My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Guards
Giant Snowball
Goblins Archers Guards Baby Dragon Witch
Zap
Goblins Archers Royal Giant Guards Witch
Barbarian Barrel
Goblins Archers Guards Witch
The Log
Goblins Archers Royal Giant Guards Witch
Earthquake
Archers Guards Witch
Arrows
Goblins Archers Guards Witch
Royal Delivery
Goblins Archers Guards Baby Dragon Witch
Fireball
Archers Baby Dragon Witch
Poison
Archers Guards Witch
Lightning
Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Archers Guards Fireball Baby Dragon Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Archers Guards

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Archers Royal Giant Baby Dragon
Zap
Fireball Goblins Archers Royal Giant Guards Baby Dragon Witch
Archers
Goblins Zap Royal Giant Baby Dragon
Royal Giant
Fireball Goblins Zap Archers Guards Baby Dragon Witch
Fireball
Zap Royal Giant Baby Dragon
Guards
Zap Royal Giant
Baby Dragon
Goblins Zap Archers Royal Giant Fireball Witch
Witch
Zap Royal Giant Baby Dragon

Defense Synergies 1 12

Goblins
Zap Archers
Zap
Fireball Goblins Archers Guards Baby Dragon Witch
Archers
Goblins Zap Guards Baby Dragon Witch
Royal Giant
Fireball
Zap
Guards
Zap Archers Baby Dragon Witch
Baby Dragon
Zap Archers Guards Witch
Witch
Zap Archers Guards Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon
Goblins Zap Witch
Witch Goblins Archers
Witch Goblins Guards
Fireball
Fireball Goblins Zap Archers Guards Baby Dragon
Zap Archers Fireball Baby Dragon Witch
Zap Fireball Baby Dragon
Witch Goblins
Guards Goblins Archers
Goblins Archers Guards Witch Zap Fireball Baby Dragon
Zap Archers Fireball Baby Dragon Witch
Zap Fireball Guards Witch
Fireball Goblins Zap Guards Baby Dragon Witch
Zap Fireball
Goblins Fireball Witch
Fireball Goblins Zap Archers Guards Baby Dragon Witch
Zap Baby Dragon Witch Archers Fireball Guards
Goblins Archers Fireball Guards Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblins Zap Archers Fireball Witch
Fireball Zap Archers Baby Dragon
Guards Goblins Zap Witch
Guards Zap Fireball
Guards Witch
Fireball Zap Archers Baby Dragon Witch
Guards Goblins Archers Fireball Witch
Zap Goblins Fireball Baby Dragon Witch
Witch Guards
Guards Witch
Zap Fireball Guards
Fireball Guards Witch
Archers Fireball Baby Dragon Witch
Guards Witch Goblins Zap Archers Fireball Baby Dragon
Zap Archers Fireball Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Guards
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon Witch
Archers Baby Dragon Witch
Fireball Zap Baby Dragon
Fireball Zap
Goblins Fireball Guards
Zap Fireball
Fireball Zap Archers Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Zap Archers Fireball Baby Dragon
Zap Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Witch
Witch
Fireball Zap Baby Dragon Witch
Fireball Zap Baby Dragon Witch
Fireball Zap Baby Dragon
Zap Archers Fireball Baby Dragon Witch
Zap Fireball Guards Witch
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Archers Fireball Guards Witch
Fireball Zap Archers Baby Dragon Witch
Fireball
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Guards Baby Dragon Witch
Zap Fireball Witch
Zap Fireball Baby Dragon Witch

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