My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Furnace Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Flying Machine Furnace Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Flying Machine Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Recruits Skeleton Army
Giant Snowball
Minions Royal Recruits Flying Machine Furnace Skeleton Army
Zap
Minions Flying Machine Furnace Skeleton Army
Barbarian Barrel
Royal Recruits Furnace Skeleton Army Magic Archer
The Log
Royal Recruits Furnace Skeleton Army
Earthquake
Furnace Skeleton Army
Arrows
Minions Royal Recruits Flying Machine Furnace Skeleton Army
Royal Delivery
Minions Royal Recruits Flying Machine Skeleton Army Magic Archer
Fireball
Minions Flying Machine Furnace Skeleton Army Magic Archer
Poison
Minions Royal Recruits Flying Machine Furnace Skeleton Army Magic Archer
Lightning
Furnace Magic Archer
Rocket
Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Fireball Flying Machine Furnace Magic Archer Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Skeleton Army Fireball

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Minions Royal Recruits Flying Machine Furnace Magic Archer
Minions
Zap Royal Recruits
Royal Recruits
Zap Minions Flying Machine Furnace Magic Archer
Fireball
Zap Magic Archer
Flying Machine
Zap Royal Recruits Furnace
Furnace
Zap Royal Recruits Flying Machine
Skeleton Army
Magic Archer
Zap Royal Recruits Fireball

Defense Synergies 1 13

Zap
Fireball Minions Flying Machine Furnace Skeleton Army Magic Archer
Minions
Zap Royal Recruits Flying Machine
Royal Recruits
Minions Skeleton Army
Fireball
Zap
Flying Machine
Zap Minions Furnace Skeleton Army
Furnace
Zap Flying Machine Skeleton Army Magic Archer
Skeleton Army
Zap Royal Recruits Flying Machine Furnace Magic Archer
Magic Archer
Zap Furnace Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Royal Recruits Fireball Flying Machine Magic Archer
Skeleton Army Zap Minions Royal Recruits Flying Machine Furnace
Furnace Skeleton Army Minions Royal Recruits
Royal Recruits Skeleton Army Minions Furnace
Royal Recruits Fireball Skeleton Army
Fireball Skeleton Army Zap Minions Flying Machine Furnace Magic Archer
Minions Furnace Zap Fireball Flying Machine Magic Archer
Zap Royal Recruits Fireball Flying Machine Magic Archer
Minions Royal Recruits Furnace Skeleton Army
Skeleton Army Royal Recruits
Minions Skeleton Army Zap Royal Recruits Fireball Flying Machine Furnace Magic Archer
Minions Zap Fireball Flying Machine Furnace Magic Archer
Royal Recruits Furnace Skeleton Army Zap Minions Fireball Flying Machine
Fireball Skeleton Army Zap Minions Royal Recruits Furnace Magic Archer
Royal Recruits Skeleton Army Furnace
Skeleton Army Zap Royal Recruits Fireball Furnace
Minions Royal Recruits Fireball Furnace Skeleton Army
Fireball Zap Minions Royal Recruits Flying Machine Furnace Skeleton Army Magic Archer
Zap Furnace Minions Royal Recruits Fireball Flying Machine Magic Archer
Royal Recruits
Royal Recruits Skeleton Army Minions Fireball Flying Machine Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Zap Fireball Furnace
Fireball Zap Flying Machine Magic Archer
Royal Recruits Skeleton Army Zap Minions Furnace
Royal Recruits Skeleton Army Zap Fireball
Royal Recruits Skeleton Army
Fireball Furnace Zap Minions Flying Machine Magic Archer
Royal Recruits Skeleton Army Minions Fireball Flying Machine Furnace
Royal Recruits Skeleton Army
Zap Royal Recruits Minions Fireball Flying Machine Skeleton Army Magic Archer
Royal Recruits Skeleton Army
Minions Royal Recruits Flying Machine
Royal Recruits Skeleton Army Zap Fireball
Royal Recruits Skeleton Army Fireball
Royal Recruits Fireball Flying Machine Furnace Skeleton Army Magic Archer
Royal Recruits Skeleton Army Zap Minions Fireball Flying Machine Furnace Magic Archer
Minions Zap Royal Recruits Fireball Flying Machine Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Royal Recruits Flying Machine
Fireball Zap Flying Machine Magic Archer
Fireball Flying Machine Magic Archer
Royal Recruits Fireball Flying Machine
Fireball Zap Furnace Magic Archer
Fireball Zap Minions Flying Machine Furnace Magic Archer
Flying Machine Furnace Magic Archer
Fireball Zap Flying Machine Magic Archer
Fireball Zap Flying Machine
Minions Fireball
Zap Royal Recruits Fireball Flying Machine Magic Archer
Fireball Zap Flying Machine Magic Archer
Flying Machine Fireball Magic Archer
Minions Fireball Flying Machine Magic Archer
Zap Fireball Flying Machine Furnace Magic Archer
Zap Fireball Flying Machine Furnace Magic Archer
Magic Archer Royal Recruits Fireball Flying Machine Furnace
Fireball
Minions
Zap Fireball Flying Machine Magic Archer
Zap Fireball Flying Machine Magic Archer
Minions Fireball Magic Archer
Fireball
Zap Royal Recruits Fireball Flying Machine
Zap Fireball Furnace Magic Archer
Fireball Zap Flying Machine Magic Archer
Fireball Zap Flying Machine Magic Archer
Fireball Zap Magic Archer
Zap Fireball Flying Machine Furnace Magic Archer
Zap Minions Fireball Flying Machine
Fireball
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Fireball Magic Archer
Zap Minions Royal Recruits Fireball Flying Machine Skeleton Army Magic Archer
Fireball Zap Flying Machine Magic Archer
Fireball
Fireball Flying Machine Magic Archer
Zap Fireball Flying Machine Magic Archer
Zap Fireball
Royal Recruits Flying Machine
Zap Minions Royal Recruits Fireball Flying Machine Magic Archer
Zap Fireball Flying Machine Magic Archer
Zap Royal Recruits Fireball Flying Machine Magic Archer

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