My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers Witch P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Sparky
Giant Snowball
Three Musketeers Witch
Zap
Three Musketeers Witch Sparky
Barbarian Barrel
Wizard Three Musketeers Witch Sparky
The Log
Mini P.E.K.K.A Three Musketeers Witch Sparky
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Wizard Three Musketeers Witch P.E.K.K.A Sparky
Fireball
Wizard Three Musketeers Witch Sparky
Poison
Wizard Three Musketeers Witch Sparky
Lightning
Mini P.E.K.K.A Wizard Three Musketeers Witch Sparky
Rocket
Wizard Three Musketeers Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Mini P.E.K.K.A Wizard Witch Sparky P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Fireball Mini P.E.K.K.A Wizard

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Sparky Mini P.E.K.K.A Three Musketeers Witch
Fireball
Zap Sparky
Mini P.E.K.K.A
Sparky Zap Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky
Three Musketeers
Zap
Witch
Zap P.E.K.K.A
P.E.K.K.A
Zap Wizard Witch
Sparky
Zap Mini P.E.K.K.A Fireball Wizard

Defense Synergies 2 8

Zap
Fireball Mini P.E.K.K.A Three Musketeers Witch P.E.K.K.A Sparky
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fireball Wizard Witch
Wizard
Mini P.E.K.K.A P.E.K.K.A
Three Musketeers
Zap
Witch
Zap Mini P.E.K.K.A
P.E.K.K.A
Zap Wizard
Sparky
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Sparky
Mini P.E.K.K.A P.E.K.K.A Sparky Zap Three Musketeers Witch
Mini P.E.K.K.A Three Musketeers Witch P.E.K.K.A Sparky
Mini P.E.K.K.A Three Musketeers Witch P.E.K.K.A Sparky
Fireball Mini P.E.K.K.A P.E.K.K.A Sparky
Fireball Zap
Three Musketeers Zap Fireball Wizard Witch
Zap Fireball P.E.K.K.A Sparky
Mini P.E.K.K.A Three Musketeers Witch P.E.K.K.A Sparky
Mini P.E.K.K.A Sparky
Witch Zap Fireball Wizard
Three Musketeers Zap Fireball Wizard Witch
Mini P.E.K.K.A P.E.K.K.A Sparky Zap Fireball Wizard Three Musketeers Witch
Fireball Wizard Three Musketeers Sparky Zap Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Sparky Three Musketeers
Zap Fireball Mini P.E.K.K.A Three Musketeers P.E.K.K.A Sparky
Wizard Three Musketeers Sparky Fireball Mini P.E.K.K.A Witch P.E.K.K.A
Fireball Zap Wizard Three Musketeers Witch
Zap Wizard Witch Fireball
Mini P.E.K.K.A P.E.K.K.A Sparky Three Musketeers
Wizard Fireball Mini P.E.K.K.A Witch P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Witch P.E.K.K.A Sparky
Fireball Zap Mini P.E.K.K.A Wizard
P.E.K.K.A Zap Mini P.E.K.K.A Witch Sparky
Mini P.E.K.K.A P.E.K.K.A Zap Fireball Sparky
P.E.K.K.A Mini P.E.K.K.A Three Musketeers Witch Sparky
Fireball Wizard Zap Three Musketeers Witch
Mini P.E.K.K.A P.E.K.K.A Sparky Fireball Witch
Mini P.E.K.K.A P.E.K.K.A Sparky
Zap P.E.K.K.A Fireball Mini P.E.K.K.A Witch Sparky
Witch P.E.K.K.A Three Musketeers Sparky
P.E.K.K.A Mini P.E.K.K.A Witch Sparky
P.E.K.K.A Zap Fireball
Mini P.E.K.K.A P.E.K.K.A Fireball Wizard Three Musketeers Witch Sparky
Wizard Fireball Three Musketeers Witch Sparky
Witch Sparky Zap Fireball Mini P.E.K.K.A Three Musketeers P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard Witch P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball Zap
Fireball Sparky
Fireball Sparky
Fireball Wizard Zap Sparky
Fireball Wizard Zap Witch
Wizard Witch Sparky
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Mini P.E.K.K.A Three Musketeers Sparky
Zap Fireball Wizard Sparky
Fireball Zap Wizard
Fireball Three Musketeers Sparky
Fireball
Zap Fireball Sparky
Zap Fireball Wizard Three Musketeers Witch Sparky
Fireball Wizard Three Musketeers Sparky
Fireball Three Musketeers Sparky
Mini P.E.K.K.A Sparky
Zap Fireball Mini P.E.K.K.A Wizard Three Musketeers Sparky
Zap Fireball Wizard Witch
Fireball Sparky
Fireball Wizard
Sparky
Zap Fireball
Zap Fireball Wizard Witch Sparky
Witch
Fireball Zap Wizard Witch Sparky
Fireball Zap Wizard Witch Sparky
Fireball Zap Sparky
Zap Fireball Wizard Witch Sparky
Zap Fireball Wizard Witch
Fireball Mini P.E.K.K.A Sparky
Zap Fireball Wizard Sparky
Zap Fireball Sparky
P.E.K.K.A Sparky
Fireball Wizard Sparky
Zap Fireball Witch
Fireball Zap Wizard Three Musketeers Witch
Fireball
Fireball Mini P.E.K.K.A Wizard Three Musketeers Sparky
Zap Fireball Wizard
Zap Fireball Sparky
Three Musketeers P.E.K.K.A Sparky
Zap Fireball Witch Sparky
Zap Fireball Witch
Zap Fireball Witch Sparky

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