My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Night Witch
Giant Snowball
Skeleton Army Witch Night Witch
Zap
Skeleton Army Witch Night Witch
Barbarian Barrel
Valkyrie Wizard Skeleton Army Witch Night Witch
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch Night Witch
Royal Delivery
Valkyrie Wizard Skeleton Army Witch Night Witch
Fireball
Wizard Skeleton Army Witch Night Witch
Poison
Wizard Skeleton Army Witch Night Witch
Lightning
Valkyrie Wizard Witch Night Witch
Rocket
Valkyrie Wizard Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Fireball Valkyrie Night Witch Wizard Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Fireball Valkyrie

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Valkyrie Witch Golem Night Witch
Fireball
Zap Golem
Valkyrie
Zap Wizard Witch
Wizard
Valkyrie Golem
Skeleton Army
Witch
Zap Valkyrie Golem
Golem
Fireball Night Witch Zap Wizard Witch
Night Witch
Golem Zap

Defense Synergies 1 9

Zap
Fireball Valkyrie Skeleton Army Witch Night Witch
Fireball
Zap Valkyrie
Valkyrie
Zap Fireball Wizard Witch Night Witch
Wizard
Valkyrie Skeleton Army
Skeleton Army
Zap Wizard
Witch
Zap Valkyrie
Golem
Night Witch
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Wizard
Skeleton Army Zap Valkyrie Witch Night Witch
Skeleton Army Witch Valkyrie Night Witch
Skeleton Army Witch Night Witch Valkyrie
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Zap Valkyrie Night Witch
Zap Fireball Wizard Witch Night Witch
Zap Fireball Valkyrie
Witch Skeleton Army Night Witch
Skeleton Army Valkyrie Night Witch
Valkyrie Skeleton Army Witch Zap Fireball Wizard Night Witch
Zap Fireball Wizard Witch Night Witch
Skeleton Army Night Witch Zap Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Skeleton Army Zap Witch Night Witch
Skeleton Army
Skeleton Army Zap Fireball
Wizard Fireball Valkyrie Skeleton Army Witch Night Witch
Fireball Zap Valkyrie Wizard Skeleton Army Witch Night Witch
Zap Valkyrie Wizard Witch Fireball
Valkyrie Wizard Skeleton Army Fireball Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Fireball Witch
Fireball Zap Valkyrie Wizard
Skeleton Army Zap Valkyrie Witch
Valkyrie Skeleton Army Zap Fireball Night Witch
Valkyrie Skeleton Army Witch Night Witch
Fireball Wizard Zap Witch
Skeleton Army Fireball Valkyrie Witch Night Witch
Valkyrie Skeleton Army
Zap Fireball Valkyrie Skeleton Army Witch
Witch Skeleton Army
Valkyrie Witch
Skeleton Army Zap Fireball Valkyrie
Skeleton Army Fireball Valkyrie Wizard Witch Night Witch
Wizard Fireball Valkyrie Skeleton Army Witch
Skeleton Army Witch Zap Fireball Valkyrie Night Witch
Valkyrie Zap Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie
Fireball Wizard Zap Valkyrie
Fireball Wizard Zap Witch
Wizard Witch
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Night Witch
Zap Fireball Valkyrie Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard Witch
Fireball Wizard
Fireball
Night Witch
Zap Fireball Wizard
Zap Fireball Valkyrie Wizard Witch
Fireball Night Witch
Fireball Wizard
Zap Fireball
Zap Fireball Valkyrie Wizard Witch
Witch
Fireball Zap Wizard Witch
Fireball Zap Wizard Witch
Fireball Zap
Zap Fireball Wizard Witch Night Witch
Zap Fireball Wizard Witch
Fireball Night Witch
Zap Fireball Wizard Night Witch
Zap Fireball
Fireball Wizard
Zap Fireball Skeleton Army Witch Night Witch
Fireball Zap Wizard Witch
Fireball
Fireball Valkyrie Wizard
Zap Fireball Wizard
Zap Fireball
Zap Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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