My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Furnace Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Musketeer Furnace Witch Inferno Dragon
Zap
Furnace Witch Inferno Dragon
Barbarian Barrel
Musketeer Valkyrie Furnace Witch
The Log
Musketeer Furnace Witch
Earthquake
Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Musketeer Valkyrie Witch Inferno Dragon
Fireball
Musketeer Furnace Witch Inferno Dragon
Poison
Musketeer Furnace Witch
Lightning
Musketeer Valkyrie Furnace Witch Inferno Dragon
Rocket
Musketeer Valkyrie Furnace Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Fireball Musketeer Valkyrie Furnace Inferno Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Fireball Musketeer

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Musketeer Valkyrie Furnace Witch The Log
Fireball
Zap The Log
Musketeer
Valkyrie Zap The Log
Valkyrie
Musketeer Zap Furnace Witch
Furnace
Zap Valkyrie
Witch
Zap Valkyrie
The Log
Zap Fireball Musketeer
Inferno Dragon

Defense Synergies 4 14

Zap
Fireball Musketeer Valkyrie Furnace Witch The Log Inferno Dragon
Fireball
Zap The Log Musketeer Valkyrie
Musketeer
Valkyrie The Log Zap Fireball Furnace
Valkyrie
Musketeer Zap Fireball Furnace Witch The Log
Furnace
Zap Musketeer Valkyrie
Witch
Zap Valkyrie The Log
The Log
Fireball Musketeer Zap Valkyrie Witch Inferno Dragon
Inferno Dragon
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Valkyrie The Log
Inferno Dragon Zap Musketeer Valkyrie Furnace Witch The Log
Furnace Witch Musketeer Valkyrie Inferno Dragon
Witch Inferno Dragon Musketeer Valkyrie Furnace
Fireball Valkyrie The Log
Fireball The Log Zap Musketeer Valkyrie Furnace
Musketeer Furnace Inferno Dragon Zap Fireball Witch
Zap Fireball Musketeer Valkyrie The Log
Witch Inferno Dragon Musketeer Furnace
Musketeer Valkyrie
Valkyrie Witch Zap Fireball Musketeer Furnace The Log
Musketeer Inferno Dragon Zap Fireball Furnace Witch
Furnace Zap Fireball Musketeer Valkyrie Witch The Log
Fireball Valkyrie Zap Furnace Witch The Log
Inferno Dragon Furnace
Zap Fireball Furnace The Log Inferno Dragon
Fireball Musketeer Valkyrie Furnace Witch
Fireball Zap Musketeer Valkyrie Furnace Witch The Log
Zap Valkyrie Furnace Witch The Log Fireball Musketeer Inferno Dragon
Musketeer Inferno Dragon
Valkyrie Fireball Musketeer Furnace Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Furnace Witch
Fireball Zap Musketeer Valkyrie The Log Inferno Dragon
Zap Musketeer Valkyrie Furnace Witch The Log
Valkyrie Zap Fireball Musketeer The Log
Musketeer Valkyrie Witch Inferno Dragon
Fireball Furnace Zap Musketeer Witch
Fireball Musketeer Valkyrie Furnace Witch
Valkyrie Inferno Dragon
Zap Fireball Valkyrie Witch The Log Inferno Dragon
Witch Musketeer Inferno Dragon
Inferno Dragon Musketeer Valkyrie Witch
Zap Fireball Valkyrie The Log
Fireball Valkyrie Witch
Fireball Musketeer Valkyrie Furnace Witch
Witch Zap Fireball Musketeer Valkyrie Furnace The Log Inferno Dragon
Valkyrie Zap Fireball Musketeer Witch The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie The Log
Fireball Zap Musketeer The Log
Fireball The Log
Fireball Musketeer Valkyrie The Log
Fireball Zap Valkyrie Furnace The Log
Fireball Zap Musketeer Furnace Witch
Musketeer Furnace Witch The Log
Fireball The Log Zap
Fireball The Log Zap
Fireball Musketeer
Zap Fireball Musketeer Valkyrie The Log
Fireball Zap Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Zap Fireball Musketeer Furnace The Log
Zap Fireball Musketeer Furnace Witch The Log
Fireball Musketeer Furnace The Log
Fireball
Zap Fireball Musketeer The Log
Zap Fireball Valkyrie Witch The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Zap Fireball Musketeer The Log
Zap The Log Fireball Valkyrie Furnace Witch
Witch Inferno Dragon
Fireball The Log Zap Musketeer Witch
Fireball Zap Musketeer Witch The Log
Fireball Zap Musketeer The Log
Zap Fireball Musketeer Furnace Witch
Zap Fireball Musketeer Witch
Fireball
Zap Fireball Musketeer The Log
Zap Fireball
Fireball The Log
Zap Fireball Musketeer Witch
Fireball Zap Musketeer Witch
The Log Fireball
Fireball Musketeer Valkyrie
The Log Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Fireball Musketeer Witch The Log
Zap Fireball Musketeer Witch
Zap Fireball Musketeer Witch The Log

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