My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Inferno Tower Guards
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard Guards
The Log
Elite Barbarians Mini P.E.K.K.A Hog Rider Guards
Earthquake
Hog Rider Inferno Tower Guards
Arrows
Guards
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Hog Rider Wizard Guards
Fireball
Elite Barbarians Hog Rider Inferno Tower Wizard
Poison
Inferno Tower Wizard Guards
Lightning
Elite Barbarians Mini P.E.K.K.A Inferno Tower Wizard
Rocket
Elite Barbarians Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Fireball Mini P.E.K.K.A Hog Rider Inferno Tower Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Guards Fireball Mini P.E.K.K.A

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Mini P.E.K.K.A Guards
Elite Barbarians
Zap Fireball Hog Rider Wizard
Fireball
Zap Hog Rider Elite Barbarians
Mini P.E.K.K.A
Zap Hog Rider Wizard
Hog Rider
Zap Fireball Elite Barbarians Mini P.E.K.K.A Wizard Guards
Inferno Tower
Wizard
Elite Barbarians Mini P.E.K.K.A Hog Rider
Guards
Zap Hog Rider

Defense Synergies 3 10

Zap
Fireball Mini P.E.K.K.A Elite Barbarians Inferno Tower Guards
Elite Barbarians
Zap Mini P.E.K.K.A Wizard
Fireball
Zap Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Zap Elite Barbarians Fireball Wizard Guards
Hog Rider
Inferno Tower
Guards Zap Fireball
Wizard
Elite Barbarians Mini P.E.K.K.A Guards
Guards
Inferno Tower Zap Mini P.E.K.K.A Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Wizard
Elite Barbarians Mini P.E.K.K.A Inferno Tower Zap
Mini P.E.K.K.A Inferno Tower Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Inferno Tower Guards
Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Zap Guards
Inferno Tower Zap Fireball Wizard
Zap Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower Elite Barbarians
Elite Barbarians Guards Mini P.E.K.K.A Inferno Tower
Guards Zap Fireball Wizard
Inferno Tower Zap Fireball Wizard
Mini P.E.K.K.A Inferno Tower Zap Elite Barbarians Fireball Wizard Guards
Fireball Wizard Zap Mini P.E.K.K.A Guards
Elite Barbarians Mini P.E.K.K.A Inferno Tower
Inferno Tower Zap Elite Barbarians Fireball Mini P.E.K.K.A
Wizard Elite Barbarians Fireball Mini P.E.K.K.A Inferno Tower
Fireball Zap Elite Barbarians Wizard Guards
Zap Wizard Fireball Guards
Mini P.E.K.K.A Elite Barbarians Inferno Tower
Wizard Elite Barbarians Fireball Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Elite Barbarians Fireball Inferno Tower
Fireball Zap Elite Barbarians Mini P.E.K.K.A Wizard
Guards Zap Elite Barbarians Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Guards Zap Elite Barbarians Fireball Inferno Tower
Inferno Tower Elite Barbarians Mini P.E.K.K.A Guards
Fireball Wizard Zap
Mini P.E.K.K.A Guards Elite Barbarians Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower Elite Barbarians
Zap Elite Barbarians Fireball Mini P.E.K.K.A Inferno Tower
Inferno Tower Guards
Elite Barbarians Mini P.E.K.K.A Inferno Tower Guards
Zap Elite Barbarians Fireball Guards
Elite Barbarians Mini P.E.K.K.A Fireball Inferno Tower Wizard Guards
Wizard Fireball
Elite Barbarians Inferno Tower Guards Zap Fireball Mini P.E.K.K.A
Zap Elite Barbarians Fireball Mini P.E.K.K.A Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap
Fireball
Fireball Guards
Fireball Wizard Zap
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Elite Barbarians Fireball Mini P.E.K.K.A Guards
Zap Fireball Wizard
Fireball Zap Wizard
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Elite Barbarians Zap Fireball Wizard
Zap Fireball Wizard Guards
Elite Barbarians Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Fireball Guards
Fireball Zap Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard
Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Guards
Zap Fireball
Zap Fireball

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