My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Valkyrie Wizard Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard Balloon Electro Wizard Lumberjack
Fireball
Wizard Balloon Electro Wizard Lumberjack
Poison
Wizard Balloon Electro Wizard
Lightning
Valkyrie Wizard Balloon Electro Wizard Lumberjack
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Valkyrie Electro Wizard Lumberjack Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Valkyrie Electro Wizard

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Balloon Electro Wizard Valkyrie Lumberjack Mega Knight
Fireball
Zap Electro Wizard Mega Knight
Valkyrie
Balloon Lumberjack Zap Wizard Electro Wizard
Wizard
Valkyrie Balloon Lumberjack Mega Knight
Balloon
Zap Valkyrie Lumberjack Wizard Electro Wizard Mega Knight
Electro Wizard
Zap Fireball Valkyrie Balloon Lumberjack Mega Knight
Lumberjack
Valkyrie Balloon Zap Wizard Electro Wizard Mega Knight
Mega Knight
Zap Fireball Wizard Balloon Electro Wizard Lumberjack

Defense Synergies 3 14

Zap
Fireball Electro Wizard Mega Knight Valkyrie Lumberjack
Fireball
Zap Valkyrie Electro Wizard Lumberjack Mega Knight
Valkyrie
Zap Fireball Wizard Electro Wizard Lumberjack
Wizard
Valkyrie Electro Wizard Lumberjack Mega Knight
Balloon
Electro Wizard
Zap Fireball Valkyrie Wizard Lumberjack Mega Knight
Lumberjack
Zap Fireball Valkyrie Wizard Electro Wizard
Mega Knight
Zap Fireball Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Wizard Electro Wizard
Lumberjack Zap Valkyrie Electro Wizard Mega Knight
Lumberjack Mega Knight Valkyrie Electro Wizard
Lumberjack Valkyrie Electro Wizard Mega Knight
Fireball Valkyrie Lumberjack Mega Knight
Fireball Zap Valkyrie Electro Wizard Lumberjack Mega Knight
Electro Wizard Zap Fireball Wizard
Zap Fireball Valkyrie Electro Wizard Mega Knight
Lumberjack
Valkyrie Electro Wizard Lumberjack Mega Knight
Valkyrie Electro Wizard Zap Fireball Wizard Lumberjack Mega Knight
Zap Fireball Wizard Electro Wizard
Lumberjack Mega Knight Zap Fireball Valkyrie Wizard Electro Wizard
Fireball Valkyrie Wizard Mega Knight Zap Electro Wizard Lumberjack
Electro Wizard Lumberjack Mega Knight
Zap Fireball Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Fireball Valkyrie Electro Wizard Lumberjack
Fireball Mega Knight Zap Valkyrie Wizard Electro Wizard Lumberjack
Zap Valkyrie Wizard Fireball Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Valkyrie Wizard Mega Knight Fireball Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Valkyrie Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Zap Valkyrie Electro Wizard
Valkyrie Lumberjack Mega Knight Zap Fireball Electro Wizard
Valkyrie Lumberjack Mega Knight
Fireball Wizard Zap Electro Wizard
Fireball Valkyrie Electro Wizard Lumberjack
Mega Knight Valkyrie Lumberjack
Zap Electro Wizard Mega Knight Fireball Valkyrie
Mega Knight Valkyrie Lumberjack
Mega Knight Zap Fireball Valkyrie Electro Wizard
Mega Knight Fireball Valkyrie Wizard Lumberjack
Wizard Fireball Valkyrie Mega Knight
Electro Wizard Zap Fireball Valkyrie Lumberjack
Valkyrie Mega Knight Zap Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Electro Wizard
Fireball
Fireball Valkyrie
Fireball Wizard Zap Valkyrie Mega Knight
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Electro Wizard Lumberjack
Zap Fireball Valkyrie Wizard Electro Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Zap Fireball Wizard Electro Wizard Mega Knight
Zap Fireball Valkyrie Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Zap Fireball
Zap Fireball Valkyrie Wizard Mega Knight
Fireball Zap Wizard Electro Wizard
Fireball Zap Wizard Mega Knight
Fireball Zap
Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard
Fireball
Zap Fireball Wizard Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball Wizard
Zap Electro Wizard Fireball
Fireball Zap Wizard Electro Wizard
Fireball
Fireball Valkyrie Wizard Electro Wizard Lumberjack Mega Knight
Zap Fireball Wizard
Zap Fireball
Mega Knight
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard Mega Knight

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