My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine P.E.K.K.A Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Flying Machine P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram Flying Machine
Zap
Battle Ram Flying Machine Bandit
Barbarian Barrel
Battle Ram Royal Ghost Bandit
The Log
Mini P.E.K.K.A Battle Ram Bandit
Earthquake
Arrows
Flying Machine
Royal Delivery
Mini P.E.K.K.A Battle Ram Flying Machine P.E.K.K.A Royal Ghost Bandit
Fireball
Battle Ram Flying Machine Bandit
Poison
Flying Machine
Lightning
Mini P.E.K.K.A Battle Ram Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Royal Ghost Bandit Fireball Mini P.E.K.K.A Battle Ram Flying Machine P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Royal Ghost Bandit Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram P.E.K.K.A Mini P.E.K.K.A Flying Machine Royal Ghost Bandit
Fireball
Zap Battle Ram
Mini P.E.K.K.A
Zap
Battle Ram
Zap Bandit Fireball Flying Machine P.E.K.K.A Royal Ghost
Flying Machine
Zap Battle Ram P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap Battle Ram Flying Machine
Royal Ghost
Zap Battle Ram Flying Machine Bandit
Bandit
Battle Ram Zap Royal Ghost

Defense Synergies 2 10

Zap
Fireball Mini P.E.K.K.A Flying Machine P.E.K.K.A Royal Ghost Bandit
Fireball
Zap Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Zap Fireball Royal Ghost
Battle Ram
Flying Machine
Zap P.E.K.K.A Royal Ghost Bandit
P.E.K.K.A
Zap Flying Machine
Royal Ghost
Zap Mini P.E.K.K.A Flying Machine
Bandit
Zap Fireball Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Flying Machine
Mini P.E.K.K.A P.E.K.K.A Zap Flying Machine Bandit
Mini P.E.K.K.A P.E.K.K.A Bandit
Mini P.E.K.K.A P.E.K.K.A Bandit
Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Zap Flying Machine Royal Ghost Bandit
Zap Fireball Flying Machine
Zap Fireball Flying Machine P.E.K.K.A Bandit
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Royal Ghost Bandit
Zap Fireball Flying Machine Royal Ghost Bandit
Zap Fireball Flying Machine
Mini P.E.K.K.A P.E.K.K.A Zap Fireball Flying Machine Bandit
Fireball Zap Mini P.E.K.K.A P.E.K.K.A Royal Ghost
Mini P.E.K.K.A P.E.K.K.A Bandit
Zap Fireball Mini P.E.K.K.A P.E.K.K.A Bandit
Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Zap Flying Machine Royal Ghost Bandit
Zap Fireball Flying Machine Royal Ghost Bandit
Mini P.E.K.K.A P.E.K.K.A
Royal Ghost Fireball Mini P.E.K.K.A Flying Machine P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball P.E.K.K.A Royal Ghost Bandit
Fireball Bandit Zap Mini P.E.K.K.A Flying Machine Royal Ghost
P.E.K.K.A Bandit Zap Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Zap Fireball Bandit
P.E.K.K.A Mini P.E.K.K.A Bandit
Fireball Zap Flying Machine
Mini P.E.K.K.A P.E.K.K.A Fireball Flying Machine Bandit
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Fireball Mini P.E.K.K.A Flying Machine Bandit
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Flying Machine
P.E.K.K.A Zap Fireball
Mini P.E.K.K.A P.E.K.K.A Fireball Bandit
Fireball Flying Machine
Zap Fireball Mini P.E.K.K.A Flying Machine P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Flying Machine P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Royal Ghost Bandit
Fireball Zap Flying Machine Royal Ghost Bandit
Fireball Flying Machine Bandit
Fireball Flying Machine
Fireball Zap
Fireball Zap Flying Machine
Flying Machine
Fireball Zap Flying Machine
Fireball Zap Flying Machine Bandit
Fireball Mini P.E.K.K.A
Zap Fireball Flying Machine Bandit
Fireball Zap Flying Machine
Flying Machine Fireball Bandit
Fireball Flying Machine Bandit
Zap Fireball Flying Machine
Zap Fireball Flying Machine Bandit
Fireball Flying Machine Bandit
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Flying Machine Bandit
Zap Fireball Flying Machine
Fireball
Fireball
Zap Fireball Flying Machine
Zap Fireball
Fireball Zap Flying Machine Royal Ghost Bandit
Fireball Zap Flying Machine Bandit
Fireball Zap Bandit
Zap Fireball Flying Machine
Zap Fireball Flying Machine
Fireball Mini P.E.K.K.A
Zap Fireball Bandit
Zap Fireball
P.E.K.K.A
Fireball
Zap Fireball Flying Machine Bandit
Fireball Zap Flying Machine
Fireball
Fireball Mini P.E.K.K.A Flying Machine
Zap Fireball Flying Machine
Zap Fireball
Flying Machine P.E.K.K.A
Zap Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Flying Machine Royal Ghost Bandit

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