My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram
Zap
Battle Ram
Barbarian Barrel
Battle Ram Wizard Magic Archer
The Log
Battle Ram
Earthquake
Arrows
Royal Delivery
Battle Ram Wizard P.E.K.K.A Magic Archer
Fireball
Battle Ram Wizard Magic Archer
Poison
Wizard Magic Archer
Lightning
Battle Ram Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Tornado Fireball Battle Ram Magic Archer Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Tornado Fireball

Attack Synergies 12 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram Mirror Tornado P.E.K.K.A Magic Archer
Fireball
Zap Mirror Tornado Battle Ram Magic Archer
Battle Ram
Zap Magic Archer Fireball Mirror Tornado P.E.K.K.A
Wizard
Tornado P.E.K.K.A
Mirror
Zap Fireball Battle Ram Tornado Magic Archer
Tornado
Zap Fireball Wizard P.E.K.K.A Magic Archer Battle Ram Mirror
P.E.K.K.A
Zap Tornado Magic Archer Battle Ram Wizard
Magic Archer
Battle Ram Tornado P.E.K.K.A Zap Fireball Mirror

Defense Synergies 8 5

Zap
Fireball Mirror Tornado P.E.K.K.A Magic Archer
Fireball
Zap Mirror Tornado
Battle Ram
Wizard
Tornado P.E.K.K.A
Mirror
Zap Fireball Tornado Magic Archer
Tornado
Fireball Wizard Mirror P.E.K.K.A Magic Archer Zap
P.E.K.K.A
Tornado Zap Wizard
Magic Archer
Tornado Zap Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Magic Archer
P.E.K.K.A Zap
Tornado P.E.K.K.A
P.E.K.K.A
Fireball Tornado P.E.K.K.A
Fireball Tornado Zap Magic Archer
Tornado Zap Fireball Wizard Magic Archer
Zap Fireball P.E.K.K.A Magic Archer
P.E.K.K.A Tornado
Tornado
Zap Fireball Wizard Tornado Magic Archer
Zap Fireball Wizard Tornado Magic Archer
P.E.K.K.A Zap Fireball Wizard
Fireball Wizard Zap Tornado P.E.K.K.A Magic Archer
P.E.K.K.A
Tornado Zap Fireball P.E.K.K.A
Wizard Fireball Tornado P.E.K.K.A
Fireball Zap Wizard Tornado Magic Archer
Zap Wizard Tornado Fireball Magic Archer
P.E.K.K.A Tornado
Wizard Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A
Fireball Zap Wizard Magic Archer
P.E.K.K.A Zap
P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A
Fireball Wizard Zap Tornado Magic Archer
P.E.K.K.A Fireball
P.E.K.K.A
Zap P.E.K.K.A Fireball Tornado Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Fireball Wizard
Wizard Fireball Magic Archer
Zap Fireball Tornado P.E.K.K.A Magic Archer
Zap Fireball Wizard P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Zap Tornado Magic Archer
Fireball Magic Archer
Fireball
Fireball Wizard Zap Magic Archer
Fireball Wizard Zap Tornado Magic Archer
Wizard Tornado Magic Archer
Fireball Zap Wizard Tornado Magic Archer
Fireball Zap Wizard Tornado
Fireball Tornado
Zap Fireball Wizard Tornado Magic Archer
Fireball Zap Wizard Tornado Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Wizard Magic Archer
Magic Archer Fireball Wizard
Fireball Tornado
Zap Fireball Wizard Magic Archer
Zap Fireball Wizard Tornado Magic Archer
Fireball Magic Archer
Fireball Wizard Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Wizard Magic Archer
Fireball Zap Wizard Tornado Magic Archer
Fireball Zap Wizard Tornado Magic Archer
Fireball Zap Tornado Magic Archer
Zap Fireball Wizard Tornado Magic Archer
Zap Fireball Wizard
Fireball
Zap Fireball Wizard Magic Archer
Zap Fireball Magic Archer
P.E.K.K.A
Fireball Wizard Magic Archer
Zap Fireball Magic Archer
Fireball Zap Wizard Tornado Magic Archer
Fireball
Fireball Wizard Magic Archer
Zap Fireball Wizard Magic Archer
Zap Fireball Tornado
P.E.K.K.A
Zap Fireball Tornado Magic Archer
Zap Fireball Tornado Magic Archer
Zap Fireball Tornado Magic Archer

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