My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Ice Golem Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Ice Golem P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ice Golem Royal Hogs P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Royal Hogs
Giant Snowball
Spear Goblins Archers Royal Hogs
Zap
Spear Goblins Archers Royal Hogs
Barbarian Barrel
Spear Goblins Archers Royal Hogs Magic Archer
The Log
Spear Goblins Archers Royal Hogs
Earthquake
Spear Goblins Archers Royal Hogs
Arrows
Spear Goblins Archers Royal Hogs
Royal Delivery
Spear Goblins Archers Royal Hogs P.E.K.K.A Magic Archer
Fireball
Archers Royal Hogs Magic Archer
Poison
Spear Goblins Archers Royal Hogs Magic Archer
Lightning
Ice Golem Magic Archer
Rocket
Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Ice Golem Archers Fireball Magic Archer Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap Ice Golem Archers

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Zap Royal Hogs
Zap
Fireball P.E.K.K.A Spear Goblins Archers Ice Golem Royal Hogs Magic Archer
Archers
Ice Golem Zap Royal Hogs P.E.K.K.A
Ice Golem
Spear Goblins Archers Zap Royal Hogs Magic Archer
Fireball
Zap Royal Hogs Magic Archer
Royal Hogs
Spear Goblins Zap Archers Ice Golem Fireball Magic Archer
P.E.K.K.A
Zap Magic Archer Archers
Magic Archer
P.E.K.K.A Zap Ice Golem Fireball Royal Hogs

Defense Synergies 3 10

Spear Goblins
Ice Golem Zap Archers P.E.K.K.A
Zap
Fireball Spear Goblins Archers Ice Golem P.E.K.K.A Magic Archer
Archers
Ice Golem Spear Goblins Zap P.E.K.K.A
Ice Golem
Spear Goblins Archers Zap Fireball Magic Archer
Fireball
Zap Ice Golem
Royal Hogs
P.E.K.K.A
Spear Goblins Zap Archers
Magic Archer
Zap Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Ice Golem Fireball Magic Archer
P.E.K.K.A Zap
P.E.K.K.A Archers
P.E.K.K.A
Fireball P.E.K.K.A
Fireball Spear Goblins Zap Archers Magic Archer
Spear Goblins Zap Archers Fireball Magic Archer
Zap Ice Golem Fireball P.E.K.K.A Magic Archer
P.E.K.K.A
Spear Goblins Archers Ice Golem
Archers Spear Goblins Zap Ice Golem Fireball Magic Archer
Spear Goblins Zap Archers Fireball Magic Archer
P.E.K.K.A Zap Fireball
Fireball Zap P.E.K.K.A Magic Archer
P.E.K.K.A
Zap Fireball P.E.K.K.A
Fireball P.E.K.K.A
Fireball Spear Goblins Zap Archers Magic Archer
Zap Spear Goblins Archers Ice Golem Fireball Magic Archer
P.E.K.K.A
Spear Goblins Archers Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Archers Ice Golem Fireball P.E.K.K.A
Fireball Zap Archers Ice Golem Magic Archer
P.E.K.K.A Spear Goblins Zap Ice Golem
P.E.K.K.A Zap Ice Golem Fireball
P.E.K.K.A
Fireball Zap Archers Ice Golem Magic Archer
P.E.K.K.A Spear Goblins Archers Ice Golem Fireball
P.E.K.K.A
Zap P.E.K.K.A Spear Goblins Ice Golem Fireball Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Fireball
P.E.K.K.A Ice Golem Fireball
Archers Fireball Magic Archer
Spear Goblins Zap Archers Ice Golem Fireball P.E.K.K.A Magic Archer
Zap Archers Ice Golem Fireball P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Ice Golem
Fireball Zap Magic Archer
Fireball Magic Archer
Ice Golem Fireball
Fireball Zap Magic Archer
Fireball Spear Goblins Zap Ice Golem Magic Archer
Archers Magic Archer
Fireball Zap Ice Golem Magic Archer
Fireball Zap
Fireball
Zap Fireball Magic Archer
Fireball Zap Archers Magic Archer
Ice Golem Fireball Magic Archer
Fireball Magic Archer
Zap Ice Golem Fireball Magic Archer
Spear Goblins Zap Fireball Magic Archer
Magic Archer Fireball
Fireball
Zap Archers Fireball Magic Archer
Zap Fireball Magic Archer
Fireball Magic Archer
Fireball
Zap Fireball
Zap Ice Golem Fireball Magic Archer
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Zap Archers Ice Golem Fireball Magic Archer
Zap Fireball
Fireball
Zap Fireball Magic Archer
Zap Fireball Magic Archer
P.E.K.K.A
Fireball Magic Archer
Zap Spear Goblins Archers Fireball Magic Archer
Fireball Zap Archers Magic Archer
Fireball
Fireball Magic Archer
Zap Ice Golem Fireball Magic Archer
Zap Fireball
P.E.K.K.A
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Magic Archer

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