My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Witch Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Baby Dragon Witch Electro Dragon Giant Skeleton Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Giant Skeleton Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Flying Machine Baby Dragon Witch Electro Dragon
Zap
Flying Machine Witch Goblin Giant
Barbarian Barrel
Witch Giant Skeleton
The Log
Witch Giant Skeleton
Earthquake
Witch
Arrows
Flying Machine Witch
Royal Delivery
Flying Machine Baby Dragon Witch Electro Dragon Giant Skeleton
Fireball
Flying Machine Baby Dragon Witch Electro Dragon
Poison
Flying Machine Witch Electro Dragon
Lightning
Baby Dragon Witch Electro Dragon
Rocket
Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Flying Machine Baby Dragon Witch Electro Dragon Giant Skeleton Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Flying Machine Baby Dragon

Attack Synergies 3 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Goblin Giant Flying Machine Baby Dragon Witch Electro Dragon Giant Skeleton
Flying Machine
Zap Baby Dragon Electro Dragon Giant Skeleton Goblin Giant
Tornado
Zap Baby Dragon Witch Electro Dragon Giant Skeleton Goblin Giant
Baby Dragon
Tornado Zap Flying Machine Witch Electro Dragon Giant Skeleton Goblin Giant
Witch
Zap Tornado Baby Dragon Giant Skeleton Goblin Giant
Electro Dragon
Zap Flying Machine Tornado Baby Dragon Giant Skeleton Goblin Giant
Giant Skeleton
Zap Flying Machine Tornado Baby Dragon Witch Electro Dragon
Goblin Giant
Zap Flying Machine Tornado Baby Dragon Witch Electro Dragon

Defense Synergies 1 20

Zap
Goblin Giant Flying Machine Tornado Baby Dragon Witch Electro Dragon Giant Skeleton
Flying Machine
Zap Baby Dragon Electro Dragon Giant Skeleton
Tornado
Zap Baby Dragon Witch Electro Dragon Giant Skeleton Goblin Giant
Baby Dragon
Zap Flying Machine Tornado Witch Electro Dragon Giant Skeleton
Witch
Zap Tornado Baby Dragon Electro Dragon Giant Skeleton
Electro Dragon
Zap Flying Machine Tornado Baby Dragon Witch Giant Skeleton
Giant Skeleton
Zap Flying Machine Tornado Baby Dragon Witch Electro Dragon
Goblin Giant
Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Baby Dragon Electro Dragon Goblin Giant
Zap Flying Machine Witch Electro Dragon
Tornado Witch Electro Dragon Giant Skeleton
Witch Electro Dragon
Tornado Giant Skeleton
Tornado Zap Flying Machine Baby Dragon Electro Dragon
Tornado Zap Flying Machine Baby Dragon Witch Electro Dragon
Zap Flying Machine Baby Dragon Electro Dragon Giant Skeleton Goblin Giant
Witch Tornado
Tornado Giant Skeleton
Witch Zap Flying Machine Tornado Baby Dragon Electro Dragon Giant Skeleton Goblin Giant
Zap Flying Machine Tornado Baby Dragon Witch Electro Dragon
Zap Flying Machine Witch Electro Dragon Giant Skeleton
Zap Tornado Baby Dragon Witch Electro Dragon
Tornado Zap
Tornado Witch Electro Dragon
Zap Flying Machine Tornado Baby Dragon Witch Electro Dragon
Zap Tornado Baby Dragon Witch Flying Machine Electro Dragon Giant Skeleton
Tornado
Flying Machine Baby Dragon Witch Electro Dragon Giant Skeleton Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Giant Skeleton
Zap Flying Machine Baby Dragon Electro Dragon
Giant Skeleton Zap Witch Electro Dragon Goblin Giant
Giant Skeleton Zap Tornado Goblin Giant
Giant Skeleton Witch Goblin Giant
Zap Flying Machine Tornado Baby Dragon Witch Electro Dragon Goblin Giant
Flying Machine Witch Giant Skeleton Goblin Giant
Giant Skeleton Goblin Giant
Zap Electro Dragon Giant Skeleton Flying Machine Tornado Baby Dragon Witch
Witch Goblin Giant
Flying Machine Witch Electro Dragon Giant Skeleton
Zap Tornado Giant Skeleton Goblin Giant
Giant Skeleton Witch Goblin Giant
Flying Machine Baby Dragon Witch Electro Dragon
Witch Electro Dragon Zap Flying Machine Tornado Baby Dragon Giant Skeleton Goblin Giant
Zap Flying Machine Baby Dragon Witch Electro Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Baby Dragon Electro Dragon Giant Skeleton
Zap Flying Machine Tornado Baby Dragon Electro Dragon
Flying Machine Baby Dragon Electro Dragon Giant Skeleton Goblin Giant
Flying Machine Giant Skeleton
Zap Baby Dragon
Zap Flying Machine Tornado Baby Dragon Witch Electro Dragon Goblin Giant
Flying Machine Tornado Baby Dragon Witch
Zap Flying Machine Tornado Baby Dragon Electro Dragon
Zap Flying Machine Tornado Electro Dragon
Tornado Electro Dragon
Zap Flying Machine Tornado Electro Dragon
Zap Flying Machine Tornado Baby Dragon Electro Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon Electro Dragon
Zap Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon Witch Electro Dragon
Flying Machine Baby Dragon Electro Dragon
Tornado
Zap Flying Machine Baby Dragon Electro Dragon
Zap Flying Machine Tornado Baby Dragon Witch Electro Dragon
Baby Dragon Giant Skeleton
Tornado
Tornado
Zap Flying Machine Baby Dragon Electro Dragon
Zap Tornado Baby Dragon Witch Electro Dragon
Witch
Zap Flying Machine Tornado Baby Dragon Witch Electro Dragon
Zap Flying Machine Tornado Baby Dragon Witch Electro Dragon
Zap Tornado Baby Dragon
Zap Flying Machine Tornado Baby Dragon Witch Electro Dragon
Zap Electro Dragon Flying Machine Witch
Zap Electro Dragon
Zap Electro Dragon
Giant Skeleton
Zap Flying Machine Witch Electro Dragon
Zap Flying Machine Tornado Baby Dragon Witch Electro Dragon
Flying Machine Baby Dragon Electro Dragon
Zap Flying Machine Baby Dragon Electro Dragon
Zap Tornado Giant Skeleton
Flying Machine Electro Dragon
Zap Electro Dragon Flying Machine Tornado Baby Dragon Witch Giant Skeleton
Zap Flying Machine Tornado Witch Electro Dragon
Electro Dragon Zap Flying Machine Tornado Baby Dragon Witch Giant Skeleton Goblin Giant

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