My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Flying Machine Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton
Giant Snowball
Flying Machine Clone
Zap
Flying Machine Clone
Barbarian Barrel
Valkyrie Wizard Clone Giant Skeleton
The Log
Clone Giant Skeleton
Earthquake
Clone
Arrows
Flying Machine Clone
Royal Delivery
Valkyrie Flying Machine Wizard Clone Giant Skeleton
Fireball
Flying Machine Wizard Clone
Poison
Flying Machine Wizard Clone
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Clone Fireball Valkyrie Flying Machine Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Clone Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Valkyrie Flying Machine Giant Skeleton
Fireball
Zap Mirror
Valkyrie
Zap Flying Machine Wizard Giant Skeleton
Flying Machine
Zap Valkyrie Mirror Clone Giant Skeleton
Wizard
Valkyrie Giant Skeleton
Mirror
Zap Fireball Flying Machine Giant Skeleton
Clone
Giant Skeleton Flying Machine
Giant Skeleton
Clone Zap Valkyrie Flying Machine Wizard Mirror

Defense Synergies 3 10

Zap
Fireball Mirror Valkyrie Flying Machine Giant Skeleton
Fireball
Zap Mirror Valkyrie
Valkyrie
Zap Fireball Flying Machine Wizard Mirror
Flying Machine
Zap Valkyrie Mirror Giant Skeleton
Wizard
Valkyrie Giant Skeleton
Mirror
Zap Fireball Valkyrie Flying Machine
Clone
Giant Skeleton
Zap Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Flying Machine Wizard
Zap Valkyrie Flying Machine
Valkyrie Giant Skeleton
Valkyrie
Fireball Valkyrie Giant Skeleton
Fireball Zap Valkyrie Flying Machine
Zap Fireball Flying Machine Wizard
Zap Fireball Valkyrie Flying Machine Giant Skeleton
Valkyrie Giant Skeleton
Valkyrie Zap Fireball Flying Machine Wizard Giant Skeleton
Zap Fireball Flying Machine Wizard
Zap Fireball Valkyrie Flying Machine Wizard Giant Skeleton
Fireball Valkyrie Wizard Zap
Zap Fireball
Wizard Fireball Valkyrie
Fireball Zap Valkyrie Flying Machine Wizard
Zap Valkyrie Wizard Fireball Flying Machine Giant Skeleton
Valkyrie Wizard Fireball Flying Machine Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Giant Skeleton
Fireball Zap Valkyrie Flying Machine Wizard
Giant Skeleton Zap Valkyrie
Valkyrie Giant Skeleton Zap Fireball
Giant Skeleton Valkyrie
Fireball Wizard Zap Flying Machine
Fireball Valkyrie Flying Machine Giant Skeleton
Giant Skeleton Valkyrie
Zap Giant Skeleton Fireball Valkyrie Flying Machine
Valkyrie Flying Machine Giant Skeleton
Zap Fireball Valkyrie Giant Skeleton
Giant Skeleton Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Flying Machine
Zap Fireball Valkyrie Flying Machine Giant Skeleton
Valkyrie Zap Fireball Flying Machine Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Flying Machine Giant Skeleton
Fireball Zap Flying Machine
Fireball Flying Machine Giant Skeleton
Fireball Valkyrie Flying Machine Giant Skeleton
Fireball Wizard Zap Valkyrie
Fireball Wizard Zap Flying Machine
Flying Machine Wizard
Fireball Zap Flying Machine Wizard
Fireball Zap Flying Machine Wizard
Fireball
Zap Fireball Valkyrie Flying Machine Wizard
Fireball Zap Flying Machine Wizard
Flying Machine Fireball
Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball
Zap Fireball Flying Machine Wizard
Zap Fireball Valkyrie Flying Machine Wizard
Fireball Giant Skeleton
Fireball Wizard
Zap Fireball Flying Machine
Zap Fireball Valkyrie Wizard
Fireball Zap Flying Machine Wizard
Fireball Zap Flying Machine Wizard
Fireball Zap
Zap Fireball Flying Machine Wizard
Zap Fireball Flying Machine Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
Giant Skeleton
Fireball Wizard
Zap Fireball Flying Machine
Fireball Zap Flying Machine Wizard
Fireball
Fireball Valkyrie Flying Machine Wizard
Zap Fireball Flying Machine Wizard
Zap Fireball Giant Skeleton
Flying Machine
Zap Fireball Flying Machine Giant Skeleton
Zap Fireball Flying Machine
Zap Fireball Flying Machine Giant Skeleton

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