard
Poison Baby Dragon Electro Wizard
Zap Baby Dragon Poison
Zap Tornado Poison
P.E.K.K.A
Zap Tornado Baby Dragon Poison Electro Wizard
Zap Tornado Poison Electro Wizard
Poison Zap Tornado Baby Dragon Electro Wizard

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