My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Flying Machine Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Flying Machine Baby Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Night Witch
Giant Snowball
Bats Mega Minion Flying Machine Baby Dragon Night Witch
Zap
Bats Flying Machine Night Witch
Barbarian Barrel
Night Witch
The Log
Earthquake
Arrows
Bats Flying Machine Night Witch
Royal Delivery
Bats Mega Minion Flying Machine Baby Dragon Night Witch
Fireball
Mega Minion Flying Machine Baby Dragon Night Witch
Poison
Bats Mega Minion Flying Machine Night Witch
Lightning
Mega Minion Baby Dragon Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Tornado Baby Dragon Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Mega Minion Tornado Flying Machine Baby Dragon Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Mega Minion Tornado

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mega Minion Flying Machine Baby Dragon Golem
Zap
Mega Minion Tornado Bats Flying Machine Baby Dragon Golem Night Witch
Mega Minion
Zap Golem Bats Baby Dragon
Flying Machine
Bats Zap Baby Dragon Golem
Tornado
Zap Baby Dragon Golem Night Witch
Baby Dragon
Tornado Golem Bats Zap Mega Minion Flying Machine
Golem
Mega Minion Baby Dragon Night Witch Bats Zap Flying Machine Tornado
Night Witch
Golem Zap Tornado

Defense Synergies 1 12

Bats
Zap Baby Dragon
Zap
Mega Minion Bats Flying Machine Tornado Baby Dragon Night Witch
Mega Minion
Zap Flying Machine Tornado Baby Dragon Night Witch
Flying Machine
Zap Mega Minion Baby Dragon
Tornado
Zap Mega Minion Baby Dragon
Baby Dragon
Bats Zap Mega Minion Flying Machine Tornado
Golem
Night Witch
Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Flying Machine Baby Dragon
Bats Zap Mega Minion Flying Machine Night Witch
Tornado Bats Mega Minion Night Witch
Night Witch Bats Mega Minion
Tornado
Tornado Bats Zap Mega Minion Flying Machine Baby Dragon Night Witch
Bats Mega Minion Tornado Zap Flying Machine Baby Dragon Night Witch
Zap Flying Machine Baby Dragon
Tornado Night Witch
Tornado Night Witch
Bats Zap Mega Minion Flying Machine Tornado Baby Dragon Night Witch
Mega Minion Bats Zap Flying Machine Tornado Baby Dragon Night Witch
Night Witch Bats Zap Flying Machine
Bats Zap Mega Minion Tornado Baby Dragon Night Witch
Tornado Zap
Bats Tornado Night Witch
Bats Zap Mega Minion Flying Machine Tornado Baby Dragon Night Witch
Zap Tornado Baby Dragon Bats Mega Minion Flying Machine
Tornado
Bats Flying Machine Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Zap Mega Minion Flying Machine Baby Dragon
Bats Zap
Bats Zap Tornado Night Witch
Night Witch
Bats Zap Flying Machine Tornado Baby Dragon
Bats Mega Minion Flying Machine Night Witch
Zap Bats Mega Minion Flying Machine Tornado Baby Dragon
Mega Minion
Bats Mega Minion Flying Machine
Zap Tornado
Night Witch
Flying Machine Baby Dragon
Bats Zap Mega Minion Flying Machine Tornado Baby Dragon Night Witch
Bats Zap Mega Minion Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Baby Dragon
Zap Flying Machine Tornado Baby Dragon
Flying Machine Baby Dragon
Flying Machine
Zap Baby Dragon
Bats Zap Mega Minion Flying Machine Tornado Baby Dragon
Flying Machine Tornado Baby Dragon
Zap Flying Machine Tornado Baby Dragon
Zap Flying Machine Tornado
Bats Tornado Night Witch
Zap Flying Machine Tornado
Zap Flying Machine Tornado Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon
Tornado
Bats Night Witch
Zap Mega Minion Flying Machine Baby Dragon
Zap Flying Machine Tornado Baby Dragon
Baby Dragon Night Witch
Tornado
Tornado
Zap Flying Machine Baby Dragon
Zap Tornado Baby Dragon
Mega Minion
Zap Flying Machine Tornado Baby Dragon
Zap Flying Machine Tornado Baby Dragon
Zap Tornado Baby Dragon
Bats Zap Flying Machine Tornado Baby Dragon Night Witch
Zap Bats Mega Minion Flying Machine
Mega Minion Night Witch
Zap Night Witch
Zap
Zap Bats Flying Machine Night Witch
Zap Mega Minion Flying Machine Tornado Baby Dragon
Mega Minion Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon
Zap Tornado
Mega Minion Flying Machine
Zap Bats Flying Machine Tornado Baby Dragon
Bats Zap Flying Machine Tornado
Zap Flying Machine Tornado Baby Dragon

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