My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Golem Electro Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Lumberjack
Zap
Firecracker Sparky
Barbarian Barrel
Firecracker Valkyrie Wizard Electro Wizard Lumberjack Sparky
The Log
Firecracker Lumberjack Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Wizard Electro Wizard Lumberjack Sparky
Fireball
Firecracker Wizard Electro Wizard Lumberjack Sparky
Poison
Firecracker Wizard Electro Wizard Sparky
Lightning
Valkyrie Wizard Electro Wizard Lumberjack Sparky
Rocket
Valkyrie Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Valkyrie Electro Wizard Lumberjack Wizard Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Firecracker Valkyrie Electro Wizard

Attack Synergies 4 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Electro Wizard Sparky Valkyrie Golem Lumberjack
Firecracker
Zap Valkyrie Golem Lumberjack Sparky
Valkyrie
Lumberjack Zap Firecracker Wizard Electro Wizard Sparky
Wizard
Valkyrie Golem Lumberjack Sparky
Golem
Zap Firecracker Wizard Electro Wizard Lumberjack Sparky
Electro Wizard
Zap Valkyrie Golem Lumberjack Sparky
Lumberjack
Valkyrie Zap Firecracker Wizard Golem Electro Wizard Sparky
Sparky
Zap Firecracker Valkyrie Wizard Golem Electro Wizard Lumberjack

Defense Synergies 2 13

Zap
Electro Wizard Firecracker Valkyrie Lumberjack Sparky
Firecracker
Valkyrie Zap Electro Wizard Lumberjack
Valkyrie
Firecracker Zap Wizard Electro Wizard Lumberjack Sparky
Wizard
Valkyrie Electro Wizard Lumberjack
Golem
Electro Wizard
Zap Firecracker Valkyrie Wizard Lumberjack
Lumberjack
Zap Firecracker Valkyrie Wizard Electro Wizard
Sparky
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Wizard Electro Wizard Sparky
Lumberjack Sparky Zap Firecracker Valkyrie Electro Wizard
Lumberjack Sparky Valkyrie Electro Wizard
Lumberjack Sparky Firecracker Valkyrie Electro Wizard
Firecracker Valkyrie Lumberjack Sparky
Zap Firecracker Valkyrie Electro Wizard Lumberjack
Electro Wizard Zap Firecracker Wizard
Zap Valkyrie Electro Wizard Sparky
Sparky Lumberjack
Firecracker Valkyrie Electro Wizard Lumberjack Sparky
Valkyrie Electro Wizard Zap Firecracker Wizard Lumberjack
Zap Firecracker Wizard Electro Wizard
Lumberjack Sparky Zap Valkyrie Wizard Electro Wizard
Valkyrie Wizard Sparky Zap Firecracker Electro Wizard Lumberjack
Sparky Electro Wizard Lumberjack
Zap Electro Wizard Lumberjack Sparky
Wizard Sparky Firecracker Valkyrie Electro Wizard Lumberjack
Zap Firecracker Valkyrie Wizard Electro Wizard Lumberjack
Zap Valkyrie Wizard Firecracker Electro Wizard Lumberjack
Sparky Electro Wizard Lumberjack
Valkyrie Wizard Firecracker Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Electro Wizard Sparky
Electro Wizard Zap Firecracker Valkyrie Wizard Lumberjack
Lumberjack Zap Valkyrie Electro Wizard Sparky
Valkyrie Lumberjack Zap Electro Wizard Sparky
Valkyrie Lumberjack Sparky
Firecracker Wizard Zap Electro Wizard
Sparky Valkyrie Electro Wizard Lumberjack
Valkyrie Lumberjack Sparky
Zap Electro Wizard Firecracker Valkyrie Sparky
Sparky
Valkyrie Lumberjack Sparky
Zap Valkyrie Electro Wizard
Valkyrie Wizard Lumberjack Sparky
Wizard Firecracker Valkyrie Sparky
Electro Wizard Sparky Zap Firecracker Valkyrie Lumberjack
Valkyrie Zap Firecracker Wizard Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Sparky
Firecracker Zap Electro Wizard
Sparky
Firecracker Valkyrie Sparky
Wizard Zap Firecracker Valkyrie Sparky
Firecracker Wizard Zap
Firecracker Wizard Sparky
Zap Firecracker Wizard
Zap Firecracker Wizard
Electro Wizard Lumberjack Sparky
Firecracker Zap Valkyrie Wizard Electro Wizard Sparky
Zap Firecracker Wizard
Firecracker Sparky
Firecracker
Zap Firecracker Sparky
Zap Firecracker Wizard Sparky
Firecracker Wizard Sparky
Sparky
Sparky
Zap Firecracker Wizard Electro Wizard Sparky
Zap Firecracker Valkyrie Wizard
Sparky
Wizard
Sparky
Zap
Zap Firecracker Valkyrie Wizard Sparky
Firecracker Zap Wizard Electro Wizard Sparky
Zap Wizard Sparky
Zap Firecracker Sparky
Zap Firecracker Wizard Electro Wizard Sparky
Zap Electro Wizard Firecracker Wizard
Sparky
Zap Wizard Sparky
Zap Firecracker Electro Wizard Sparky
Sparky
Firecracker Wizard Sparky
Zap Electro Wizard
Zap Firecracker Wizard Electro Wizard
Firecracker Valkyrie Wizard Electro Wizard Lumberjack Sparky
Zap Firecracker Wizard
Zap Sparky
Firecracker Sparky
Zap Firecracker Electro Wizard Sparky
Firecracker Zap Electro Wizard
Zap Firecracker Electro Wizard Sparky

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