My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Giant Skeleton
Giant Snowball
Minions Barbarians Hog Rider
Zap
Minions
Barbarian Barrel
Knight Barbarians Executioner Giant Skeleton
The Log
Barbarians Hog Rider Giant Skeleton
Earthquake
Barbarians Hog Rider
Arrows
Minions
Royal Delivery
Knight Minions Barbarians Hog Rider Executioner Giant Skeleton
Fireball
Minions Barbarians Hog Rider Executioner
Poison
Minions Barbarians Executioner
Lightning
Knight Executioner
Rocket
Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze Executioner Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Hog Rider Freeze Barbarians Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Minions Hog Rider

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Minions Freeze Executioner Giant Skeleton
Knight
Minions Hog Rider Executioner Zap
Minions
Knight Hog Rider Zap Giant Skeleton
Barbarians
Hog Rider
Hog Rider
Zap Knight Minions Freeze Barbarians Executioner Giant Skeleton
Freeze
Hog Rider Zap
Executioner
Knight Zap Hog Rider
Giant Skeleton
Zap Minions Hog Rider

Defense Synergies 2 8

Zap
Knight Minions Barbarians Executioner Giant Skeleton
Knight
Minions Executioner Zap
Minions
Knight Zap Freeze Giant Skeleton
Barbarians
Zap
Hog Rider
Freeze
Minions
Executioner
Knight Zap Giant Skeleton
Giant Skeleton
Zap Minions Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Executioner
Barbarians Zap Knight Minions Executioner
Barbarians Knight Minions Freeze Executioner Giant Skeleton
Barbarians Knight Minions
Barbarians Giant Skeleton
Freeze Zap Minions Executioner
Minions Zap Freeze Executioner
Zap Barbarians Giant Skeleton
Barbarians Minions
Knight Barbarians Giant Skeleton
Minions Barbarians Executioner Zap Knight Freeze Giant Skeleton
Minions Executioner Zap
Barbarians Zap Knight Minions Freeze Giant Skeleton
Executioner Zap Minions Barbarians Freeze
Barbarians Knight
Barbarians Zap Freeze
Barbarians Knight Minions Executioner
Zap Knight Minions Barbarians Executioner
Zap Freeze Executioner Knight Minions Barbarians Giant Skeleton
Barbarians
Knight Minions Barbarians Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap Giant Skeleton
Zap Knight Executioner
Barbarians Giant Skeleton Zap Knight Minions
Giant Skeleton Zap Knight Barbarians
Barbarians Giant Skeleton Knight Executioner
Executioner Zap Minions Freeze
Knight Minions Barbarians Giant Skeleton
Giant Skeleton Knight Barbarians
Zap Freeze Giant Skeleton Knight Minions Barbarians
Barbarians
Knight Minions Barbarians Giant Skeleton
Zap Barbarians Giant Skeleton
Barbarians Giant Skeleton Knight Executioner
Barbarians Executioner
Barbarians Zap Knight Minions Freeze Executioner Giant Skeleton
Minions Executioner Zap Barbarians Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze Giant Skeleton
Zap Executioner
Giant Skeleton
Knight Barbarians Freeze Giant Skeleton
Executioner Zap
Executioner Zap Minions Freeze
Executioner
Zap Freeze Executioner
Zap
Minions
Zap Knight
Zap Executioner
Knight Executioner
Minions Freeze
Zap
Zap Executioner
Executioner
Freeze
Minions
Zap Executioner
Zap
Minions Giant Skeleton
Zap Barbarians
Zap Freeze Executioner
Zap Executioner
Zap
Zap
Zap Executioner
Zap Minions Freeze
Zap
Zap Freeze
Giant Skeleton
Zap Minions Barbarians Freeze
Zap Executioner
Freeze
Knight Executioner
Zap Executioner
Zap Giant Skeleton
Executioner
Zap Minions Freeze Giant Skeleton
Zap Executioner
Zap Freeze Executioner Giant Skeleton

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