My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army
Giant Snowball
Skeleton Army Baby Dragon
Zap
Inferno Tower Skeleton Army
Barbarian Barrel
Valkyrie Inferno Tower Skeleton Army
The Log
Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Skeleton Army Baby Dragon
Fireball
Inferno Tower Skeleton Army Baby Dragon
Poison
Inferno Tower Skeleton Army
Lightning
Valkyrie Inferno Tower Baby Dragon
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Baby Dragon Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Skeleton Army Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Fireball Valkyrie Baby Dragon Freeze Giant Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Fireball Valkyrie

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Valkyrie Baby Dragon Freeze
Fireball
Zap Giant Baby Dragon Freeze
Valkyrie
Zap Giant Baby Dragon
Giant
Zap Fireball Valkyrie Baby Dragon
Inferno Tower
Skeleton Army
Baby Dragon
Zap Fireball Valkyrie Giant
Freeze
Zap Fireball

Defense Synergies 2 12

Zap
Fireball Valkyrie Inferno Tower Skeleton Army Baby Dragon
Fireball
Zap Valkyrie Inferno Tower Freeze
Valkyrie
Zap Fireball Inferno Tower Baby Dragon Freeze
Giant
Inferno Tower
Skeleton Army Zap Fireball Valkyrie Baby Dragon
Skeleton Army
Inferno Tower Zap Freeze
Baby Dragon
Zap Valkyrie Inferno Tower
Freeze
Fireball Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Inferno Tower Baby Dragon
Inferno Tower Skeleton Army Zap Valkyrie
Inferno Tower Skeleton Army Valkyrie Freeze
Inferno Tower Skeleton Army Valkyrie
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Freeze Zap Valkyrie Baby Dragon
Inferno Tower Zap Fireball Baby Dragon Freeze
Zap Fireball Valkyrie Inferno Tower Baby Dragon
Inferno Tower Skeleton Army
Skeleton Army Valkyrie Inferno Tower
Valkyrie Skeleton Army Zap Fireball Baby Dragon Freeze
Inferno Tower Zap Fireball Baby Dragon
Inferno Tower Skeleton Army Zap Fireball Valkyrie Freeze
Fireball Valkyrie Skeleton Army Zap Baby Dragon Freeze
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Zap Fireball Freeze
Fireball Valkyrie Inferno Tower Skeleton Army
Fireball Zap Valkyrie Skeleton Army Baby Dragon
Zap Valkyrie Baby Dragon Freeze Fireball
Inferno Tower
Valkyrie Skeleton Army Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Fireball Inferno Tower
Fireball Zap Valkyrie Baby Dragon
Skeleton Army Zap Valkyrie Inferno Tower
Valkyrie Skeleton Army Zap Fireball Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Fireball Zap Baby Dragon Freeze
Skeleton Army Fireball Valkyrie Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Zap Freeze Fireball Valkyrie Inferno Tower Skeleton Army Baby Dragon
Inferno Tower Skeleton Army
Valkyrie Inferno Tower
Skeleton Army Zap Fireball Valkyrie
Skeleton Army Fireball Valkyrie Inferno Tower
Fireball Valkyrie Skeleton Army Baby Dragon
Inferno Tower Skeleton Army Zap Fireball Valkyrie Baby Dragon Freeze
Valkyrie Zap Fireball Inferno Tower Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon Freeze
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Valkyrie Freeze
Fireball Zap Valkyrie Baby Dragon
Fireball Zap Baby Dragon Freeze
Baby Dragon
Fireball Zap Baby Dragon Freeze
Fireball Zap
Fireball
Zap Fireball Valkyrie
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Freeze
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball Freeze
Zap Fireball Baby Dragon
Zap Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Freeze Fireball Valkyrie Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Freeze
Fireball
Zap Fireball
Zap Fireball Freeze
Fireball
Zap Fireball Skeleton Army Freeze
Fireball Zap Baby Dragon
Freeze
Fireball
Fireball Valkyrie Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon Freeze
Zap Fireball
Zap Fireball Baby Dragon Freeze

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