My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Witch Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Fisherman
Giant Snowball
Hog Rider Witch Fisherman
Zap
Witch Fisherman
Barbarian Barrel
Valkyrie Witch Electro Wizard
The Log
Hog Rider Witch Fisherman
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Valkyrie Hog Rider Witch Fisherman Electro Wizard
Fireball
Hog Rider Witch Fisherman Electro Wizard
Poison
Witch Fisherman Electro Wizard
Lightning
Valkyrie Witch Fisherman Electro Wizard
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fisherman Fireball Valkyrie Hog Rider Electro Wizard Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Fisherman Fireball Valkyrie

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Giant Electro Wizard Valkyrie Witch Fisherman
Fireball
Zap Hog Rider Giant Electro Wizard
Valkyrie
Hog Rider Zap Giant Witch Fisherman Electro Wizard
Hog Rider
Zap Fireball Valkyrie Giant Witch Electro Wizard
Giant
Zap Fireball Valkyrie Hog Rider Witch Fisherman Electro Wizard
Witch
Zap Valkyrie Hog Rider Giant
Fisherman
Zap Valkyrie Giant
Electro Wizard
Zap Fireball Valkyrie Hog Rider Giant

Defense Synergies 2 10

Zap
Fireball Electro Wizard Valkyrie Witch Fisherman
Fireball
Zap Valkyrie Electro Wizard
Valkyrie
Zap Fireball Witch Fisherman Electro Wizard
Hog Rider
Giant
Witch
Zap Valkyrie Fisherman Electro Wizard
Fisherman
Zap Valkyrie Witch
Electro Wizard
Zap Fireball Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Electro Wizard
Zap Valkyrie Witch Fisherman Electro Wizard
Witch Fisherman Valkyrie Electro Wizard
Witch Valkyrie Fisherman Electro Wizard
Fireball Valkyrie
Fireball Zap Valkyrie Electro Wizard
Electro Wizard Zap Fireball Witch
Zap Fireball Valkyrie Electro Wizard
Witch Fisherman
Valkyrie Fisherman Electro Wizard
Valkyrie Witch Electro Wizard Zap Fireball Fisherman
Zap Fireball Witch Electro Wizard
Zap Fireball Valkyrie Witch Electro Wizard
Fireball Valkyrie Zap Witch Electro Wizard
Electro Wizard
Zap Fireball Fisherman Electro Wizard
Fireball Valkyrie Witch Fisherman Electro Wizard
Fireball Zap Valkyrie Witch Fisherman Electro Wizard
Zap Valkyrie Witch Fireball Fisherman Electro Wizard
Fisherman Electro Wizard
Valkyrie Fireball Witch Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Witch Fisherman Electro Wizard
Fireball Electro Wizard Zap Valkyrie Fisherman
Zap Valkyrie Witch Fisherman Electro Wizard
Valkyrie Zap Fireball Fisherman Electro Wizard
Valkyrie Witch Fisherman
Fireball Zap Witch Electro Wizard
Fireball Valkyrie Witch Electro Wizard
Valkyrie Fisherman
Zap Electro Wizard Fireball Valkyrie Witch
Witch
Valkyrie Witch
Zap Fireball Valkyrie Electro Wizard
Fireball Valkyrie Witch
Fireball Valkyrie Witch
Witch Electro Wizard Zap Fireball Valkyrie Fisherman
Valkyrie Zap Fireball Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Fisherman Electro Wizard
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Zap Witch
Witch
Fireball Zap
Fireball Zap Fisherman
Fireball Fisherman Electro Wizard
Zap Fireball Valkyrie Fisherman Electro Wizard
Fireball Zap
Fireball Fisherman
Fireball Fisherman
Zap Fireball Fisherman
Zap Fireball Witch
Fireball
Fireball
Fisherman
Zap Fireball Fisherman Electro Wizard
Zap Fireball Valkyrie Witch
Fireball
Fireball
Fisherman
Zap Fireball
Zap Fireball Valkyrie Witch
Witch Fisherman
Fireball Zap Witch Fisherman Electro Wizard
Fireball Zap Witch Fisherman
Fireball Zap Fisherman
Zap Fireball Witch Electro Wizard
Zap Electro Wizard Fireball Witch
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball Witch
Fireball Zap Witch Electro Wizard
Fireball
Fireball Valkyrie Electro Wizard
Zap Fireball
Zap Fireball
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard

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