My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Golem Electro Wizard Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Lumberjack Night Witch
Zap
Night Witch
Barbarian Barrel
Valkyrie Wizard Electro Wizard Lumberjack Night Witch
The Log
Lumberjack
Earthquake
Arrows
Night Witch
Royal Delivery
Valkyrie Wizard Electro Wizard Lumberjack Night Witch
Fireball
Wizard Electro Wizard Lumberjack Night Witch
Poison
Wizard Electro Wizard Night Witch
Lightning
Valkyrie Wizard Electro Wizard Lumberjack Night Witch
Rocket
Valkyrie Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Valkyrie Electro Wizard Lumberjack Night Witch Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Valkyrie Electro Wizard

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Valkyrie Golem Lumberjack Night Witch
Fireball
Zap Golem Electro Wizard
Valkyrie
Lumberjack Zap Wizard Electro Wizard
Wizard
Valkyrie Golem Lumberjack
Golem
Fireball Night Witch Zap Wizard Electro Wizard Lumberjack
Electro Wizard
Zap Fireball Valkyrie Golem Lumberjack
Lumberjack
Valkyrie Zap Wizard Golem Electro Wizard Night Witch
Night Witch
Golem Zap Lumberjack

Defense Synergies 2 14

Zap
Fireball Electro Wizard Valkyrie Lumberjack Night Witch
Fireball
Zap Valkyrie Electro Wizard Lumberjack
Valkyrie
Zap Fireball Wizard Electro Wizard Lumberjack Night Witch
Wizard
Valkyrie Electro Wizard Lumberjack
Golem
Electro Wizard
Zap Fireball Valkyrie Wizard Lumberjack Night Witch
Lumberjack
Zap Fireball Valkyrie Wizard Electro Wizard
Night Witch
Zap Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Wizard Electro Wizard
Lumberjack Zap Valkyrie Electro Wizard Night Witch
Lumberjack Valkyrie Electro Wizard Night Witch
Lumberjack Night Witch Valkyrie Electro Wizard
Fireball Valkyrie Lumberjack
Fireball Zap Valkyrie Electro Wizard Lumberjack Night Witch
Electro Wizard Zap Fireball Wizard Night Witch
Zap Fireball Valkyrie Electro Wizard
Lumberjack Night Witch
Valkyrie Electro Wizard Lumberjack Night Witch
Valkyrie Electro Wizard Zap Fireball Wizard Lumberjack Night Witch
Zap Fireball Wizard Electro Wizard Night Witch
Lumberjack Night Witch Zap Fireball Valkyrie Wizard Electro Wizard
Fireball Valkyrie Wizard Zap Electro Wizard Lumberjack Night Witch
Electro Wizard Lumberjack
Zap Fireball Electro Wizard Lumberjack
Wizard Fireball Valkyrie Electro Wizard Lumberjack Night Witch
Fireball Zap Valkyrie Wizard Electro Wizard Lumberjack Night Witch
Zap Valkyrie Wizard Fireball Electro Wizard Lumberjack
Electro Wizard Lumberjack
Valkyrie Wizard Fireball Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Valkyrie Wizard Lumberjack
Lumberjack Zap Valkyrie Electro Wizard
Valkyrie Lumberjack Zap Fireball Electro Wizard Night Witch
Valkyrie Lumberjack Night Witch
Fireball Wizard Zap Electro Wizard
Fireball Valkyrie Electro Wizard Lumberjack Night Witch
Valkyrie Lumberjack
Zap Electro Wizard Fireball Valkyrie
Valkyrie Lumberjack
Zap Fireball Valkyrie Electro Wizard
Fireball Valkyrie Wizard Lumberjack Night Witch
Wizard Fireball Valkyrie
Electro Wizard Zap Fireball Valkyrie Lumberjack Night Witch
Valkyrie Zap Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Electro Wizard
Fireball
Fireball Valkyrie
Fireball Wizard Zap Valkyrie
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Electro Wizard Lumberjack Night Witch
Zap Fireball Valkyrie Wizard Electro Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Night Witch
Zap Fireball Wizard Electro Wizard
Zap Fireball Valkyrie Wizard
Fireball Night Witch
Fireball Wizard
Zap Fireball
Zap Fireball Valkyrie Wizard
Fireball Zap Wizard Electro Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard Electro Wizard Night Witch
Zap Electro Wizard Fireball Wizard
Fireball Night Witch
Zap Fireball Wizard Night Witch
Zap Fireball Electro Wizard
Fireball Wizard
Zap Electro Wizard Fireball Night Witch
Fireball Zap Wizard Electro Wizard
Fireball
Fireball Valkyrie Wizard Electro Wizard Lumberjack
Zap Fireball Wizard
Zap Fireball
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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