My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Baby Dragon Dark Prince Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince
Giant Snowball
Furnace Goblin Barrel Baby Dragon Witch
Zap
Furnace Goblin Barrel Dark Prince Witch
Barbarian Barrel
Furnace Goblin Barrel Dark Prince Witch
The Log
Furnace Goblin Barrel Dark Prince Witch
Earthquake
Furnace Goblin Barrel Witch
Arrows
Furnace Goblin Barrel Witch
Royal Delivery
Goblin Barrel Baby Dragon Dark Prince Witch P.E.K.K.A
Fireball
Furnace Goblin Barrel Baby Dragon Witch
Poison
Furnace Witch
Lightning
Furnace Baby Dragon Dark Prince Witch
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Tornado Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Tornado Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Tornado Furnace Baby Dragon Dark Prince Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Tornado Furnace

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Furnace Baby Dragon Dark Prince Witch
Furnace
Zap Goblin Barrel Baby Dragon Dark Prince P.E.K.K.A
Goblin Barrel
Dark Prince Furnace Baby Dragon P.E.K.K.A
Tornado
Zap Baby Dragon P.E.K.K.A Dark Prince Witch
Baby Dragon
Tornado Zap Furnace Goblin Barrel Dark Prince Witch P.E.K.K.A
Dark Prince
Goblin Barrel Zap Furnace Tornado Baby Dragon Witch
Witch
Zap Tornado Baby Dragon Dark Prince P.E.K.K.A
P.E.K.K.A
Zap Tornado Furnace Goblin Barrel Baby Dragon Witch

Defense Synergies 1 16

Zap
Furnace Tornado Baby Dragon Dark Prince Witch P.E.K.K.A
Furnace
Zap Tornado Baby Dragon Dark Prince
Goblin Barrel
Tornado
P.E.K.K.A Zap Furnace Baby Dragon Dark Prince Witch
Baby Dragon
Zap Furnace Tornado Dark Prince Witch P.E.K.K.A
Dark Prince
Zap Furnace Tornado Baby Dragon Witch
Witch
Zap Tornado Baby Dragon Dark Prince
P.E.K.K.A
Tornado Zap Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
P.E.K.K.A Zap Furnace Dark Prince Witch
Furnace Tornado Witch P.E.K.K.A Dark Prince
Witch P.E.K.K.A Furnace Dark Prince
Tornado Dark Prince P.E.K.K.A
Tornado Zap Furnace Baby Dragon Dark Prince
Furnace Tornado Zap Baby Dragon Witch
Zap Baby Dragon P.E.K.K.A
Witch P.E.K.K.A Furnace Tornado
Tornado Dark Prince
Witch Zap Furnace Tornado Baby Dragon Dark Prince
Zap Furnace Tornado Baby Dragon Witch
Furnace P.E.K.K.A Zap Dark Prince Witch
Zap Furnace Tornado Baby Dragon Dark Prince Witch P.E.K.K.A
P.E.K.K.A Furnace
Tornado Zap Furnace P.E.K.K.A
Furnace Tornado Dark Prince Witch P.E.K.K.A
Zap Furnace Tornado Baby Dragon Dark Prince Witch
Zap Furnace Tornado Baby Dragon Witch Dark Prince
P.E.K.K.A Tornado
Dark Prince Furnace Baby Dragon Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Furnace Dark Prince Witch P.E.K.K.A
Zap Baby Dragon
P.E.K.K.A Zap Furnace Dark Prince Witch
Dark Prince P.E.K.K.A Zap Tornado
P.E.K.K.A Dark Prince Witch
Furnace Zap Tornado Baby Dragon Witch
Dark Prince P.E.K.K.A Furnace Witch
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Tornado Baby Dragon Dark Prince Witch
Witch P.E.K.K.A
P.E.K.K.A Dark Prince Witch
P.E.K.K.A Zap Tornado Dark Prince
Dark Prince P.E.K.K.A Witch
Furnace Baby Dragon Witch
Witch Zap Furnace Tornado Baby Dragon Dark Prince P.E.K.K.A
Zap Baby Dragon Dark Prince Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Tornado Baby Dragon
Baby Dragon
Dark Prince
Zap Furnace Baby Dragon Dark Prince
Zap Furnace Tornado Baby Dragon Witch
Furnace Tornado Baby Dragon Witch
Zap Tornado Baby Dragon
Zap Tornado
Tornado
Zap Tornado Dark Prince
Zap Tornado Baby Dragon
Baby Dragon
Baby Dragon
Zap Furnace Baby Dragon
Zap Furnace Baby Dragon Witch
Furnace Baby Dragon
Tornado
Zap Baby Dragon Dark Prince
Zap Tornado Baby Dragon Witch
Baby Dragon
Tornado
Tornado
Zap Baby Dragon
Zap Tornado Furnace Baby Dragon Dark Prince Witch
Witch
Zap Tornado Baby Dragon Witch
Zap Tornado Baby Dragon Witch
Zap Tornado Baby Dragon
Zap Furnace Tornado Baby Dragon Witch
Zap Witch
Zap
Zap
P.E.K.K.A
Zap Dark Prince Witch
Zap Tornado Baby Dragon Witch
Baby Dragon Dark Prince
Zap Baby Dragon
Zap Tornado
Dark Prince P.E.K.K.A
Zap Tornado Baby Dragon Witch
Zap Tornado Witch
Zap Tornado Baby Dragon Dark Prince Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: