My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Mega Minion Giant Cannon Cart Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Giant Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Cannon Cart Miner
Giant Snowball
Mega Minion Miner
Zap
Cannon Cart
Barbarian Barrel
Ice Spirit Cannon Cart Electro Wizard
The Log
Ice Spirit Cannon Cart
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Mega Minion Cannon Cart Miner Electro Wizard
Fireball
Mega Minion Cannon Cart Electro Wizard
Poison
Mega Minion Electro Wizard
Lightning
Mega Minion Cannon Cart Electro Wizard
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Minion Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Mega Minion Miner Fireball Electro Wizard Giant Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Mega Minion Miner

Attack Synergies 9 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Mega Minion Giant Cannon Cart Miner
Zap
Ice Spirit Mega Minion Fireball Giant Cannon Cart Miner Electro Wizard
Mega Minion
Zap Giant Ice Spirit Fireball Miner
Fireball
Zap Mega Minion Giant Miner Electro Wizard
Giant
Zap Mega Minion Miner Ice Spirit Fireball Cannon Cart Electro Wizard
Cannon Cart
Zap Ice Spirit Giant Miner Electro Wizard
Miner
Zap Giant Ice Spirit Mega Minion Fireball Cannon Cart Electro Wizard
Electro Wizard
Zap Fireball Giant Cannon Cart Miner

Defense Synergies 4 13

Ice Spirit
Zap Mega Minion Fireball Cannon Cart Miner Electro Wizard
Zap
Ice Spirit Mega Minion Fireball Electro Wizard Cannon Cart Miner
Mega Minion
Zap Ice Spirit Cannon Cart Miner Electro Wizard
Fireball
Zap Ice Spirit Miner Electro Wizard
Giant
Cannon Cart
Ice Spirit Zap Mega Minion Electro Wizard
Miner
Ice Spirit Zap Mega Minion Fireball
Electro Wizard
Zap Ice Spirit Mega Minion Fireball Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Mega Minion Fireball Electro Wizard
Ice Spirit Zap Mega Minion Cannon Cart Electro Wizard
Mega Minion Cannon Cart Electro Wizard
Mega Minion Cannon Cart Electro Wizard
Fireball
Fireball Zap Mega Minion Cannon Cart Electro Wizard
Mega Minion Electro Wizard Ice Spirit Zap Fireball
Zap Fireball Cannon Cart Electro Wizard
Ice Spirit Cannon Cart Miner Electro Wizard
Electro Wizard Zap Mega Minion Fireball Cannon Cart
Mega Minion Zap Fireball Electro Wizard
Ice Spirit Zap Fireball Cannon Cart Electro Wizard
Fireball Ice Spirit Zap Mega Minion Cannon Cart Electro Wizard
Cannon Cart Electro Wizard
Ice Spirit Zap Fireball Electro Wizard
Fireball Cannon Cart Electro Wizard
Ice Spirit Fireball Zap Mega Minion Cannon Cart Electro Wizard
Zap Ice Spirit Mega Minion Fireball Cannon Cart Electro Wizard
Cannon Cart Electro Wizard
Fireball Cannon Cart Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Cannon Cart Electro Wizard
Fireball Electro Wizard Zap Mega Minion Cannon Cart Miner
Ice Spirit Zap Cannon Cart Electro Wizard
Zap Fireball Cannon Cart Electro Wizard
Cannon Cart
Fireball Ice Spirit Zap Electro Wizard
Mega Minion Fireball Cannon Cart Electro Wizard
Cannon Cart
Zap Electro Wizard Ice Spirit Mega Minion Fireball Cannon Cart
Mega Minion
Mega Minion Cannon Cart
Zap Fireball Electro Wizard
Cannon Cart Fireball
Fireball Cannon Cart
Electro Wizard Ice Spirit Zap Mega Minion Fireball Cannon Cart
Zap Mega Minion Fireball Cannon Cart Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner Electro Wizard
Fireball Cannon Cart Miner
Cannon Cart Fireball
Fireball Zap
Fireball Ice Spirit Zap Mega Minion
Fireball Ice Spirit Zap
Fireball Miner Zap
Fireball Electro Wizard
Miner Zap Fireball Cannon Cart Electro Wizard
Fireball Zap
Fireball Cannon Cart Miner
Fireball Cannon Cart
Zap Fireball Cannon Cart
Zap Fireball Cannon Cart
Fireball Cannon Cart
Fireball
Zap Mega Minion Fireball Electro Wizard
Zap Fireball Miner
Fireball
Fireball
Zap Fireball Cannon Cart
Zap Ice Spirit Fireball
Mega Minion
Fireball Miner Zap Electro Wizard
Fireball Zap Miner
Fireball Miner Zap
Zap Fireball Electro Wizard
Zap Electro Wizard Ice Spirit Mega Minion Fireball
Mega Minion Fireball
Zap Fireball Miner
Zap Ice Spirit Fireball Electro Wizard
Fireball
Zap Electro Wizard Ice Spirit Fireball Cannon Cart
Fireball Zap Mega Minion Electro Wizard
Fireball
Fireball Miner Mega Minion Cannon Cart Electro Wizard
Zap Fireball
Zap Fireball
Mega Minion Cannon Cart
Zap Ice Spirit Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Cannon Cart Miner Electro Wizard

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