My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Wizard Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Firecracker Tesla Wizard Ice Wizard
The Log
Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Hog Rider Wizard Ice Wizard
Fireball
Firecracker Tesla Hog Rider Wizard Ice Wizard
Poison
Firecracker Wizard Ice Wizard
Lightning
Tesla Mini P.E.K.K.A Wizard Ice Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Ice Wizard Tesla Mini P.E.K.K.A Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Ice Wizard Tesla

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Mini P.E.K.K.A Ice Wizard Mega Knight
Firecracker
Zap Hog Rider Mini P.E.K.K.A Mega Knight
Tesla
Mini P.E.K.K.A
Zap Firecracker Hog Rider Wizard Ice Wizard Mega Knight
Hog Rider
Zap Firecracker Mini P.E.K.K.A Wizard Mega Knight
Wizard
Mini P.E.K.K.A Hog Rider Mega Knight
Ice Wizard
Zap Mini P.E.K.K.A
Mega Knight
Zap Firecracker Mini P.E.K.K.A Hog Rider Wizard

Defense Synergies 2 14

Zap
Mini P.E.K.K.A Mega Knight Firecracker Tesla Ice Wizard
Firecracker
Zap Tesla Mini P.E.K.K.A Ice Wizard Mega Knight
Tesla
Zap Firecracker Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Zap Firecracker Tesla Wizard Ice Wizard
Hog Rider
Wizard
Tesla Mini P.E.K.K.A Ice Wizard Mega Knight
Ice Wizard
Zap Firecracker Mini P.E.K.K.A Wizard Mega Knight
Mega Knight
Zap Firecracker Wizard Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Wizard
Mini P.E.K.K.A Zap Firecracker Tesla Ice Wizard Mega Knight
Tesla Mini P.E.K.K.A Mega Knight Ice Wizard
Tesla Mini P.E.K.K.A Firecracker Ice Wizard Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Zap Firecracker Tesla Ice Wizard Mega Knight
Tesla Zap Firecracker Wizard Ice Wizard
Zap Tesla Mega Knight
Tesla Mini P.E.K.K.A Ice Wizard
Firecracker Tesla Mini P.E.K.K.A Ice Wizard Mega Knight
Ice Wizard Zap Firecracker Tesla Wizard Mega Knight
Tesla Zap Firecracker Wizard Ice Wizard
Tesla Mini P.E.K.K.A Mega Knight Zap Wizard Ice Wizard
Wizard Mega Knight Zap Firecracker Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Tesla Mega Knight
Zap Tesla Mini P.E.K.K.A Mega Knight
Tesla Wizard Mega Knight Firecracker Mini P.E.K.K.A
Tesla Mega Knight Zap Firecracker Wizard Ice Wizard
Zap Wizard Firecracker Tesla Ice Wizard Mega Knight
Mini P.E.K.K.A Tesla
Wizard Mega Knight Firecracker Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Tesla
Zap Firecracker Tesla Mini P.E.K.K.A Wizard Mega Knight
Mega Knight Zap Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Zap Tesla
Tesla Mini P.E.K.K.A Mega Knight
Firecracker Wizard Zap Tesla Ice Wizard
Mini P.E.K.K.A Tesla Ice Wizard
Mini P.E.K.K.A Mega Knight Tesla
Zap Mega Knight Firecracker Mini P.E.K.K.A
Tesla
Mega Knight Tesla Mini P.E.K.K.A
Mega Knight Zap
Mini P.E.K.K.A Mega Knight Tesla Wizard
Wizard Firecracker Tesla Mega Knight
Tesla Zap Firecracker Mini P.E.K.K.A
Mega Knight Zap Firecracker Tesla Mini P.E.K.K.A Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Ice Wizard
Firecracker
Wizard Zap Firecracker Mega Knight
Firecracker Wizard Zap Ice Wizard
Firecracker Wizard
Zap Firecracker Wizard Ice Wizard
Zap Firecracker Wizard
Mini P.E.K.K.A
Firecracker Zap Wizard
Zap Firecracker Wizard
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Wizard
Firecracker Wizard Mega Knight
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Wizard Mega Knight
Zap Firecracker Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Firecracker Wizard Ice Wizard Mega Knight
Firecracker Zap Wizard Ice Wizard
Zap Wizard Mega Knight
Zap Firecracker
Zap Firecracker Wizard Ice Wizard
Zap Firecracker Wizard
Mini P.E.K.K.A
Zap Wizard Mega Knight
Zap Firecracker
Mega Knight
Firecracker Wizard
Zap
Zap Firecracker Wizard Ice Wizard
Firecracker Mini P.E.K.K.A Wizard Mega Knight
Zap Firecracker Wizard
Zap
Firecracker Mega Knight
Zap Firecracker
Firecracker Zap
Zap Firecracker Mega Knight

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