My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Balloon
Zap
Skeleton Army Balloon
Barbarian Barrel
Wizard Skeleton Army Electro Wizard
The Log
Mini P.E.K.K.A Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Wizard Skeleton Army Balloon Electro Wizard
Fireball
Wizard Skeleton Army Balloon Electro Wizard
Poison
Wizard Skeleton Army Balloon Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Balloon Electro Wizard
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Skeleton Army Fireball Mini P.E.K.K.A Electro Wizard Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Skeleton Army Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Balloon Electro Wizard Mini P.E.K.K.A
Fireball
Zap Electro Wizard
Mini P.E.K.K.A
Zap Wizard Rage Electro Wizard
Wizard
Mini P.E.K.K.A Rage Balloon
Rage
Balloon Mini P.E.K.K.A Wizard Electro Wizard
Skeleton Army
Balloon
Zap Rage Wizard Electro Wizard
Electro Wizard
Zap Fireball Mini P.E.K.K.A Rage Balloon

Defense Synergies 4 8

Zap
Fireball Mini P.E.K.K.A Electro Wizard Skeleton Army
Fireball
Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Fireball Wizard Skeleton Army
Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard
Rage
Skeleton Army
Zap Mini P.E.K.K.A Wizard Electro Wizard
Balloon
Electro Wizard
Zap Mini P.E.K.K.A Fireball Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Electro Wizard
Mini P.E.K.K.A Skeleton Army Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard
Fireball Mini P.E.K.K.A Skeleton Army
Fireball Skeleton Army Zap Electro Wizard
Electro Wizard Zap Fireball Wizard
Zap Fireball Electro Wizard
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Electro Wizard
Skeleton Army Electro Wizard Zap Fireball Wizard
Zap Fireball Wizard Electro Wizard
Mini P.E.K.K.A Skeleton Army Zap Fireball Wizard Electro Wizard
Fireball Wizard Skeleton Army Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard
Skeleton Army Zap Fireball Mini P.E.K.K.A Electro Wizard
Wizard Fireball Mini P.E.K.K.A Skeleton Army Electro Wizard
Fireball Zap Wizard Skeleton Army Electro Wizard
Zap Wizard Fireball Electro Wizard
Mini P.E.K.K.A Electro Wizard
Wizard Skeleton Army Fireball Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Mini P.E.K.K.A Wizard
Skeleton Army Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Zap Fireball Electro Wizard
Mini P.E.K.K.A Skeleton Army
Fireball Wizard Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Fireball Electro Wizard
Mini P.E.K.K.A Skeleton Army
Zap Electro Wizard Fireball Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mini P.E.K.K.A
Skeleton Army Zap Fireball Electro Wizard
Mini P.E.K.K.A Skeleton Army Fireball Wizard
Wizard Fireball Skeleton Army
Skeleton Army Electro Wizard Zap Fireball Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball Wizard Electro Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard Electro Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard Electro Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Fireball Electro Wizard
Fireball Wizard
Zap Electro Wizard Fireball Skeleton Army
Fireball Zap Wizard Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard Electro Wizard
Zap Fireball Wizard
Zap Fireball
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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