My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Night Witch
Giant Snowball
Skeleton Army Clone Night Witch
Zap
Skeleton Army Clone Night Witch
Barbarian Barrel
Skeleton Army Clone Night Witch
The Log
Mini P.E.K.K.A Skeleton Army Clone
Earthquake
Skeleton Army Clone
Arrows
Skeleton Army Clone Night Witch
Royal Delivery
Mini P.E.K.K.A Skeleton Army Clone Night Witch
Fireball
Skeleton Army Clone Night Witch
Poison
Skeleton Army Clone Night Witch
Lightning
Mini P.E.K.K.A Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Clone Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Clone Void Fireball Mini P.E.K.K.A Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Skeleton Army Clone Void

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Void Mini P.E.K.K.A Golem Night Witch
Fireball
Zap Golem
Mini P.E.K.K.A
Zap Golem
Skeleton Army
Clone
Clone
Skeleton Army Golem Night Witch
Void
Zap
Golem
Fireball Clone Night Witch Zap Mini P.E.K.K.A
Night Witch
Clone Golem Zap

Defense Synergies 2 5

Zap
Fireball Mini P.E.K.K.A Skeleton Army Void Night Witch
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fireball Skeleton Army
Skeleton Army
Zap Mini P.E.K.K.A
Clone
Void
Zap
Golem
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Void
Mini P.E.K.K.A Skeleton Army Zap Night Witch
Mini P.E.K.K.A Skeleton Army Void Night Witch
Mini P.E.K.K.A Skeleton Army Night Witch
Fireball Mini P.E.K.K.A Skeleton Army
Fireball Skeleton Army Zap Night Witch
Zap Fireball Void Night Witch
Zap Fireball Void
Mini P.E.K.K.A Skeleton Army Night Witch
Skeleton Army Mini P.E.K.K.A Night Witch
Skeleton Army Zap Fireball Night Witch
Zap Fireball Night Witch
Mini P.E.K.K.A Skeleton Army Night Witch Zap Fireball
Fireball Skeleton Army Zap Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Fireball Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Skeleton Army Night Witch
Fireball Zap Skeleton Army Night Witch
Zap Fireball
Mini P.E.K.K.A
Skeleton Army Fireball Mini P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Fireball Void
Fireball Void Zap Mini P.E.K.K.A
Skeleton Army Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Zap Fireball Night Witch
Mini P.E.K.K.A Skeleton Army Night Witch
Fireball Zap
Mini P.E.K.K.A Skeleton Army Fireball Void Night Witch
Mini P.E.K.K.A Skeleton Army
Zap Void Fireball Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mini P.E.K.K.A
Skeleton Army Zap Fireball Void
Mini P.E.K.K.A Skeleton Army Fireball Night Witch
Fireball Skeleton Army
Skeleton Army Zap Fireball Mini P.E.K.K.A Night Witch
Zap Fireball Mini P.E.K.K.A
Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void
Fireball Void Zap
Fireball Void
Fireball Void
Fireball Zap
Fireball Zap
Fireball Zap
Fireball Void Zap
Fireball Mini P.E.K.K.A Void Night Witch
Void Zap Fireball
Fireball Void Zap
Fireball Void
Fireball Void
Zap Fireball
Zap Fireball
Fireball
Fireball
Mini P.E.K.K.A Night Witch
Void Zap Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Void Night Witch
Fireball Void
Void
Zap Fireball Void
Zap Fireball
Fireball Void Zap
Fireball Void Zap
Fireball Void Zap
Zap Fireball Night Witch
Zap Fireball Void
Fireball Mini P.E.K.K.A Void Night Witch
Void Zap Fireball Night Witch
Zap Void Fireball
Fireball
Zap Fireball Skeleton Army Void Night Witch
Fireball Zap
Fireball
Fireball Void Mini P.E.K.K.A
Zap Fireball
Void Zap Fireball
Zap Fireball
Zap Fireball Void
Void Zap Fireball

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