My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince P.E.K.K.A Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince P.E.K.K.A Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Princess Lumberjack
Zap
Prince Princess
Barbarian Barrel
Wizard Princess Lumberjack
The Log
Mini P.E.K.K.A Prince Princess Lumberjack
Earthquake
Arrows
Princess
Royal Delivery
Mini P.E.K.K.A Wizard Prince P.E.K.K.A Princess Lumberjack
Fireball
Wizard Princess Lumberjack
Poison
Wizard Princess
Lightning
Mini P.E.K.K.A Wizard Prince Lumberjack
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Prince P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Princess Fireball Mini P.E.K.K.A Lumberjack Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Princess Fireball Mini P.E.K.K.A

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Prince P.E.K.K.A Mini P.E.K.K.A Princess Lumberjack
Fireball
Zap Princess
Mini P.E.K.K.A
Zap Wizard Princess Lumberjack
Wizard
Mini P.E.K.K.A Prince P.E.K.K.A Lumberjack
Prince
Zap Wizard Princess Lumberjack
P.E.K.K.A
Zap Wizard Princess Lumberjack
Princess
Zap Fireball Mini P.E.K.K.A Prince P.E.K.K.A
Lumberjack
Zap Mini P.E.K.K.A Wizard Prince P.E.K.K.A

Defense Synergies 2 13

Zap
Fireball Mini P.E.K.K.A Prince P.E.K.K.A Princess Lumberjack
Fireball
Zap Mini P.E.K.K.A Princess Lumberjack
Mini P.E.K.K.A
Zap Fireball Wizard Princess
Wizard
Mini P.E.K.K.A Prince P.E.K.K.A Lumberjack
Prince
Zap Wizard
P.E.K.K.A
Zap Wizard Princess
Princess
Zap Fireball Mini P.E.K.K.A P.E.K.K.A
Lumberjack
Zap Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Mini P.E.K.K.A P.E.K.K.A Lumberjack Zap Prince
Mini P.E.K.K.A Prince P.E.K.K.A Lumberjack
Mini P.E.K.K.A Prince P.E.K.K.A Lumberjack
Fireball Mini P.E.K.K.A Prince P.E.K.K.A Princess Lumberjack
Fireball Zap Lumberjack
Zap Fireball Wizard Princess
Zap Fireball P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Prince Princess Lumberjack
Mini P.E.K.K.A Prince Lumberjack
Zap Fireball Wizard Princess Lumberjack
Zap Fireball Wizard Princess
Mini P.E.K.K.A Prince P.E.K.K.A Lumberjack Zap Fireball Wizard
Fireball Wizard Zap Mini P.E.K.K.A Prince P.E.K.K.A Princess Lumberjack
Mini P.E.K.K.A P.E.K.K.A Prince Lumberjack
Zap Fireball Mini P.E.K.K.A Prince P.E.K.K.A Lumberjack
Wizard Fireball Mini P.E.K.K.A Prince P.E.K.K.A Lumberjack
Fireball Zap Wizard Prince Lumberjack
Zap Wizard Fireball Princess Lumberjack
Mini P.E.K.K.A P.E.K.K.A Prince Lumberjack
Wizard Fireball Mini P.E.K.K.A Prince P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Fireball Prince P.E.K.K.A
Fireball Zap Mini P.E.K.K.A Wizard Prince Lumberjack
P.E.K.K.A Lumberjack Zap Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince P.E.K.K.A Lumberjack Zap Fireball
P.E.K.K.A Mini P.E.K.K.A Prince Lumberjack
Fireball Wizard Zap Princess
Mini P.E.K.K.A Prince P.E.K.K.A Fireball Lumberjack
Mini P.E.K.K.A P.E.K.K.A Prince Lumberjack
Zap P.E.K.K.A Fireball Mini P.E.K.K.A Prince
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Prince Lumberjack
P.E.K.K.A Zap Fireball Prince
Mini P.E.K.K.A Prince P.E.K.K.A Fireball Wizard Lumberjack
Wizard Fireball Princess
Zap Fireball Mini P.E.K.K.A Prince P.E.K.K.A Lumberjack
Zap Fireball Mini P.E.K.K.A Wizard P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Zap Princess
Fireball
Fireball Prince
Fireball Wizard Zap
Fireball Wizard Zap Princess
Wizard Princess
Fireball Zap Wizard Princess
Fireball Zap Wizard
Fireball Mini P.E.K.K.A Prince Lumberjack
Zap Fireball Wizard Prince Princess
Fireball Zap Wizard Princess
Fireball Princess
Fireball Princess
Princess Zap Fireball Prince
Zap Fireball Wizard Princess
Fireball Wizard Princess
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard Prince Princess
Zap Fireball Wizard Princess
Fireball Prince
Fireball Wizard Princess
Prince
Zap Fireball
Zap Fireball Wizard Princess
Fireball Zap Wizard Princess
Fireball Zap Wizard Prince Princess
Fireball Zap
Zap Fireball Wizard Princess
Zap Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Fireball Princess
P.E.K.K.A Prince
Fireball Wizard Princess
Zap Fireball Prince Princess
Fireball Zap Wizard Princess
Fireball
Fireball Mini P.E.K.K.A Wizard Prince Princess Lumberjack
Zap Fireball Wizard Princess
Zap Fireball
Prince P.E.K.K.A
Zap Fireball Princess
Zap Fireball Princess
Zap Fireball Prince Princess

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