My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Flying Machine Zappies P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Flying Machine P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Flying Machine Zappies Miner
Zap
Flying Machine Zappies
Barbarian Barrel
Ice Spirit Zappies Royal Ghost
The Log
Ice Spirit Zappies
Earthquake
Zappies
Arrows
Ice Spirit Flying Machine Zappies
Royal Delivery
Ice Spirit Flying Machine Zappies P.E.K.K.A Miner Royal Ghost
Fireball
Flying Machine Zappies
Poison
Flying Machine Zappies
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Poison Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Poison P.E.K.K.A Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Miner Royal Ghost Flying Machine Zappies Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Miner Royal Ghost

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Miner Royal Ghost
Zap
Ice Spirit P.E.K.K.A Miner Flying Machine Zappies Poison Royal Ghost
Flying Machine
Zap Zappies P.E.K.K.A Royal Ghost
Zappies
Zap Flying Machine P.E.K.K.A Miner Royal Ghost
Poison
P.E.K.K.A Miner Zap Royal Ghost
P.E.K.K.A
Ice Spirit Zap Poison Flying Machine Zappies
Miner
Zap Poison Ice Spirit Zappies Royal Ghost
Royal Ghost
Ice Spirit Zap Flying Machine Zappies Poison Miner

Defense Synergies 1 16

Ice Spirit
Zap Flying Machine Zappies Poison P.E.K.K.A Miner Royal Ghost
Zap
Ice Spirit Flying Machine Zappies Poison P.E.K.K.A Miner Royal Ghost
Flying Machine
Ice Spirit Zap Zappies P.E.K.K.A Royal Ghost
Zappies
Ice Spirit Zap Flying Machine P.E.K.K.A
Poison
Ice Spirit Zap
P.E.K.K.A
Ice Spirit Zap Flying Machine Zappies
Miner
Ice Spirit Zap
Royal Ghost
Ice Spirit Zap Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Zappies
P.E.K.K.A Ice Spirit Zap Flying Machine Zappies
P.E.K.K.A Zappies
P.E.K.K.A Zappies
Poison P.E.K.K.A
Zap Flying Machine Zappies Royal Ghost
Ice Spirit Zap Flying Machine Zappies Poison
Zap Flying Machine Poison P.E.K.K.A
Zappies P.E.K.K.A
Ice Spirit Zappies Miner Royal Ghost
Poison Zap Flying Machine Zappies Royal Ghost
Zap Flying Machine Zappies Poison
P.E.K.K.A Ice Spirit Zap Flying Machine Zappies
Ice Spirit Zap Zappies Poison P.E.K.K.A Royal Ghost
P.E.K.K.A Zappies
Ice Spirit Zap Zappies P.E.K.K.A
Zappies Poison P.E.K.K.A
Ice Spirit Zap Flying Machine Zappies Royal Ghost
Zap Poison Ice Spirit Flying Machine Zappies Royal Ghost
P.E.K.K.A Zappies
Royal Ghost Flying Machine Zappies Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Zappies P.E.K.K.A Royal Ghost
Poison Zap Flying Machine Miner Royal Ghost
Zappies P.E.K.K.A Ice Spirit Zap
P.E.K.K.A Zap Zappies
P.E.K.K.A Zappies
Poison Ice Spirit Zap Flying Machine Zappies
P.E.K.K.A Flying Machine Zappies
P.E.K.K.A Zappies
Zap P.E.K.K.A Ice Spirit Flying Machine Zappies Poison
P.E.K.K.A Zappies
P.E.K.K.A Flying Machine Zappies
P.E.K.K.A Zap Poison
P.E.K.K.A Zappies
Flying Machine Zappies
Zappies Ice Spirit Zap Flying Machine Poison P.E.K.K.A
Poison Zap Flying Machine Zappies P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Royal Ghost
Poison Zap Flying Machine Miner Royal Ghost
Flying Machine Poison Miner
Flying Machine Poison
Poison Zap
Poison Ice Spirit Zap Flying Machine
Flying Machine Poison
Poison Ice Spirit Zap Flying Machine
Poison Miner Zap Flying Machine
Poison
Poison Miner Zap Flying Machine
Poison Zap Flying Machine
Flying Machine Poison Miner
Flying Machine Poison
Zap Flying Machine Poison
Zap Flying Machine Poison
Flying Machine Poison
Poison
Zap Flying Machine Poison
Zap Flying Machine Poison Miner
Poison
Poison
Zap Flying Machine Poison
Zap Poison Ice Spirit
Poison Miner Zap Flying Machine Royal Ghost
Zap Flying Machine Poison Miner
Poison Miner Zap
Poison Zap Flying Machine
Zap Ice Spirit Flying Machine Zappies Poison
Poison Zap Miner
Zap Ice Spirit Zappies Poison
P.E.K.K.A
Poison
Zap Ice Spirit Flying Machine Zappies
Poison Zap Flying Machine Zappies
Poison Miner Flying Machine
Zap Flying Machine Poison
Zap Poison
Flying Machine P.E.K.K.A
Zap Ice Spirit Flying Machine Zappies Poison
Zap Flying Machine Zappies Poison
Poison Zap Flying Machine Miner Royal Ghost

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