My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Flying Machine P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Flying Machine Hog Rider
Zap
Flying Machine
Barbarian Barrel
Musketeer
The Log
Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Flying Machine
Royal Delivery
Musketeer Flying Machine Hog Rider P.E.K.K.A
Fireball
Musketeer Flying Machine Hog Rider
Poison
Musketeer Flying Machine
Lightning
Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Fireball Musketeer Flying Machine Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Tornado Fireball

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Tornado P.E.K.K.A Musketeer Flying Machine The Log
Fireball
Zap Hog Rider Tornado The Log
Musketeer
Hog Rider Zap P.E.K.K.A The Log
Flying Machine
Zap Hog Rider P.E.K.K.A
Hog Rider
Zap Fireball Musketeer The Log Flying Machine Tornado
Tornado
Zap Fireball P.E.K.K.A Hog Rider The Log
P.E.K.K.A
Zap Tornado Musketeer Flying Machine The Log
The Log
Hog Rider Zap Fireball Musketeer Tornado P.E.K.K.A

Defense Synergies 6 12

Zap
Fireball Musketeer Flying Machine Tornado P.E.K.K.A The Log
Fireball
Zap Tornado The Log Musketeer
Musketeer
The Log Zap Fireball Flying Machine Tornado P.E.K.K.A
Flying Machine
Zap Musketeer P.E.K.K.A The Log
Hog Rider
Tornado
Fireball P.E.K.K.A Zap Musketeer The Log
P.E.K.K.A
Tornado The Log Zap Musketeer Flying Machine
The Log
Fireball Musketeer P.E.K.K.A Zap Flying Machine Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Flying Machine The Log
P.E.K.K.A Zap Musketeer Flying Machine The Log
Tornado P.E.K.K.A Musketeer
P.E.K.K.A Musketeer
Fireball Tornado P.E.K.K.A The Log
Fireball Tornado The Log Zap Musketeer Flying Machine
Musketeer Tornado Zap Fireball Flying Machine
Zap Fireball Musketeer Flying Machine P.E.K.K.A The Log
P.E.K.K.A Musketeer Tornado
Tornado Musketeer
Zap Fireball Musketeer Flying Machine Tornado The Log
Musketeer Zap Fireball Flying Machine Tornado
P.E.K.K.A Zap Fireball Musketeer Flying Machine The Log
Fireball Zap Tornado P.E.K.K.A The Log
P.E.K.K.A
Tornado Zap Fireball P.E.K.K.A The Log
Fireball Musketeer Tornado P.E.K.K.A
Fireball Zap Musketeer Flying Machine Tornado The Log
Zap Tornado The Log Fireball Musketeer Flying Machine
P.E.K.K.A Musketeer Tornado
Fireball Musketeer Flying Machine P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A
Fireball Zap Musketeer Flying Machine The Log
P.E.K.K.A Zap Musketeer The Log
P.E.K.K.A Zap Fireball Musketeer Tornado The Log
P.E.K.K.A Musketeer
Fireball Zap Musketeer Flying Machine Tornado
P.E.K.K.A Fireball Musketeer Flying Machine
P.E.K.K.A
Zap P.E.K.K.A Fireball Flying Machine Tornado The Log
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Flying Machine
P.E.K.K.A Zap Fireball Tornado The Log
P.E.K.K.A Fireball
Fireball Musketeer Flying Machine
Zap Fireball Musketeer Flying Machine Tornado P.E.K.K.A The Log
Zap Fireball Musketeer Flying Machine P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Flying Machine The Log
Fireball Zap Musketeer Flying Machine Tornado The Log
Fireball Flying Machine The Log
Fireball Musketeer Flying Machine The Log
Fireball Zap The Log
Fireball Zap Musketeer Flying Machine Tornado
Musketeer Flying Machine Tornado The Log
Fireball The Log Zap Flying Machine Tornado
Fireball The Log Zap Flying Machine Tornado
Fireball Musketeer Tornado
Zap Fireball Musketeer Flying Machine Tornado The Log
Fireball Zap Musketeer Flying Machine Tornado
Flying Machine Fireball Musketeer The Log
Fireball Musketeer Flying Machine
Zap Fireball Musketeer Flying Machine The Log
Zap Fireball Musketeer Flying Machine The Log
Fireball Musketeer Flying Machine The Log
Fireball Tornado
Zap Fireball Musketeer Flying Machine The Log
Zap Fireball Flying Machine Tornado The Log
Fireball Musketeer The Log
Fireball Tornado
Musketeer Tornado The Log
Zap Fireball Musketeer Flying Machine The Log
Zap Tornado The Log Fireball
Fireball The Log Zap Musketeer Flying Machine Tornado
Fireball Zap Musketeer Flying Machine Tornado The Log
Fireball Zap Musketeer Tornado The Log
Zap Fireball Musketeer Flying Machine Tornado
Zap Fireball Musketeer Flying Machine
Fireball
Zap Fireball Musketeer The Log
Zap Fireball
P.E.K.K.A
Fireball The Log
Zap Fireball Musketeer Flying Machine
Fireball Zap Musketeer Flying Machine Tornado
The Log Fireball
Fireball Musketeer Flying Machine
The Log Zap Fireball Musketeer Flying Machine
Zap Fireball Tornado
Musketeer Flying Machine P.E.K.K.A
Zap Fireball Musketeer Flying Machine Tornado The Log
Zap Fireball Musketeer Flying Machine Tornado
Zap Fireball Musketeer Flying Machine Tornado The Log

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