My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Barbarians Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Goblin Barrel
Giant Snowball
Goblins Spear Goblins Cannon Barbarians Minion Horde Goblin Barrel
Zap
Goblins Spear Goblins Cannon Minion Horde Goblin Barrel
Barbarian Barrel
Goblins Spear Goblins Cannon Barbarians Goblin Barrel
The Log
Goblins Spear Goblins Cannon Barbarians Goblin Barrel
Earthquake
Spear Goblins Cannon Barbarians Goblin Barrel
Arrows
Goblins Spear Goblins Minion Horde Goblin Barrel
Royal Delivery
Goblins Spear Goblins Barbarians Minion Horde Goblin Barrel
Fireball
Cannon Barbarians Minion Horde Goblin Barrel
Poison
Spear Goblins Cannon Barbarians Minion Horde
Lightning
Cannon
Rocket
Barbarians Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Minion Horde Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Zap Cannon Goblin Barrel Fireball Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Zap Cannon

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Spear Goblins
Goblin Barrel Zap
Zap
Fireball Goblins Spear Goblins Minion Horde
Cannon
Barbarians
Minion Horde
Zap
Fireball
Zap
Goblin Barrel
Spear Goblins

Defense Synergies 2 10

Goblins
Zap Cannon Minion Horde
Spear Goblins
Zap Cannon Barbarians
Zap
Cannon Fireball Goblins Spear Goblins Barbarians Minion Horde
Cannon
Zap Goblins Spear Goblins Fireball
Barbarians
Spear Goblins Zap Minion Horde
Minion Horde
Goblins Zap Barbarians
Fireball
Zap Cannon
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Cannon Minion Horde Fireball
Barbarians Minion Horde Goblins Zap Cannon
Cannon Barbarians Minion Horde Goblins
Cannon Barbarians Minion Horde Goblins
Barbarians Fireball
Fireball Goblins Spear Goblins Zap Cannon
Minion Horde Spear Goblins Zap Cannon Fireball
Zap Cannon Barbarians Fireball
Cannon Barbarians Minion Horde Goblins
Goblins Spear Goblins Cannon Barbarians Minion Horde
Goblins Barbarians Minion Horde Spear Goblins Zap Cannon Fireball
Minion Horde Spear Goblins Zap Fireball
Cannon Barbarians Minion Horde Zap Fireball
Fireball Goblins Zap Cannon Barbarians Minion Horde
Barbarians Cannon Minion Horde
Barbarians Minion Horde Zap Cannon Fireball
Barbarians Minion Horde Goblins Cannon Fireball
Cannon Fireball Goblins Spear Goblins Zap Barbarians Minion Horde
Zap Spear Goblins Cannon Barbarians Fireball
Barbarians Cannon
Goblins Spear Goblins Cannon Barbarians Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Spear Goblins Zap Fireball
Fireball Zap
Barbarians Goblins Spear Goblins Zap Minion Horde
Zap Barbarians Minion Horde Fireball
Barbarians Cannon Minion Horde
Fireball Zap Minion Horde
Goblins Spear Goblins Barbarians Minion Horde Fireball
Barbarians Minion Horde
Zap Minion Horde Goblins Spear Goblins Barbarians Fireball
Cannon Barbarians Minion Horde
Barbarians Minion Horde
Zap Barbarians Fireball
Barbarians Cannon Minion Horde Fireball
Cannon Barbarians Minion Horde Fireball
Barbarians Goblins Spear Goblins Zap Minion Horde Fireball
Zap Cannon Barbarians Minion Horde Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Zap
Minion Horde Fireball
Barbarians Fireball
Fireball Zap Minion Horde
Fireball Spear Goblins Zap Minion Horde
Minion Horde
Fireball Zap
Fireball Zap
Goblins Minion Horde Fireball
Zap Minion Horde Fireball
Fireball Zap
Fireball
Minion Horde Fireball
Zap Fireball
Spear Goblins Zap Minion Horde Fireball
Minion Horde Fireball
Fireball
Minion Horde
Zap Fireball
Zap Fireball
Minion Horde Fireball
Fireball
Zap Barbarians Minion Horde Fireball
Zap Fireball
Minion Horde
Fireball Zap
Fireball Zap
Fireball Zap
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Spear Goblins Barbarians Fireball
Fireball Zap
Fireball
Fireball Minion Horde
Zap Fireball
Zap Fireball
Minion Horde
Zap Minion Horde Fireball
Zap Fireball
Zap Fireball

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