My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Giant Skeleton Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Sparky
Giant Snowball
Zap
Sparky
Barbarian Barrel
Valkyrie Wizard Giant Skeleton Magic Archer Sparky
The Log
Giant Skeleton Sparky
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard Giant Skeleton Magic Archer Sparky
Fireball
Wizard Magic Archer Sparky
Poison
Wizard Magic Archer Sparky
Lightning
Valkyrie Wizard Magic Archer Sparky
Rocket
Valkyrie Wizard Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Fireball Valkyrie Magic Archer Wizard Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Zap Fireball Valkyrie

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Sparky Valkyrie Giant Skeleton Magic Archer
Fireball
Zap Mirror Magic Archer Sparky
Valkyrie
Zap Wizard Giant Skeleton Magic Archer Sparky
Wizard
Valkyrie Giant Skeleton Sparky
Mirror
Zap Fireball Giant Skeleton Magic Archer Sparky
Giant Skeleton
Zap Valkyrie Wizard Mirror Magic Archer Sparky
Magic Archer
Zap Fireball Valkyrie Mirror Giant Skeleton
Sparky
Zap Fireball Valkyrie Wizard Mirror Giant Skeleton

Defense Synergies 3 13

Zap
Fireball Mirror Valkyrie Giant Skeleton Magic Archer Sparky
Fireball
Zap Mirror Valkyrie
Valkyrie
Zap Fireball Wizard Mirror Magic Archer Sparky
Wizard
Valkyrie Giant Skeleton
Mirror
Zap Fireball Valkyrie Magic Archer Sparky
Giant Skeleton
Zap Wizard Magic Archer
Magic Archer
Zap Valkyrie Mirror Giant Skeleton
Sparky
Zap Valkyrie Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Wizard Magic Archer Sparky
Sparky Zap Valkyrie
Sparky Valkyrie Giant Skeleton
Sparky Valkyrie
Fireball Valkyrie Giant Skeleton Sparky
Fireball Zap Valkyrie Magic Archer
Zap Fireball Wizard Magic Archer
Zap Fireball Valkyrie Giant Skeleton Magic Archer Sparky
Sparky
Valkyrie Giant Skeleton Sparky
Valkyrie Zap Fireball Wizard Giant Skeleton Magic Archer
Zap Fireball Wizard Magic Archer
Sparky Zap Fireball Valkyrie Wizard Giant Skeleton
Fireball Valkyrie Wizard Sparky Zap Magic Archer
Sparky
Zap Fireball Sparky
Wizard Sparky Fireball Valkyrie
Fireball Zap Valkyrie Wizard Magic Archer
Zap Valkyrie Wizard Fireball Giant Skeleton Magic Archer
Sparky
Valkyrie Wizard Fireball Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Giant Skeleton Sparky
Fireball Zap Valkyrie Wizard Magic Archer
Giant Skeleton Zap Valkyrie Sparky
Valkyrie Giant Skeleton Zap Fireball Sparky
Giant Skeleton Valkyrie Sparky
Fireball Wizard Zap Magic Archer
Sparky Fireball Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Sparky
Zap Giant Skeleton Fireball Valkyrie Magic Archer Sparky
Sparky
Valkyrie Giant Skeleton Sparky
Zap Fireball Valkyrie Giant Skeleton
Giant Skeleton Fireball Valkyrie Wizard Sparky
Wizard Fireball Valkyrie Magic Archer Sparky
Sparky Zap Fireball Valkyrie Giant Skeleton Magic Archer
Valkyrie Zap Fireball Wizard Giant Skeleton Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Valkyrie Giant Skeleton Sparky
Fireball Zap Magic Archer
Fireball Giant Skeleton Magic Archer Sparky
Fireball Valkyrie Giant Skeleton Sparky
Fireball Wizard Zap Valkyrie Magic Archer Sparky
Fireball Wizard Zap Magic Archer
Wizard Magic Archer Sparky
Fireball Zap Wizard Magic Archer
Fireball Zap Wizard
Fireball Sparky
Zap Fireball Valkyrie Wizard Magic Archer Sparky
Fireball Zap Wizard Magic Archer
Fireball Magic Archer Sparky
Fireball Magic Archer
Zap Fireball Magic Archer Sparky
Zap Fireball Wizard Magic Archer Sparky
Magic Archer Fireball Wizard Sparky
Fireball Sparky
Sparky
Zap Fireball Wizard Magic Archer Sparky
Zap Fireball Valkyrie Wizard Magic Archer
Fireball Giant Skeleton Magic Archer Sparky
Fireball Wizard
Sparky
Zap Fireball
Zap Fireball Valkyrie Wizard Magic Archer Sparky
Fireball Zap Wizard Magic Archer Sparky
Fireball Zap Wizard Magic Archer Sparky
Fireball Zap Magic Archer Sparky
Zap Fireball Wizard Magic Archer Sparky
Zap Fireball Wizard
Fireball Sparky
Zap Fireball Wizard Magic Archer Sparky
Zap Fireball Magic Archer Sparky
Giant Skeleton Sparky
Fireball Wizard Magic Archer Sparky
Zap Fireball Magic Archer
Fireball Zap Wizard Magic Archer
Fireball
Fireball Valkyrie Wizard Magic Archer Sparky
Zap Fireball Wizard Magic Archer
Zap Fireball Giant Skeleton Sparky
Sparky
Zap Fireball Giant Skeleton Magic Archer Sparky
Zap Fireball Magic Archer
Zap Fireball Giant Skeleton Magic Archer Sparky

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