My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer Furnace Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Furnace P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Musketeer Furnace
Zap
Bats Goblin Gang Furnace
Barbarian Barrel
Goblin Gang Musketeer Furnace Magic Archer
The Log
Goblin Gang Musketeer Furnace
Earthquake
Goblin Gang Furnace
Arrows
Bats Goblin Gang Furnace
Royal Delivery
Bats Goblin Gang Musketeer P.E.K.K.A Magic Archer
Fireball
Goblin Gang Musketeer Furnace Magic Archer
Poison
Bats Goblin Gang Musketeer Furnace Magic Archer
Lightning
Musketeer Furnace Magic Archer
Rocket
Musketeer Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Musketeer Furnace Freeze Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Musketeer

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap P.E.K.K.A
Zap
P.E.K.K.A Bats Musketeer Furnace Freeze Magic Archer
Goblin Gang
P.E.K.K.A
Musketeer
Zap P.E.K.K.A
Furnace
Zap P.E.K.K.A
Freeze
Zap
P.E.K.K.A
Zap Magic Archer Bats Goblin Gang Musketeer Furnace
Magic Archer
P.E.K.K.A Zap

Defense Synergies 1 15

Bats
Zap Musketeer Freeze P.E.K.K.A
Zap
Bats Goblin Gang Musketeer Furnace P.E.K.K.A Magic Archer
Goblin Gang
Musketeer Zap Furnace P.E.K.K.A Magic Archer
Musketeer
Goblin Gang Bats Zap Furnace P.E.K.K.A
Furnace
Zap Goblin Gang Musketeer Magic Archer
Freeze
Bats
P.E.K.K.A
Bats Zap Goblin Gang Musketeer
Magic Archer
Zap Goblin Gang Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Magic Archer
P.E.K.K.A Bats Zap Goblin Gang Musketeer Furnace
Goblin Gang Furnace P.E.K.K.A Bats Musketeer Freeze
P.E.K.K.A Bats Goblin Gang Musketeer Furnace
P.E.K.K.A
Goblin Gang Freeze Bats Zap Musketeer Furnace Magic Archer
Bats Musketeer Furnace Zap Goblin Gang Freeze Magic Archer
Zap Musketeer P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Gang Musketeer Furnace
Goblin Gang Musketeer
Bats Goblin Gang Zap Musketeer Furnace Freeze Magic Archer
Musketeer Bats Zap Goblin Gang Furnace Magic Archer
Furnace P.E.K.K.A Bats Zap Goblin Gang Musketeer Freeze
Bats Zap Goblin Gang Furnace Freeze P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Gang Furnace
Zap Goblin Gang Furnace Freeze P.E.K.K.A
Bats Goblin Gang Musketeer Furnace P.E.K.K.A
Bats Zap Goblin Gang Musketeer Furnace Magic Archer
Zap Furnace Freeze Bats Musketeer Magic Archer
P.E.K.K.A Musketeer
Goblin Gang Bats Musketeer Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Furnace P.E.K.K.A
Zap Goblin Gang Musketeer Magic Archer
Goblin Gang P.E.K.K.A Bats Zap Musketeer Furnace
Goblin Gang P.E.K.K.A Bats Zap Musketeer
P.E.K.K.A Goblin Gang Musketeer
Furnace Bats Zap Goblin Gang Musketeer Freeze Magic Archer
Goblin Gang P.E.K.K.A Bats Musketeer Furnace
P.E.K.K.A
Zap Freeze P.E.K.K.A Bats Magic Archer
P.E.K.K.A Goblin Gang Musketeer
P.E.K.K.A Bats Musketeer
P.E.K.K.A Zap
P.E.K.K.A Goblin Gang
Musketeer Furnace Magic Archer
Goblin Gang Bats Zap Musketeer Furnace Freeze P.E.K.K.A Magic Archer
Bats Zap Musketeer Freeze P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer Freeze
Zap Musketeer Magic Archer
Magic Archer
Musketeer Freeze
Zap Furnace Magic Archer
Bats Zap Musketeer Furnace Freeze Magic Archer
Musketeer Furnace Magic Archer
Zap Freeze Magic Archer
Zap
Bats Goblin Gang Musketeer
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer
Musketeer Magic Archer
Musketeer Freeze Magic Archer
Zap Musketeer Furnace Magic Archer
Zap Musketeer Furnace Magic Archer
Magic Archer Musketeer Furnace
Freeze
Bats
Zap Musketeer Magic Archer
Zap Magic Archer
Musketeer Magic Archer
Musketeer
Zap Musketeer
Zap Freeze Furnace Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer
Bats Zap Musketeer Furnace Magic Archer
Zap Bats Musketeer Freeze
Zap Musketeer Magic Archer
Zap Freeze Magic Archer
P.E.K.K.A
Magic Archer
Zap Bats Goblin Gang Musketeer Freeze Magic Archer
Zap Musketeer Magic Archer
Freeze
Goblin Gang Musketeer Magic Archer
Zap Musketeer Magic Archer
Zap
Musketeer P.E.K.K.A
Zap Bats Goblin Gang Musketeer Freeze Magic Archer
Bats Zap Musketeer Magic Archer
Zap Musketeer Freeze Magic Archer

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