Deck rating Rating

Defense Defensive potential Good
Attack Offensive potential Great!
Versatility Deck versatility Mediocre
Synergy Deck synergy Good

1 problems 1 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Flying Machine Giant Sparky

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Giant

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Miner

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Giant Guards Miner Sparky
Giant Snowball Furnace Flying Machine Guards Miner
Zap Furnace Flying Machine Guards Sparky
Barbarian Barrel Furnace Guards Sparky
The Log Furnace Guards Sparky
Earthquake Furnace Guards
Arrows Furnace Flying Machine Guards
Royal Delivery Flying Machine Guards Miner Sparky
Fireball Furnace Flying Machine Sparky
Poison Furnace Flying Machine Guards Sparky
Lightning Furnace Sparky
Rocket Furnace Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace The Log Sparky

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Miner Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Guards Miner Furnace Flying Machine Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Guards Miner

Synergies   2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap + Miner Giant The Log Flying Machine
Furnace + Miner Giant Flying Machine
Flying Machine + Zap Giant Miner Furnace
Giant + Furnace The Log Guards Zap Miner Sparky Flying Machine
+ Giant Miner
+ Giant Zap Sparky
+ Zap Furnace Guards Giant Flying Machine
+ The Log Giant

Counters   42 78

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

The Log
Zap The Log Flying Machine Guards Furnace
The Log Zap Guards Furnace
Flying Machine The Log Miner
Giant Guards Furnace Miner Flying Machine
Flying Machine
Furnace The Log Sparky
Furnace Zap
Sparky The Log Furnace Guards
Sparky Furnace The Log
Guards The Log Furnace Sparky
The Log Sparky
Zap Flying Machine Furnace
The Log Miner Zap
Sparky
Guards Miner
Guards The Log Miner
Sparky Furnace The Log Guards
Sparky Guards
Furnace Guards Sparky The Log Zap
Flying Machine Furnace The Log Giant Miner
Flying Machine Furnace
Flying Machine Sparky
The Log Sparky Zap Guards
Sparky
Sparky Furnace Guards
Miner Furnace The Log Giant
Zap Miner Furnace Guards Sparky
The Log Miner
Guards Furnace The Log
Miner
The Log Furnace Giant
Guards Furnace
Furnace Zap Guards The Log
Zap The Log Furnace Guards
The Log Zap Guards Furnace
Guards Furnace The Log Flying Machine
Zap The Log
Flying Machine
Flying Machine
The Log Miner Guards Zap
Guards Zap The Log
The Log Sparky Furnace
Furnace Zap
Flying Machine Miner
Guards The Log Sparky
Flying Machine
Miner
Guards
Giant Miner Furnace Sparky
Sparky
Guards Sparky Furnace The Log
Furnace Sparky
Guards The Log
Miner The Log Guards Flying Machine
Guards Furnace Zap
Zap Guards Sparky
Flying Machine Sparky Guards
The Log Zap
Guards Furnace Flying Machine Zap
Zap Flying Machine
Guards
Guards The Log
Sparky Zap The Log Furnace
Guards The Log Flying Machine Furnace Zap
Guards Zap Miner Furnace
Furnace Zap
Furnace Sparky Guards

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

The Log Zap Furnace Sparky Flying Machine
The Log Furnace
Zap The Log Furnace Guards
Zap The Log Flying Machine Guards
Zap Flying Machine Furnace
The Log Zap Furnace
The Log Guards Flying Machine
Guards Sparky Flying Machine Miner
Furnace Flying Machine
Guards
The Log
The Log Furnace Zap