My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Electro Wizard Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Inferno Dragon
Giant Snowball
Skeleton Army Balloon Inferno Dragon Lumberjack
Zap
Firecracker Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Firecracker Skeleton Army Electro Wizard Lumberjack
The Log
Firecracker Skeleton Army Lumberjack
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Skeleton Army Balloon Electro Wizard Inferno Dragon Lumberjack
Fireball
Firecracker Skeleton Army Balloon Electro Wizard Inferno Dragon Lumberjack
Poison
Firecracker Skeleton Army Balloon Electro Wizard
Lightning
Balloon Electro Wizard Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Skeleton Army Electro Wizard Inferno Dragon Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Skeleton Army Electro Wizard

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Balloon Electro Wizard Lumberjack Mega Knight
Firecracker
Zap Balloon Inferno Dragon Lumberjack Mega Knight
Skeleton Army
Balloon
Zap Lumberjack Firecracker Electro Wizard Mega Knight
Electro Wizard
Zap Balloon Lumberjack Mega Knight
Inferno Dragon
Mega Knight Firecracker
Lumberjack
Balloon Zap Firecracker Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Zap Firecracker Balloon Electro Wizard Lumberjack

Defense Synergies 2 15

Zap
Electro Wizard Mega Knight Firecracker Skeleton Army Inferno Dragon Lumberjack
Firecracker
Zap Skeleton Army Electro Wizard Lumberjack Mega Knight
Skeleton Army
Zap Firecracker Electro Wizard Inferno Dragon Lumberjack
Balloon
Electro Wizard
Zap Firecracker Skeleton Army Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Zap Skeleton Army Electro Wizard Mega Knight
Lumberjack
Zap Firecracker Skeleton Army Electro Wizard
Mega Knight
Zap Firecracker Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
Skeleton Army Inferno Dragon Lumberjack Zap Firecracker Electro Wizard Mega Knight
Skeleton Army Lumberjack Mega Knight Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Lumberjack Firecracker Electro Wizard Mega Knight
Firecracker Skeleton Army Lumberjack Mega Knight
Skeleton Army Zap Firecracker Electro Wizard Lumberjack Mega Knight
Electro Wizard Inferno Dragon Zap Firecracker
Zap Electro Wizard Mega Knight
Inferno Dragon Skeleton Army Lumberjack
Skeleton Army Firecracker Electro Wizard Lumberjack Mega Knight
Skeleton Army Electro Wizard Zap Firecracker Lumberjack Mega Knight
Inferno Dragon Zap Firecracker Electro Wizard
Skeleton Army Lumberjack Mega Knight Zap Electro Wizard
Skeleton Army Mega Knight Zap Firecracker Electro Wizard Lumberjack
Skeleton Army Inferno Dragon Electro Wizard Lumberjack Mega Knight
Skeleton Army Zap Electro Wizard Inferno Dragon Lumberjack Mega Knight
Mega Knight Firecracker Skeleton Army Electro Wizard Lumberjack
Mega Knight Zap Firecracker Skeleton Army Electro Wizard Lumberjack
Zap Firecracker Electro Wizard Inferno Dragon Lumberjack Mega Knight
Electro Wizard Inferno Dragon Lumberjack
Skeleton Army Mega Knight Firecracker Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Zap Electro Wizard
Electro Wizard Zap Firecracker Inferno Dragon Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Zap Electro Wizard
Skeleton Army Lumberjack Mega Knight Zap Electro Wizard
Skeleton Army Inferno Dragon Lumberjack Mega Knight
Firecracker Zap Electro Wizard
Skeleton Army Electro Wizard Lumberjack
Mega Knight Skeleton Army Inferno Dragon Lumberjack
Zap Electro Wizard Mega Knight Firecracker Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Skeleton Army Mega Knight Zap Electro Wizard
Skeleton Army Mega Knight Lumberjack
Firecracker Skeleton Army Mega Knight
Skeleton Army Electro Wizard Zap Firecracker Inferno Dragon Lumberjack
Mega Knight Zap Firecracker Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Electro Wizard
Firecracker
Zap Firecracker Mega Knight
Firecracker Zap
Firecracker
Zap Firecracker
Zap Firecracker
Electro Wizard Lumberjack
Firecracker Zap Electro Wizard
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Zap Firecracker Electro Wizard Mega Knight
Zap Firecracker Mega Knight
Mega Knight
Zap
Zap Firecracker Mega Knight
Inferno Dragon
Firecracker Zap Electro Wizard
Zap Mega Knight
Zap Firecracker
Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Zap Mega Knight
Zap Firecracker Electro Wizard
Mega Knight
Firecracker
Zap Electro Wizard Skeleton Army
Zap Firecracker Electro Wizard
Firecracker Electro Wizard Lumberjack Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Electro Wizard Mega Knight

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