My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Flying Machine Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Goblins Flying Machine Balloon
Zap
Goblins Flying Machine Balloon
Barbarian Barrel
Goblins Knight
The Log
Goblins
Earthquake
Arrows
Goblins Flying Machine
Royal Delivery
Goblins Knight Flying Machine Balloon P.E.K.K.A
Fireball
Flying Machine Balloon
Poison
Flying Machine Balloon
Lightning
Knight Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Knight Fireball Flying Machine Freeze Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Knight Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Fireball Balloon P.E.K.K.A Goblins Knight Flying Machine Freeze
Knight
Balloon Zap Fireball Flying Machine
Fireball
Zap Knight Freeze
Flying Machine
Zap Knight Balloon P.E.K.K.A
Freeze
Balloon Zap Fireball
Balloon
Zap Knight Freeze Flying Machine
P.E.K.K.A
Zap Flying Machine

Defense Synergies 1 11

Goblins
Zap Knight Flying Machine Freeze
Zap
Fireball Goblins Knight Flying Machine P.E.K.K.A
Knight
Goblins Zap Fireball Flying Machine
Fireball
Zap Knight Freeze
Flying Machine
Goblins Zap Knight P.E.K.K.A
Freeze
Goblins Fireball
Balloon
P.E.K.K.A
Zap Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Flying Machine
P.E.K.K.A Goblins Zap Knight Flying Machine
P.E.K.K.A Goblins Knight Freeze
P.E.K.K.A Goblins Knight
Fireball P.E.K.K.A
Fireball Freeze Goblins Zap Flying Machine
Zap Fireball Flying Machine Freeze
Zap Fireball Flying Machine P.E.K.K.A
P.E.K.K.A Goblins
Knight Goblins
Goblins Zap Knight Fireball Flying Machine Freeze
Zap Fireball Flying Machine
P.E.K.K.A Zap Knight Fireball Flying Machine Freeze
Fireball Goblins Zap Freeze P.E.K.K.A
P.E.K.K.A Knight
Zap Fireball Freeze P.E.K.K.A
Goblins Knight Fireball P.E.K.K.A
Fireball Goblins Zap Knight Flying Machine
Zap Freeze Knight Fireball Flying Machine
P.E.K.K.A
Goblins Knight Fireball Flying Machine P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap Fireball P.E.K.K.A
Fireball Zap Knight Flying Machine
P.E.K.K.A Goblins Zap Knight
P.E.K.K.A Zap Knight Fireball
P.E.K.K.A Knight
Fireball Zap Flying Machine Freeze
P.E.K.K.A Goblins Knight Fireball Flying Machine
P.E.K.K.A Knight
Zap Freeze P.E.K.K.A Goblins Knight Fireball Flying Machine
P.E.K.K.A
P.E.K.K.A Knight Flying Machine
P.E.K.K.A Zap Fireball
P.E.K.K.A Knight Fireball
Fireball Flying Machine
Goblins Zap Knight Fireball Flying Machine Freeze P.E.K.K.A
Zap Fireball Flying Machine Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Flying Machine Freeze
Fireball Zap Flying Machine
Fireball Flying Machine
Knight Fireball Flying Machine Freeze
Fireball Zap
Fireball Zap Flying Machine Freeze
Flying Machine
Fireball Zap Flying Machine Freeze
Fireball Zap Flying Machine
Goblins Fireball
Zap Knight Fireball Flying Machine
Fireball Zap Flying Machine
Flying Machine Knight Fireball
Fireball Flying Machine Freeze
Zap Fireball Flying Machine
Zap Fireball Flying Machine
Fireball Flying Machine
Fireball Freeze
Zap Fireball Flying Machine
Zap Fireball Flying Machine
Fireball
Fireball
Zap Fireball Flying Machine
Zap Freeze Fireball
Fireball Zap Flying Machine
Fireball Zap Flying Machine
Fireball Zap
Zap Fireball Flying Machine
Zap Fireball Flying Machine Freeze
Fireball
Zap Fireball
Zap Fireball Freeze
P.E.K.K.A
Fireball
Zap Fireball Flying Machine Freeze
Fireball Zap Flying Machine
Freeze
Fireball
Fireball Knight Flying Machine
Zap Fireball Flying Machine
Zap Fireball
Flying Machine P.E.K.K.A
Zap Fireball Flying Machine Freeze
Zap Fireball Flying Machine
Zap Fireball Flying Machine Freeze

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