My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army
Zap
Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Valkyrie Inferno Tower Goblin Barrel Skeleton Army
The Log
Hog Rider Goblin Barrel Skeleton Army
Earthquake
Hog Rider Inferno Tower Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Valkyrie Hog Rider Goblin Barrel Skeleton Army
Fireball
Hog Rider Inferno Tower Goblin Barrel Skeleton Army
Poison
Inferno Tower Skeleton Army
Lightning
Valkyrie Inferno Tower
Rocket
Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Barrel Skeleton Army Fireball Valkyrie Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Goblin Barrel Skeleton Army

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Mirror Valkyrie
Fireball
Zap Hog Rider Mirror
Valkyrie
Hog Rider Goblin Barrel Zap
Hog Rider
Zap Fireball Valkyrie Mirror Goblin Barrel
Inferno Tower
Mirror
Zap Fireball Goblin Barrel Hog Rider Skeleton Army
Goblin Barrel
Valkyrie Mirror Hog Rider Skeleton Army
Skeleton Army
Mirror Goblin Barrel

Defense Synergies 5 8

Zap
Fireball Mirror Valkyrie Inferno Tower Skeleton Army
Fireball
Zap Mirror Valkyrie Inferno Tower
Valkyrie
Zap Fireball Inferno Tower Mirror
Hog Rider
Inferno Tower
Skeleton Army Zap Fireball Valkyrie Mirror
Mirror
Zap Fireball Skeleton Army Valkyrie Inferno Tower
Goblin Barrel
Skeleton Army
Inferno Tower Mirror Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Inferno Tower
Inferno Tower Skeleton Army Zap Valkyrie
Inferno Tower Skeleton Army Valkyrie
Inferno Tower Skeleton Army Valkyrie
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Zap Valkyrie
Inferno Tower Zap Fireball
Zap Fireball Valkyrie Inferno Tower
Inferno Tower Skeleton Army
Skeleton Army Valkyrie Inferno Tower
Valkyrie Skeleton Army Zap Fireball
Inferno Tower Zap Fireball
Inferno Tower Skeleton Army Zap Fireball Valkyrie
Fireball Valkyrie Skeleton Army Zap
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Zap Fireball
Fireball Valkyrie Inferno Tower Skeleton Army
Fireball Zap Valkyrie Skeleton Army
Zap Valkyrie Fireball
Inferno Tower
Valkyrie Skeleton Army Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Fireball Inferno Tower
Fireball Zap Valkyrie
Skeleton Army Zap Valkyrie Inferno Tower
Valkyrie Skeleton Army Zap Fireball Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Fireball Zap
Skeleton Army Fireball Valkyrie Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Zap Fireball Valkyrie Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Valkyrie Inferno Tower
Skeleton Army Zap Fireball Valkyrie
Skeleton Army Fireball Valkyrie Inferno Tower
Fireball Valkyrie Skeleton Army
Inferno Tower Skeleton Army Zap Fireball Valkyrie
Valkyrie Zap Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Zap
Fireball Zap
Fireball Zap
Fireball
Zap Fireball Valkyrie
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fireball Skeleton Army
Fireball Zap
Fireball
Fireball Valkyrie
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball

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