My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Cannon Graveyard
Zap
Cannon Graveyard
Barbarian Barrel
Cannon Wizard Graveyard
The Log
Cannon Mini P.E.K.K.A Graveyard
Earthquake
Cannon Graveyard
Arrows
Graveyard
Royal Delivery
Mini P.E.K.K.A Wizard Graveyard
Fireball
Cannon Wizard
Poison
Cannon Wizard Graveyard
Lightning
Cannon Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Cannon Mini P.E.K.K.A Freeze Poison Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Cannon Mini P.E.K.K.A

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Graveyard Mini P.E.K.K.A Freeze Poison The Log
Cannon
Mini P.E.K.K.A
Zap Wizard The Log Graveyard
Wizard
Mini P.E.K.K.A
Freeze
Graveyard Zap Poison
Poison
Graveyard Zap Freeze The Log
The Log
Zap Mini P.E.K.K.A Poison Graveyard
Graveyard
Zap Freeze Poison Mini P.E.K.K.A The Log

Defense Synergies 4 10

Zap
Cannon Mini P.E.K.K.A Poison The Log
Cannon
Zap The Log Mini P.E.K.K.A Wizard Poison
Mini P.E.K.K.A
Zap The Log Cannon Wizard Freeze
Wizard
Cannon Mini P.E.K.K.A Freeze The Log
Freeze
Mini P.E.K.K.A Wizard
Poison
Zap Cannon The Log
The Log
Cannon Mini P.E.K.K.A Zap Wizard Poison
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Wizard The Log
Mini P.E.K.K.A Zap Cannon The Log
Cannon Mini P.E.K.K.A Freeze
Cannon Mini P.E.K.K.A
Mini P.E.K.K.A Poison The Log
Freeze The Log Zap Cannon
Zap Cannon Wizard Freeze Poison
Zap Cannon Poison The Log
Cannon Mini P.E.K.K.A
Cannon Mini P.E.K.K.A
Poison Zap Cannon Wizard Freeze The Log
Zap Wizard Poison
Cannon Mini P.E.K.K.A Zap Wizard Freeze The Log
Wizard Zap Cannon Mini P.E.K.K.A Freeze Poison The Log
Mini P.E.K.K.A Cannon
Zap Cannon Mini P.E.K.K.A Freeze The Log
Wizard Cannon Mini P.E.K.K.A Poison
Cannon Zap Wizard The Log
Zap Wizard Freeze Poison The Log Cannon
Mini P.E.K.K.A Cannon
Wizard Cannon Mini P.E.K.K.A Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap
Poison Zap Mini P.E.K.K.A Wizard The Log
Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap The Log
Cannon Mini P.E.K.K.A
Wizard Poison Zap Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Freeze Mini P.E.K.K.A Poison The Log
Cannon
Mini P.E.K.K.A
Zap Poison The Log
Mini P.E.K.K.A Cannon Wizard
Wizard Cannon
Zap Mini P.E.K.K.A Freeze Poison The Log
Poison Zap Cannon Mini P.E.K.K.A Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Freeze The Log
Poison Zap The Log
Poison The Log
Freeze Poison The Log
Wizard Poison Zap The Log
Wizard Poison Zap Freeze
Wizard Poison The Log
Poison The Log Zap Wizard Freeze
Poison The Log Zap Wizard
Mini P.E.K.K.A Poison
Poison Zap Wizard The Log
Poison Zap Wizard
Poison The Log
Freeze Poison
Zap Poison The Log
Zap Wizard Poison The Log
Wizard Poison The Log
Freeze Poison
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Poison The Log
Zap Wizard Poison The Log
Poison The Log
Wizard Poison
The Log
Zap Poison The Log
Zap Freeze Poison The Log Wizard
Poison The Log Zap Wizard
Zap Wizard Poison The Log
Poison Zap The Log
Poison Zap Wizard
Zap Wizard Freeze Poison
Mini P.E.K.K.A
Poison Zap Wizard The Log
Zap Freeze Poison
Wizard Poison The Log
Zap Freeze
Poison Zap Wizard
Freeze
The Log
Poison Mini P.E.K.K.A Wizard
The Log Zap Wizard Poison
Zap Poison
Zap Freeze Poison The Log
Zap Poison
Poison Zap Freeze The Log

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