My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Royal Ghost Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer Furnace
Zap
Furnace
Barbarian Barrel
Musketeer Furnace Royal Ghost Electro Wizard
The Log
Musketeer Furnace
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Musketeer Royal Ghost Electro Wizard
Fireball
Musketeer Furnace Electro Wizard
Poison
Musketeer Furnace Electro Wizard
Lightning
Musketeer Furnace Electro Wizard
Rocket
Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Royal Ghost Fireball Musketeer Furnace Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Royal Ghost Fireball

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Musketeer Furnace The Log Royal Ghost Mega Knight
Fireball
Zap The Log Electro Wizard Mega Knight
Musketeer
Zap The Log Royal Ghost Mega Knight
Furnace
Zap Royal Ghost
The Log
Zap Fireball Musketeer Mega Knight
Royal Ghost
Zap Musketeer Furnace Electro Wizard Mega Knight
Electro Wizard
Zap Fireball Royal Ghost Mega Knight
Mega Knight
Zap Fireball Musketeer The Log Royal Ghost Electro Wizard

Defense Synergies 5 19

Zap
Fireball Electro Wizard Mega Knight Musketeer Furnace The Log Royal Ghost
Fireball
Zap The Log Musketeer Electro Wizard Mega Knight
Musketeer
The Log Zap Fireball Furnace Royal Ghost Electro Wizard Mega Knight
Furnace
Zap Musketeer Royal Ghost Electro Wizard
The Log
Fireball Musketeer Zap Royal Ghost Electro Wizard Mega Knight
Royal Ghost
Zap Musketeer Furnace The Log Electro Wizard Mega Knight
Electro Wizard
Zap Fireball Musketeer Furnace The Log Royal Ghost Mega Knight
Mega Knight
Zap Fireball Musketeer The Log Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer The Log Electro Wizard
Zap Musketeer Furnace The Log Electro Wizard Mega Knight
Furnace Mega Knight Musketeer Electro Wizard
Musketeer Furnace Electro Wizard Mega Knight
Fireball The Log Mega Knight
Fireball The Log Zap Musketeer Furnace Royal Ghost Electro Wizard Mega Knight
Musketeer Furnace Electro Wizard Zap Fireball
Zap Fireball Musketeer The Log Electro Wizard Mega Knight
Musketeer Furnace
Musketeer Royal Ghost Electro Wizard Mega Knight
Electro Wizard Zap Fireball Musketeer Furnace The Log Royal Ghost Mega Knight
Musketeer Zap Fireball Furnace Electro Wizard
Furnace Mega Knight Zap Fireball Musketeer The Log Electro Wizard
Fireball Mega Knight Zap Furnace The Log Royal Ghost Electro Wizard
Furnace Electro Wizard Mega Knight
Zap Fireball Furnace The Log Electro Wizard Mega Knight
Mega Knight Fireball Musketeer Furnace Electro Wizard
Fireball Mega Knight Zap Musketeer Furnace The Log Royal Ghost Electro Wizard
Zap Furnace The Log Fireball Musketeer Royal Ghost Electro Wizard Mega Knight
Musketeer Electro Wizard
Royal Ghost Mega Knight Fireball Musketeer Furnace The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball Furnace Royal Ghost Electro Wizard
Fireball Electro Wizard Zap Musketeer The Log Royal Ghost Mega Knight
Mega Knight Zap Musketeer Furnace The Log Electro Wizard
Mega Knight Zap Fireball Musketeer The Log Electro Wizard
Musketeer Mega Knight
Fireball Furnace Zap Musketeer Electro Wizard
Fireball Musketeer Furnace Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight Fireball The Log
Musketeer
Mega Knight Musketeer
Mega Knight Zap Fireball The Log Electro Wizard
Mega Knight Fireball
Fireball Musketeer Furnace Mega Knight
Electro Wizard Zap Fireball Musketeer Furnace The Log
Mega Knight Zap Fireball Musketeer The Log Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log Royal Ghost
Fireball Zap Musketeer The Log Royal Ghost Electro Wizard
Fireball The Log
Fireball Musketeer The Log
Fireball Zap Furnace The Log Mega Knight
Fireball Zap Musketeer Furnace
Musketeer Furnace The Log
Fireball The Log Zap
Fireball The Log Zap
Fireball Musketeer Electro Wizard
Zap Fireball Musketeer The Log Electro Wizard
Fireball Zap Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Zap Fireball Musketeer Furnace The Log
Zap Fireball Musketeer Furnace The Log
Fireball Musketeer Furnace The Log Mega Knight
Fireball
Zap Fireball Musketeer The Log Electro Wizard Mega Knight
Zap Fireball The Log Mega Knight
Fireball Musketeer The Log Mega Knight
Fireball
Musketeer The Log
Zap Fireball Musketeer The Log
Zap The Log Fireball Furnace Mega Knight
Fireball The Log Zap Musketeer Royal Ghost Electro Wizard
Fireball Zap Musketeer The Log Mega Knight
Fireball Zap Musketeer The Log
Zap Fireball Musketeer Furnace Electro Wizard
Zap Electro Wizard Fireball Musketeer
Fireball
Zap Fireball Musketeer The Log Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball The Log
Zap Electro Wizard Fireball Musketeer
Fireball Zap Musketeer Electro Wizard
The Log Fireball
Fireball Musketeer Electro Wizard Mega Knight
The Log Zap Fireball Musketeer
Zap Fireball
Musketeer Mega Knight
Zap Fireball Musketeer The Log Electro Wizard
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer The Log Royal Ghost Electro Wizard Mega Knight

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