My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Collector Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarians Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Inferno Dragon
Giant Snowball
Goblin Gang Barbarians Inferno Dragon
Zap
Goblin Gang Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Barbarians Elite Barbarians
The Log
Goblin Gang Barbarians Elite Barbarians
Earthquake
Goblin Gang Barbarians Elixir Collector
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Barbarians Elite Barbarians Inferno Dragon
Fireball
Goblin Gang Barbarians Elite Barbarians Elixir Collector Inferno Dragon
Poison
Goblin Gang Barbarians Elixir Collector
Lightning
Knight Elite Barbarians Elixir Collector Inferno Dragon
Rocket
Barbarians Elite Barbarians Elixir Collector Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Collector Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Fireball Inferno Dragon Barbarians Elite Barbarians Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Goblin Gang Fireball

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Knight
Knight
Goblin Gang Zap Elite Barbarians Fireball
Goblin Gang
Knight
Barbarians
Elite Barbarians
Zap Knight Fireball
Fireball
Zap Knight Elite Barbarians
Elixir Collector
Inferno Dragon

Defense Synergies 2 8

Zap
Fireball Knight Goblin Gang Barbarians Elite Barbarians Inferno Dragon
Knight
Goblin Gang Zap Fireball
Goblin Gang
Knight Zap Barbarians Inferno Dragon
Barbarians
Zap Goblin Gang
Elite Barbarians
Zap
Fireball
Zap Knight
Elixir Collector
Inferno Dragon
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball
Barbarians Elite Barbarians Inferno Dragon Zap Knight Goblin Gang
Goblin Gang Barbarians Knight Elite Barbarians Inferno Dragon
Barbarians Elite Barbarians Inferno Dragon Knight Goblin Gang
Barbarians Elite Barbarians Fireball
Goblin Gang Fireball Zap
Inferno Dragon Zap Goblin Gang Fireball
Zap Barbarians Fireball
Barbarians Inferno Dragon Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Barbarians
Goblin Gang Barbarians Zap Knight Fireball
Inferno Dragon Zap Goblin Gang Fireball
Barbarians Zap Knight Goblin Gang Elite Barbarians Fireball
Fireball Zap Goblin Gang Barbarians
Barbarians Elite Barbarians Inferno Dragon Knight Goblin Gang
Barbarians Zap Goblin Gang Elite Barbarians Fireball Inferno Dragon
Barbarians Knight Goblin Gang Elite Barbarians Fireball
Fireball Zap Knight Goblin Gang Barbarians Elite Barbarians
Zap Knight Barbarians Fireball Inferno Dragon
Barbarians Elite Barbarians Inferno Dragon
Goblin Gang Knight Barbarians Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Zap Elite Barbarians Fireball
Fireball Zap Knight Goblin Gang Elite Barbarians Inferno Dragon
Goblin Gang Barbarians Zap Knight Elite Barbarians
Goblin Gang Zap Knight Barbarians Elite Barbarians Fireball
Barbarians Knight Goblin Gang Elite Barbarians Inferno Dragon
Fireball Zap Goblin Gang
Goblin Gang Knight Barbarians Elite Barbarians Fireball
Knight Barbarians Elite Barbarians Inferno Dragon
Zap Knight Barbarians Elite Barbarians Fireball Inferno Dragon
Goblin Gang Barbarians Inferno Dragon
Inferno Dragon Knight Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Knight Goblin Gang Fireball
Barbarians Fireball
Goblin Gang Barbarians Elite Barbarians Zap Knight Fireball Inferno Dragon
Zap Barbarians Elite Barbarians Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Barbarians Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Fireball Zap
Goblin Gang Elite Barbarians Fireball
Zap Knight Fireball
Fireball Zap
Knight Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Barbarians Fireball
Zap Fireball
Inferno Dragon
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Zap Fireball
Zap Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Goblin Gang Barbarians Fireball
Fireball Zap
Fireball
Fireball Knight Goblin Gang
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Goblin Gang Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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