My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Giant Skeleton Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Balloon Giant Skeleton Night Witch
Giant Snowball
Clone Witch Balloon Night Witch
Zap
Clone Witch Balloon Night Witch
Barbarian Barrel
Clone Witch Giant Skeleton Night Witch
The Log
Mini P.E.K.K.A Clone Witch Giant Skeleton
Earthquake
Clone Witch
Arrows
Clone Witch Night Witch
Royal Delivery
Mini P.E.K.K.A Clone Witch Balloon Giant Skeleton Night Witch
Fireball
Clone Witch Balloon Night Witch
Poison
Clone Witch Balloon Night Witch
Lightning
Mini P.E.K.K.A Witch Balloon Night Witch
Rocket
Witch Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Clone Giant Skeleton Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Clone Fireball Mini P.E.K.K.A Night Witch Witch Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Clone Fireball Mini P.E.K.K.A

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Balloon Mini P.E.K.K.A Witch Giant Skeleton Night Witch
Fireball
Zap
Mini P.E.K.K.A
Zap Giant Skeleton
Clone
Balloon Giant Skeleton Night Witch Witch
Witch
Zap Clone Giant Skeleton
Balloon
Zap Clone Giant Skeleton
Giant Skeleton
Clone Zap Mini P.E.K.K.A Witch Balloon Night Witch
Night Witch
Clone Zap Giant Skeleton

Defense Synergies 2 6

Zap
Fireball Mini P.E.K.K.A Witch Giant Skeleton Night Witch
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fireball Witch
Clone
Witch
Zap Mini P.E.K.K.A Giant Skeleton
Balloon
Giant Skeleton
Zap Witch
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Mini P.E.K.K.A Zap Witch Night Witch
Mini P.E.K.K.A Witch Giant Skeleton Night Witch
Mini P.E.K.K.A Witch Night Witch
Fireball Mini P.E.K.K.A Giant Skeleton
Fireball Zap Night Witch
Zap Fireball Witch Night Witch
Zap Fireball Giant Skeleton
Mini P.E.K.K.A Witch Night Witch
Mini P.E.K.K.A Giant Skeleton Night Witch
Witch Zap Fireball Giant Skeleton Night Witch
Zap Fireball Witch Night Witch
Mini P.E.K.K.A Night Witch Zap Fireball Witch Giant Skeleton
Fireball Zap Mini P.E.K.K.A Witch Night Witch
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Witch Night Witch
Fireball Zap Witch Night Witch
Zap Witch Fireball Giant Skeleton
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Witch Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Witch Giant Skeleton
Fireball Zap Mini P.E.K.K.A
Giant Skeleton Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Giant Skeleton Zap Fireball Night Witch
Giant Skeleton Mini P.E.K.K.A Witch Night Witch
Fireball Zap Witch
Mini P.E.K.K.A Fireball Witch Giant Skeleton Night Witch
Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton Fireball Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Witch Giant Skeleton
Zap Fireball Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Fireball Witch Night Witch
Fireball Witch
Witch Zap Fireball Mini P.E.K.K.A Giant Skeleton Night Witch
Zap Fireball Mini P.E.K.K.A Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Zap
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Zap
Fireball Zap Witch
Witch
Fireball Zap
Fireball Zap
Fireball Mini P.E.K.K.A Night Witch
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Mini P.E.K.K.A Night Witch
Zap Fireball Mini P.E.K.K.A
Zap Fireball Witch
Fireball Giant Skeleton Night Witch
Fireball
Zap Fireball
Zap Fireball Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch Night Witch
Zap Fireball Witch
Fireball Mini P.E.K.K.A Night Witch
Zap Fireball Night Witch
Zap Fireball
Giant Skeleton
Fireball
Zap Fireball Witch Night Witch
Fireball Zap Witch
Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball Giant Skeleton
Zap Fireball Witch Giant Skeleton
Zap Fireball Witch
Zap Fireball Witch Giant Skeleton

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