My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Furnace Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Furnace Skeleton Army Witch
Zap
Bats Furnace Skeleton Army Witch
Barbarian Barrel
Valkyrie Furnace Skeleton Army Witch
The Log
Furnace Skeleton Army Witch
Earthquake
Furnace Skeleton Army Witch
Arrows
Bats Furnace Skeleton Army Witch
Royal Delivery
Bats Valkyrie Skeleton Army Witch P.E.K.K.A
Fireball
Furnace Skeleton Army Witch
Poison
Bats Furnace Skeleton Army Witch
Lightning
Valkyrie Furnace Witch
Rocket
Valkyrie Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Fireball Valkyrie Furnace Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Skeleton Army Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap P.E.K.K.A
Zap
Fireball P.E.K.K.A Bats Valkyrie Furnace Witch
Fireball
Zap
Valkyrie
Bats Zap Furnace Witch P.E.K.K.A
Furnace
Zap Valkyrie P.E.K.K.A
Skeleton Army
Witch
Zap Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Bats Valkyrie Furnace Witch

Defense Synergies 1 13

Bats
Zap Valkyrie P.E.K.K.A
Zap
Fireball Bats Valkyrie Furnace Skeleton Army Witch P.E.K.K.A
Fireball
Zap Valkyrie
Valkyrie
Bats Zap Fireball Furnace Witch P.E.K.K.A
Furnace
Zap Valkyrie Skeleton Army
Skeleton Army
Zap Furnace
Witch
Zap Valkyrie
P.E.K.K.A
Bats Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie
Skeleton Army P.E.K.K.A Bats Zap Valkyrie Furnace Witch
Furnace Skeleton Army Witch P.E.K.K.A Bats Valkyrie
Skeleton Army Witch P.E.K.K.A Bats Valkyrie Furnace
Fireball Valkyrie Skeleton Army P.E.K.K.A
Fireball Skeleton Army Bats Zap Valkyrie Furnace
Bats Furnace Zap Fireball Witch
Zap Fireball Valkyrie P.E.K.K.A
Witch P.E.K.K.A Furnace Skeleton Army
Skeleton Army Valkyrie
Bats Valkyrie Skeleton Army Witch Zap Fireball Furnace
Bats Zap Fireball Furnace Witch
Furnace Skeleton Army P.E.K.K.A Bats Zap Fireball Valkyrie Witch
Fireball Valkyrie Skeleton Army Bats Zap Furnace Witch P.E.K.K.A
Skeleton Army P.E.K.K.A Furnace
Skeleton Army Zap Fireball Furnace P.E.K.K.A
Bats Fireball Valkyrie Furnace Skeleton Army Witch P.E.K.K.A
Fireball Bats Zap Valkyrie Furnace Skeleton Army Witch
Zap Valkyrie Furnace Witch Bats Fireball
P.E.K.K.A
Valkyrie Skeleton Army Bats Fireball Furnace Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Fireball Furnace Witch P.E.K.K.A
Fireball Zap Valkyrie
Skeleton Army P.E.K.K.A Bats Zap Valkyrie Furnace Witch
Valkyrie Skeleton Army P.E.K.K.A Bats Zap Fireball
P.E.K.K.A Valkyrie Skeleton Army Witch
Fireball Furnace Bats Zap Witch
Skeleton Army P.E.K.K.A Bats Fireball Valkyrie Furnace Witch
P.E.K.K.A Valkyrie Skeleton Army
Zap P.E.K.K.A Bats Fireball Valkyrie Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Valkyrie Witch
Skeleton Army P.E.K.K.A Zap Fireball Valkyrie
Skeleton Army P.E.K.K.A Fireball Valkyrie Witch
Fireball Valkyrie Furnace Skeleton Army Witch
Skeleton Army Witch Bats Zap Fireball Valkyrie Furnace P.E.K.K.A
Bats Valkyrie Zap Fireball Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie Furnace
Fireball Bats Zap Furnace Witch
Furnace Witch
Fireball Zap
Fireball Zap
Bats Fireball
Zap Fireball Valkyrie
Fireball Zap
Fireball
Fireball
Zap Fireball Furnace
Zap Fireball Furnace Witch
Fireball Furnace
Fireball
Bats
Zap Fireball
Zap Fireball Valkyrie Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie Furnace Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Bats Zap Fireball Furnace Witch
Zap Bats Fireball Witch
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Bats Fireball Skeleton Army Witch
Fireball Zap Witch
Fireball
Fireball Valkyrie
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Bats Fireball Witch
Bats Zap Fireball Witch
Zap Fireball Witch

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