My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Night Witch
Giant Snowball
Minions Musketeer Night Witch
Zap
Minions Night Witch
Barbarian Barrel
Musketeer Night Witch
The Log
Mini P.E.K.K.A Musketeer
Earthquake
Arrows
Minions Night Witch
Royal Delivery
Minions Mini P.E.K.K.A Musketeer Night Witch
Fireball
Minions Musketeer Night Witch
Poison
Minions Musketeer Night Witch
Lightning
Mini P.E.K.K.A Musketeer Night Witch
Rocket
Musketeer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Fireball Mini P.E.K.K.A Musketeer Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Minions Fireball

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Minions Mini P.E.K.K.A Musketeer The Log Night Witch
Minions
Giant Zap Mini P.E.K.K.A
Fireball
Zap Giant The Log
Mini P.E.K.K.A
Giant Zap Minions Musketeer The Log
Musketeer
Giant Zap Mini P.E.K.K.A The Log
Giant
Zap Minions Mini P.E.K.K.A Musketeer Night Witch Fireball The Log
The Log
Zap Fireball Mini P.E.K.K.A Musketeer Giant
Night Witch
Giant Zap

Defense Synergies 5 10

Zap
Fireball Mini P.E.K.K.A Minions Musketeer The Log Night Witch
Minions
Zap Musketeer The Log
Fireball
Zap The Log Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Zap The Log Fireball Musketeer
Musketeer
The Log Zap Minions Fireball Mini P.E.K.K.A
Giant
The Log
Fireball Mini P.E.K.K.A Musketeer Zap Minions Night Witch
Night Witch
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Musketeer The Log
Mini P.E.K.K.A Zap Minions Musketeer The Log Night Witch
Mini P.E.K.K.A Minions Musketeer Night Witch
Mini P.E.K.K.A Night Witch Minions Musketeer
Fireball Mini P.E.K.K.A The Log
Fireball The Log Zap Minions Musketeer Night Witch
Minions Musketeer Zap Fireball Night Witch
Zap Fireball Musketeer The Log
Mini P.E.K.K.A Minions Musketeer Night Witch
Mini P.E.K.K.A Musketeer Night Witch
Minions Zap Fireball Musketeer The Log Night Witch
Minions Musketeer Zap Fireball Night Witch
Mini P.E.K.K.A Night Witch Zap Minions Fireball Musketeer The Log
Fireball Zap Minions Mini P.E.K.K.A The Log Night Witch
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A The Log
Minions Fireball Mini P.E.K.K.A Musketeer Night Witch
Fireball Zap Minions Musketeer The Log Night Witch
Zap The Log Minions Fireball Musketeer
Mini P.E.K.K.A Musketeer
Minions Fireball Mini P.E.K.K.A Musketeer The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball
Fireball Zap Mini P.E.K.K.A Musketeer The Log
Zap Minions Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Zap Fireball Musketeer The Log Night Witch
Mini P.E.K.K.A Musketeer Night Witch
Fireball Zap Minions Musketeer
Mini P.E.K.K.A Minions Fireball Musketeer Night Witch
Mini P.E.K.K.A
Zap Minions Fireball Mini P.E.K.K.A The Log
Musketeer
Minions Mini P.E.K.K.A Musketeer
Zap Fireball The Log
Mini P.E.K.K.A Fireball Night Witch
Fireball Musketeer
Zap Minions Fireball Mini P.E.K.K.A Musketeer The Log Night Witch
Minions Zap Fireball Mini P.E.K.K.A Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Zap Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball Zap The Log
Fireball Zap Minions Musketeer
Musketeer The Log
Fireball The Log Zap
Fireball The Log Zap
Minions Fireball Mini P.E.K.K.A Musketeer Night Witch
Zap Fireball Musketeer The Log
Fireball Zap Musketeer
Fireball Musketeer The Log
Minions Fireball Musketeer
Zap Fireball Musketeer The Log
Zap Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Minions Mini P.E.K.K.A Night Witch
Zap Fireball Mini P.E.K.K.A Musketeer The Log
Zap Fireball The Log
Minions Fireball Musketeer The Log Night Witch
Fireball
Musketeer The Log
Zap Fireball Musketeer The Log
Zap The Log Fireball
Fireball The Log Zap Musketeer
Fireball Zap Musketeer The Log
Fireball Zap Musketeer The Log
Zap Fireball Musketeer Night Witch
Zap Minions Fireball Musketeer
Fireball Mini P.E.K.K.A Night Witch
Zap Fireball Musketeer The Log Night Witch
Zap Fireball
Fireball The Log
Zap Minions Fireball Musketeer Night Witch
Fireball Zap Musketeer
The Log Fireball
Fireball Mini P.E.K.K.A Musketeer
The Log Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Minions Fireball Musketeer The Log
Zap Fireball Musketeer
Zap Fireball Musketeer The Log

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