My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Baby Dragon Balloon
Zap
Inferno Tower Skeleton Army Balloon
Barbarian Barrel
Inferno Tower Wizard Skeleton Army
The Log
Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Baby Dragon Balloon
Fireball
Inferno Tower Wizard Skeleton Army Baby Dragon Balloon
Poison
Inferno Tower Wizard Skeleton Army Balloon
Lightning
Inferno Tower Wizard Baby Dragon Balloon
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Baby Dragon Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Fireball Baby Dragon Freeze Inferno Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Fireball Baby Dragon

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Balloon Baby Dragon Freeze
Fireball
Zap Baby Dragon Freeze
Inferno Tower
Wizard
Balloon
Skeleton Army
Baby Dragon
Zap Fireball Balloon
Freeze
Balloon Zap Fireball
Balloon
Zap Freeze Wizard Baby Dragon

Defense Synergies 2 9

Zap
Fireball Inferno Tower Skeleton Army Baby Dragon
Fireball
Zap Inferno Tower Freeze
Inferno Tower
Skeleton Army Zap Fireball Baby Dragon
Wizard
Skeleton Army Freeze
Skeleton Army
Inferno Tower Zap Wizard Freeze
Baby Dragon
Zap Inferno Tower
Freeze
Fireball Wizard Skeleton Army
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Wizard Baby Dragon
Inferno Tower Skeleton Army Zap
Inferno Tower Skeleton Army Freeze
Inferno Tower Skeleton Army
Fireball Skeleton Army
Fireball Skeleton Army Freeze Zap Baby Dragon
Inferno Tower Zap Fireball Wizard Baby Dragon Freeze
Zap Fireball Inferno Tower Baby Dragon
Inferno Tower Skeleton Army
Skeleton Army Inferno Tower
Skeleton Army Zap Fireball Wizard Baby Dragon Freeze
Inferno Tower Zap Fireball Wizard Baby Dragon
Inferno Tower Skeleton Army Zap Fireball Wizard Freeze
Fireball Wizard Skeleton Army Zap Baby Dragon Freeze
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Zap Fireball Freeze
Wizard Fireball Inferno Tower Skeleton Army
Fireball Zap Wizard Skeleton Army Baby Dragon
Zap Wizard Baby Dragon Freeze Fireball
Inferno Tower
Wizard Skeleton Army Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball Inferno Tower
Fireball Zap Wizard Baby Dragon
Skeleton Army Zap Inferno Tower
Skeleton Army Zap Fireball Inferno Tower
Inferno Tower Skeleton Army
Fireball Wizard Zap Baby Dragon Freeze
Skeleton Army Fireball Inferno Tower
Inferno Tower Skeleton Army
Zap Freeze Fireball Inferno Tower Skeleton Army Baby Dragon
Inferno Tower Skeleton Army
Inferno Tower
Skeleton Army Zap Fireball
Skeleton Army Fireball Inferno Tower Wizard
Wizard Fireball Skeleton Army Baby Dragon
Inferno Tower Skeleton Army Zap Fireball Baby Dragon Freeze
Zap Fireball Inferno Tower Wizard Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Freeze
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Freeze
Fireball Wizard Zap Baby Dragon
Fireball Wizard Zap Baby Dragon Freeze
Wizard Baby Dragon
Fireball Zap Wizard Baby Dragon Freeze
Fireball Zap Wizard
Fireball
Zap Fireball Wizard
Fireball Zap Wizard Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Freeze
Zap Fireball Baby Dragon
Zap Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Freeze
Zap Fireball Wizard Baby Dragon
Zap Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Zap Fireball Baby Dragon
Zap Freeze Fireball Wizard Baby Dragon
Fireball Zap Wizard Baby Dragon
Fireball Zap Wizard Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Wizard Baby Dragon
Zap Fireball Wizard Freeze
Fireball
Zap Fireball Wizard
Zap Fireball Freeze
Fireball Wizard
Zap Fireball Skeleton Army Freeze
Fireball Zap Wizard Baby Dragon
Freeze
Fireball
Fireball Wizard Baby Dragon
Zap Fireball Wizard Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon Freeze
Zap Fireball
Zap Fireball Baby Dragon Freeze

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