My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Electro Dragon
Zap
Goblin Barrel
Barbarian Barrel
Goblin Barrel Electro Wizard Magic Archer
The Log
Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Goblin Barrel Electro Dragon P.E.K.K.A Electro Wizard Magic Archer
Fireball
Goblin Barrel Electro Dragon Electro Wizard Magic Archer
Poison
Electro Dragon Electro Wizard Magic Archer
Lightning
Electro Dragon Electro Wizard Magic Archer
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Rocket Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Rocket Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Fireball Electro Wizard Magic Archer Electro Dragon Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Barrel Fireball Electro Wizard

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Electro Wizard Electro Dragon Magic Archer
Fireball
Zap Electro Wizard Magic Archer
Rocket
Goblin Barrel
P.E.K.K.A
Electro Dragon
Zap P.E.K.K.A Magic Archer
P.E.K.K.A
Zap Electro Wizard Magic Archer Goblin Barrel Electro Dragon
Electro Wizard
Zap P.E.K.K.A Fireball Magic Archer
Magic Archer
P.E.K.K.A Zap Fireball Electro Dragon Electro Wizard

Defense Synergies 2 7

Zap
Fireball Electro Wizard Electro Dragon P.E.K.K.A Magic Archer
Fireball
Zap Electro Wizard
Rocket
Goblin Barrel
Electro Dragon
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard
Electro Wizard
Zap Fireball Electro Dragon P.E.K.K.A Magic Archer
Magic Archer
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Fireball Electro Dragon Electro Wizard Magic Archer
P.E.K.K.A Zap Electro Dragon Electro Wizard
Rocket P.E.K.K.A Electro Dragon Electro Wizard
P.E.K.K.A Electro Dragon Electro Wizard
Fireball Rocket P.E.K.K.A
Fireball Zap Electro Dragon Electro Wizard Magic Archer
Rocket Electro Wizard Zap Fireball Electro Dragon Magic Archer
Rocket Zap Fireball Electro Dragon P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A
Electro Wizard
Electro Wizard Zap Fireball Electro Dragon Magic Archer
Zap Fireball Electro Dragon Electro Wizard Magic Archer
P.E.K.K.A Zap Fireball Rocket Electro Dragon Electro Wizard
Fireball Rocket Zap Electro Dragon P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Rocket Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Dragon P.E.K.K.A Electro Wizard
Fireball Zap Electro Dragon Electro Wizard Magic Archer
Zap Fireball Electro Dragon Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Fireball Electro Dragon P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Rocket Electro Dragon Magic Archer
P.E.K.K.A Zap Rocket Electro Dragon Electro Wizard
Rocket P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A
Fireball Rocket Zap Electro Dragon Electro Wizard Magic Archer
Rocket P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A
Zap Rocket Electro Dragon P.E.K.K.A Electro Wizard Fireball Magic Archer
P.E.K.K.A
P.E.K.K.A Electro Dragon
Rocket P.E.K.K.A Zap Fireball Electro Wizard
Rocket P.E.K.K.A Fireball
Fireball Electro Dragon Magic Archer
Electro Dragon Electro Wizard Zap Fireball Rocket P.E.K.K.A Magic Archer
Zap Fireball Electro Dragon P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Rocket Electro Dragon
Fireball Zap Electro Dragon Electro Wizard Magic Archer
Rocket Fireball Electro Dragon Magic Archer
Fireball Rocket
Fireball Rocket Zap Magic Archer
Fireball Zap Rocket Electro Dragon Magic Archer
Magic Archer
Fireball Zap Electro Dragon Magic Archer
Fireball Zap Electro Dragon
Rocket Fireball Electro Dragon Electro Wizard
Rocket Zap Fireball Electro Dragon Electro Wizard Magic Archer
Fireball Zap Rocket Electro Dragon Magic Archer
Rocket Fireball Magic Archer
Fireball Rocket Electro Dragon Magic Archer
Zap Fireball Magic Archer
Rocket Zap Fireball Electro Dragon Magic Archer
Magic Archer Fireball Rocket Electro Dragon
Fireball Rocket
Rocket
Rocket Zap Fireball Electro Dragon Electro Wizard Magic Archer
Rocket Zap Fireball Electro Dragon Magic Archer
Rocket Fireball Magic Archer
Rocket Fireball
Rocket
Rocket Zap Fireball Electro Dragon
Zap Fireball Electro Dragon Magic Archer
Fireball Zap Electro Dragon Electro Wizard Magic Archer
Fireball Zap Electro Dragon Magic Archer
Fireball Rocket Zap Magic Archer
Zap Fireball Electro Dragon Electro Wizard Magic Archer
Zap Rocket Electro Dragon Electro Wizard Fireball
Fireball
Zap Fireball Rocket Electro Dragon Magic Archer
Zap Rocket Fireball Electro Dragon Electro Wizard Magic Archer
P.E.K.K.A
Rocket Fireball Magic Archer
Zap Electro Wizard Fireball Rocket Electro Dragon Magic Archer
Fireball Rocket Zap Electro Dragon Electro Wizard Magic Archer
Fireball
Fireball Rocket Electro Dragon Electro Wizard Magic Archer
Zap Fireball Electro Dragon Magic Archer
Rocket Zap Fireball
Electro Dragon P.E.K.K.A
Zap Electro Dragon Fireball Rocket Electro Wizard Magic Archer
Zap Fireball Rocket Electro Dragon Electro Wizard Magic Archer
Electro Dragon Zap Fireball Rocket Electro Wizard Magic Archer

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