My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Graveyard
Giant Snowball
Skeleton Army Graveyard
Zap
Skeleton Army Graveyard
Barbarian Barrel
Skeleton Army Executioner Electro Wizard Graveyard
The Log
Skeleton Army Graveyard
Earthquake
Skeleton Army Graveyard
Arrows
Skeleton Army Graveyard
Royal Delivery
Skeleton Army Executioner P.E.K.K.A Electro Wizard Graveyard
Fireball
Skeleton Army Executioner Electro Wizard
Poison
Skeleton Army Executioner Electro Wizard Graveyard
Lightning
Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Freeze Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Fireball Freeze Electro Wizard Executioner Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Fireball Freeze

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Electro Wizard Graveyard Freeze Executioner
Fireball
Zap Graveyard Freeze Electro Wizard
Skeleton Army
Freeze
Graveyard Zap Fireball
Executioner
Zap P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Executioner Graveyard
Electro Wizard
Zap P.E.K.K.A Graveyard Fireball
Graveyard
Zap Fireball Freeze Electro Wizard P.E.K.K.A

Defense Synergies 2 10

Zap
Fireball Electro Wizard Skeleton Army Executioner P.E.K.K.A
Fireball
Zap Freeze Electro Wizard
Skeleton Army
Zap Freeze Executioner Electro Wizard
Freeze
Fireball Skeleton Army Electro Wizard
Executioner
Zap Skeleton Army
P.E.K.K.A
Zap Electro Wizard
Electro Wizard
Zap Fireball Skeleton Army Freeze P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner Electro Wizard
Skeleton Army P.E.K.K.A Zap Executioner Electro Wizard
Skeleton Army P.E.K.K.A Freeze Executioner Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Fireball Skeleton Army P.E.K.K.A
Fireball Skeleton Army Freeze Zap Executioner Electro Wizard
Electro Wizard Zap Fireball Freeze Executioner
Zap Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army
Skeleton Army Electro Wizard
Skeleton Army Executioner Electro Wizard Zap Fireball Freeze
Executioner Zap Fireball Electro Wizard
Skeleton Army P.E.K.K.A Zap Fireball Freeze Electro Wizard
Fireball Skeleton Army Executioner Zap Freeze P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Zap Fireball Freeze P.E.K.K.A Electro Wizard
Fireball Skeleton Army Executioner P.E.K.K.A Electro Wizard
Fireball Zap Skeleton Army Executioner Electro Wizard
Zap Freeze Executioner Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Skeleton Army Fireball Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Executioner
Skeleton Army P.E.K.K.A Zap Electro Wizard
Skeleton Army P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Skeleton Army Executioner
Fireball Executioner Zap Freeze Electro Wizard
Skeleton Army P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Skeleton Army
Zap Freeze P.E.K.K.A Electro Wizard Fireball Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Zap Fireball Electro Wizard
Skeleton Army P.E.K.K.A Fireball Executioner
Fireball Skeleton Army Executioner
Skeleton Army Electro Wizard Zap Fireball Freeze Executioner P.E.K.K.A
Executioner Zap Fireball Freeze P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Zap Executioner Electro Wizard
Fireball
Fireball Freeze
Fireball Executioner Zap
Fireball Executioner Zap Freeze
Executioner
Fireball Zap Freeze Executioner
Fireball Zap
Fireball Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap Executioner
Fireball Executioner
Fireball Freeze
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball Freeze
Zap Fireball Executioner Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Freeze Fireball Executioner
Fireball Zap Executioner Electro Wizard
Fireball Zap
Fireball Zap
Zap Fireball Executioner Electro Wizard
Zap Electro Wizard Fireball Freeze
Fireball
Zap Fireball
Zap Fireball Freeze Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Fireball Skeleton Army Freeze
Fireball Zap Executioner Electro Wizard
Freeze
Fireball
Fireball Executioner Electro Wizard
Zap Fireball Executioner
Zap Fireball
Executioner P.E.K.K.A
Zap Fireball Freeze Electro Wizard
Zap Fireball Executioner Electro Wizard
Zap Fireball Freeze Executioner Electro Wizard

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