My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace P.E.K.K.A Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Furnace Goblin Barrel Skeleton Army Princess
Zap
Furnace Goblin Barrel Skeleton Army Princess
Barbarian Barrel
Furnace Goblin Barrel Skeleton Army Princess Electro Wizard
The Log
Furnace Goblin Barrel Skeleton Army Princess
Earthquake
Furnace Goblin Barrel Skeleton Army
Arrows
Furnace Goblin Barrel Skeleton Army Princess
Royal Delivery
Goblin Barrel Skeleton Army P.E.K.K.A Princess Electro Wizard
Fireball
Furnace Goblin Barrel Skeleton Army Princess Electro Wizard
Poison
Furnace Skeleton Army Princess Electro Wizard
Lightning
Furnace Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Barrel Skeleton Army Princess Furnace Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Goblin Barrel Skeleton Army

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror P.E.K.K.A Electro Wizard Furnace Princess
Furnace
Zap Mirror Goblin Barrel P.E.K.K.A Princess
Mirror
Zap Goblin Barrel Furnace Skeleton Army Princess
Goblin Barrel
Mirror Furnace Skeleton Army P.E.K.K.A Princess
Skeleton Army
Mirror Goblin Barrel
P.E.K.K.A
Zap Electro Wizard Furnace Goblin Barrel Princess
Princess
Zap Furnace Mirror Goblin Barrel P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A

Defense Synergies 4 12

Zap
Mirror Electro Wizard Furnace Skeleton Army P.E.K.K.A Princess
Furnace
Mirror Zap Skeleton Army Electro Wizard
Mirror
Zap Furnace Skeleton Army Princess Electro Wizard
Goblin Barrel
Skeleton Army
Mirror Zap Furnace Princess Electro Wizard
P.E.K.K.A
Zap Princess Electro Wizard
Princess
Zap Mirror Skeleton Army P.E.K.K.A
Electro Wizard
Zap Furnace Mirror Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Skeleton Army P.E.K.K.A Zap Furnace Electro Wizard
Furnace Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Furnace Electro Wizard
Skeleton Army P.E.K.K.A Princess
Skeleton Army Zap Furnace Electro Wizard
Furnace Electro Wizard Zap Princess
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace Skeleton Army Princess
Skeleton Army Electro Wizard
Skeleton Army Electro Wizard Zap Furnace Princess
Zap Furnace Princess Electro Wizard
Furnace Skeleton Army P.E.K.K.A Zap Electro Wizard
Skeleton Army Zap Furnace P.E.K.K.A Princess Electro Wizard
Skeleton Army P.E.K.K.A Furnace Electro Wizard
Skeleton Army Zap Furnace P.E.K.K.A Electro Wizard
Furnace Skeleton Army P.E.K.K.A Electro Wizard
Zap Furnace Skeleton Army Electro Wizard
Zap Furnace Princess Electro Wizard
P.E.K.K.A Electro Wizard
Skeleton Army Furnace P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Furnace P.E.K.K.A Electro Wizard
Electro Wizard Zap
Skeleton Army P.E.K.K.A Zap Furnace Electro Wizard
Skeleton Army P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Skeleton Army
Furnace Zap Princess Electro Wizard
Skeleton Army P.E.K.K.A Furnace Electro Wizard
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Electro Wizard Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Zap Electro Wizard
Skeleton Army P.E.K.K.A
Furnace Skeleton Army Princess
Skeleton Army Electro Wizard Zap Furnace P.E.K.K.A
Zap P.E.K.K.A Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess Electro Wizard
Zap Furnace
Zap Furnace Princess
Furnace Princess
Zap Princess
Zap
Electro Wizard
Zap Princess Electro Wizard
Zap Princess
Princess
Princess
Princess Zap Furnace
Zap Furnace Princess
Furnace Princess
Zap Princess Electro Wizard
Zap Princess
Princess
Zap
Zap Furnace Princess
Zap Princess Electro Wizard
Zap Princess
Zap
Zap Furnace Princess Electro Wizard
Zap Electro Wizard
Zap
Zap Princess Electro Wizard
P.E.K.K.A
Princess
Zap Electro Wizard Skeleton Army Princess
Zap Princess Electro Wizard
Princess Electro Wizard
Zap Princess
Zap
P.E.K.K.A
Zap Princess Electro Wizard
Zap Princess Electro Wizard
Zap Princess Electro Wizard

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