My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Flying Machine Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Mega Minion Flying Machine Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Flying Machine Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Mega Minion Flying Machine Guards Baby Dragon
Zap
Firecracker Royal Giant Flying Machine Guards
Barbarian Barrel
Firecracker Guards Electro Wizard
The Log
Firecracker Royal Giant Guards
Earthquake
Firecracker Guards
Arrows
Firecracker Flying Machine Guards
Royal Delivery
Firecracker Mega Minion Flying Machine Guards Baby Dragon Electro Wizard
Fireball
Firecracker Mega Minion Flying Machine Baby Dragon Electro Wizard
Poison
Firecracker Mega Minion Flying Machine Guards Electro Wizard
Lightning
Mega Minion Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Mega Minion Guards Flying Machine Baby Dragon Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Mega Minion Guards

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mega Minion Electro Wizard Royal Giant Flying Machine Guards Baby Dragon
Firecracker
Zap Royal Giant Mega Minion Flying Machine Baby Dragon
Royal Giant
Firecracker Zap Mega Minion Flying Machine Guards Baby Dragon Electro Wizard
Mega Minion
Zap Firecracker Royal Giant Baby Dragon
Flying Machine
Zap Firecracker Royal Giant Baby Dragon
Guards
Zap Royal Giant
Baby Dragon
Zap Firecracker Royal Giant Mega Minion Flying Machine Electro Wizard
Electro Wizard
Zap Royal Giant Baby Dragon

Defense Synergies 2 18

Zap
Mega Minion Electro Wizard Firecracker Flying Machine Guards Baby Dragon
Firecracker
Zap Mega Minion Flying Machine Guards Baby Dragon Electro Wizard
Royal Giant
Mega Minion
Zap Firecracker Flying Machine Guards Baby Dragon Electro Wizard
Flying Machine
Zap Firecracker Mega Minion Guards Baby Dragon Electro Wizard
Guards
Zap Firecracker Mega Minion Flying Machine Baby Dragon Electro Wizard
Baby Dragon
Zap Firecracker Mega Minion Flying Machine Guards
Electro Wizard
Zap Firecracker Mega Minion Flying Machine Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Mega Minion Flying Machine Baby Dragon Electro Wizard
Zap Firecracker Mega Minion Flying Machine Electro Wizard
Mega Minion Electro Wizard
Firecracker Mega Minion Guards Electro Wizard
Firecracker
Zap Firecracker Mega Minion Flying Machine Guards Baby Dragon Electro Wizard
Mega Minion Electro Wizard Zap Firecracker Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon Electro Wizard
Guards Firecracker Electro Wizard
Guards Electro Wizard Zap Firecracker Mega Minion Flying Machine Baby Dragon
Mega Minion Zap Firecracker Flying Machine Baby Dragon Electro Wizard
Zap Flying Machine Guards Electro Wizard
Zap Firecracker Mega Minion Guards Baby Dragon Electro Wizard
Electro Wizard
Zap Electro Wizard
Firecracker Electro Wizard
Zap Firecracker Mega Minion Flying Machine Guards Baby Dragon Electro Wizard
Zap Baby Dragon Firecracker Mega Minion Flying Machine Guards Electro Wizard
Electro Wizard
Firecracker Flying Machine Guards Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Electro Wizard
Electro Wizard Zap Firecracker Mega Minion Flying Machine Baby Dragon
Guards Zap Electro Wizard
Guards Zap Electro Wizard
Guards
Firecracker Zap Flying Machine Baby Dragon Electro Wizard
Guards Mega Minion Flying Machine Electro Wizard
Zap Electro Wizard Firecracker Mega Minion Flying Machine Baby Dragon
Mega Minion Guards
Mega Minion Flying Machine Guards
Zap Guards Electro Wizard
Guards
Firecracker Flying Machine Baby Dragon
Guards Electro Wizard Zap Firecracker Mega Minion Flying Machine Baby Dragon
Zap Firecracker Mega Minion Flying Machine Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Flying Machine Guards Baby Dragon
Firecracker Zap Flying Machine Baby Dragon Electro Wizard
Flying Machine Baby Dragon
Firecracker Flying Machine Guards
Zap Firecracker Baby Dragon
Firecracker Zap Mega Minion Flying Machine Baby Dragon
Firecracker Flying Machine Baby Dragon
Zap Firecracker Flying Machine Baby Dragon
Zap Firecracker Flying Machine
Guards Electro Wizard
Firecracker Zap Flying Machine Electro Wizard
Zap Firecracker Flying Machine Baby Dragon
Flying Machine Firecracker Baby Dragon
Firecracker Flying Machine Baby Dragon
Zap Firecracker Flying Machine Baby Dragon
Zap Firecracker Flying Machine Baby Dragon
Firecracker Flying Machine Baby Dragon
Zap Firecracker Mega Minion Flying Machine Baby Dragon Electro Wizard
Zap Firecracker Flying Machine Baby Dragon
Baby Dragon
Zap Flying Machine Baby Dragon
Zap Firecracker Baby Dragon
Mega Minion
Firecracker Zap Flying Machine Baby Dragon Electro Wizard
Zap Flying Machine Baby Dragon
Zap Firecracker Baby Dragon
Zap Firecracker Flying Machine Baby Dragon Electro Wizard
Zap Electro Wizard Firecracker Mega Minion Flying Machine Guards
Mega Minion
Zap
Zap Firecracker Electro Wizard
Firecracker
Zap Electro Wizard Flying Machine Guards
Zap Firecracker Mega Minion Flying Machine Baby Dragon Electro Wizard
Firecracker Mega Minion Flying Machine Baby Dragon Electro Wizard
Zap Firecracker Flying Machine Baby Dragon
Zap
Firecracker Mega Minion Flying Machine
Zap Firecracker Flying Machine Guards Baby Dragon Electro Wizard
Firecracker Zap Flying Machine Electro Wizard
Zap Firecracker Flying Machine Baby Dragon Electro Wizard

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