My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Executioner P.E.K.K.A Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Sparky
Giant Snowball
Battle Ram Guards
Zap
Battle Ram Guards Sparky
Barbarian Barrel
Battle Ram Guards Executioner Magic Archer Sparky
The Log
Battle Ram Guards Sparky
Earthquake
Guards
Arrows
Guards
Royal Delivery
Battle Ram Guards Executioner P.E.K.K.A Magic Archer Sparky
Fireball
Battle Ram Executioner Magic Archer Sparky
Poison
Guards Executioner Magic Archer Sparky
Lightning
Battle Ram Executioner Magic Archer Sparky
Rocket
Executioner Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Executioner P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Fireball Battle Ram Magic Archer Executioner Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Guards Fireball Battle Ram

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram P.E.K.K.A Sparky Guards Executioner Magic Archer
Fireball
Zap Battle Ram Magic Archer Sparky
Battle Ram
Zap Magic Archer Fireball P.E.K.K.A
Guards
Zap
Executioner
Zap P.E.K.K.A
P.E.K.K.A
Zap Magic Archer Battle Ram Executioner
Magic Archer
Battle Ram P.E.K.K.A Zap Fireball
Sparky
Zap Fireball

Defense Synergies 1 8

Zap
Fireball Guards Executioner P.E.K.K.A Magic Archer Sparky
Fireball
Zap
Battle Ram
Guards
Zap Executioner Magic Archer Sparky
Executioner
Zap Guards
P.E.K.K.A
Zap
Magic Archer
Zap Guards
Sparky
Zap Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner Magic Archer Sparky
P.E.K.K.A Sparky Zap Executioner
P.E.K.K.A Sparky Executioner
P.E.K.K.A Sparky Guards
Fireball P.E.K.K.A Sparky
Fireball Zap Guards Executioner Magic Archer
Zap Fireball Executioner Magic Archer
Zap Fireball P.E.K.K.A Magic Archer Sparky
P.E.K.K.A Sparky
Guards Sparky
Guards Executioner Zap Fireball Magic Archer
Executioner Zap Fireball Magic Archer
P.E.K.K.A Sparky Zap Fireball Guards
Fireball Executioner Sparky Zap Guards P.E.K.K.A Magic Archer
P.E.K.K.A Sparky
Zap Fireball P.E.K.K.A Sparky
Sparky Fireball Executioner P.E.K.K.A
Fireball Zap Guards Executioner Magic Archer
Zap Executioner Fireball Guards Magic Archer
P.E.K.K.A Sparky
Fireball Guards Executioner P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fireball P.E.K.K.A Sparky
Fireball Zap Executioner Magic Archer
Guards P.E.K.K.A Zap Sparky
Guards P.E.K.K.A Zap Fireball Sparky
P.E.K.K.A Guards Executioner Sparky
Fireball Executioner Zap Magic Archer
Guards P.E.K.K.A Sparky Fireball
P.E.K.K.A Sparky
Zap P.E.K.K.A Fireball Magic Archer Sparky
P.E.K.K.A Guards Sparky
P.E.K.K.A Guards Sparky
P.E.K.K.A Zap Fireball Guards
P.E.K.K.A Fireball Guards Executioner Sparky
Fireball Executioner Magic Archer Sparky
Guards Sparky Zap Fireball Executioner P.E.K.K.A Magic Archer
Executioner Zap Fireball P.E.K.K.A Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Guards Sparky
Fireball Zap Executioner Magic Archer
Fireball Magic Archer Sparky
Fireball Guards Sparky
Fireball Executioner Zap Magic Archer Sparky
Fireball Executioner Zap Magic Archer
Executioner Magic Archer Sparky
Fireball Zap Executioner Magic Archer
Fireball Zap
Fireball Guards Sparky
Zap Fireball Magic Archer Sparky
Fireball Zap Executioner Magic Archer
Fireball Executioner Magic Archer Sparky
Fireball Magic Archer
Zap Fireball Magic Archer Sparky
Zap Fireball Executioner Magic Archer Sparky
Magic Archer Fireball Executioner Sparky
Fireball Sparky
Sparky
Zap Fireball Executioner Magic Archer Sparky
Zap Fireball Magic Archer
Fireball Magic Archer Sparky
Fireball
Sparky
Zap Fireball
Zap Fireball Executioner Magic Archer Sparky
Fireball Zap Executioner Magic Archer Sparky
Fireball Zap Magic Archer Sparky
Fireball Zap Magic Archer Sparky
Zap Fireball Executioner Magic Archer Sparky
Zap Fireball Guards
Fireball Sparky
Zap Fireball Magic Archer Sparky
Zap Fireball Magic Archer Sparky
P.E.K.K.A Sparky
Fireball Magic Archer Sparky
Zap Fireball Guards Magic Archer
Fireball Zap Executioner Magic Archer
Fireball
Fireball Executioner Magic Archer Sparky
Zap Fireball Executioner Magic Archer
Zap Fireball Sparky
Executioner P.E.K.K.A Sparky
Zap Fireball Guards Magic Archer Sparky
Zap Fireball Executioner Magic Archer
Zap Fireball Executioner Magic Archer Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: