My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Lumberjack
Zap
Inferno Tower
Barbarian Barrel
Inferno Tower Wizard Electro Wizard Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Hog Rider Wizard Electro Wizard Lumberjack
Fireball
Hog Rider Inferno Tower Wizard Electro Wizard Lumberjack
Poison
Inferno Tower Wizard Electro Wizard
Lightning
Inferno Tower Wizard Electro Wizard Lumberjack
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Fireball Hog Rider Electro Wizard Lumberjack Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Fireball Hog Rider

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Tornado Electro Wizard Lumberjack
Fireball
Zap Hog Rider Tornado Electro Wizard
Hog Rider
Zap Fireball Wizard Tornado Electro Wizard Lumberjack
Inferno Tower
Wizard
Tornado Hog Rider Lumberjack
Tornado
Zap Fireball Wizard Hog Rider
Electro Wizard
Zap Fireball Hog Rider Lumberjack
Lumberjack
Zap Hog Rider Wizard Electro Wizard

Defense Synergies 5 12

Zap
Fireball Electro Wizard Inferno Tower Tornado Lumberjack
Fireball
Zap Tornado Inferno Tower Electro Wizard Lumberjack
Hog Rider
Inferno Tower
Electro Wizard Zap Fireball Tornado Lumberjack
Wizard
Tornado Electro Wizard Lumberjack
Tornado
Fireball Wizard Zap Inferno Tower Electro Wizard
Electro Wizard
Zap Inferno Tower Fireball Wizard Tornado Lumberjack
Lumberjack
Zap Fireball Inferno Tower Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Wizard Electro Wizard
Inferno Tower Lumberjack Zap Electro Wizard
Inferno Tower Tornado Lumberjack Electro Wizard
Inferno Tower Lumberjack Electro Wizard
Fireball Tornado Lumberjack
Fireball Tornado Zap Electro Wizard Lumberjack
Inferno Tower Tornado Electro Wizard Zap Fireball Wizard
Zap Fireball Inferno Tower Electro Wizard
Inferno Tower Tornado Lumberjack
Tornado Inferno Tower Electro Wizard Lumberjack
Electro Wizard Zap Fireball Wizard Tornado Lumberjack
Inferno Tower Zap Fireball Wizard Tornado Electro Wizard
Inferno Tower Lumberjack Zap Fireball Wizard Electro Wizard
Fireball Wizard Zap Tornado Electro Wizard Lumberjack
Inferno Tower Electro Wizard Lumberjack
Inferno Tower Tornado Zap Fireball Electro Wizard Lumberjack
Wizard Fireball Inferno Tower Tornado Electro Wizard Lumberjack
Fireball Zap Wizard Tornado Electro Wizard Lumberjack
Zap Wizard Tornado Fireball Electro Wizard Lumberjack
Inferno Tower Tornado Electro Wizard Lumberjack
Wizard Fireball Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Zap Wizard Lumberjack
Lumberjack Zap Inferno Tower Electro Wizard
Lumberjack Zap Fireball Inferno Tower Tornado Electro Wizard
Inferno Tower Lumberjack
Fireball Wizard Zap Tornado Electro Wizard
Fireball Inferno Tower Electro Wizard Lumberjack
Inferno Tower Lumberjack
Zap Electro Wizard Fireball Inferno Tower Tornado
Inferno Tower
Inferno Tower Lumberjack
Zap Fireball Tornado Electro Wizard
Fireball Inferno Tower Wizard Lumberjack
Wizard Fireball
Inferno Tower Electro Wizard Zap Fireball Tornado Lumberjack
Zap Fireball Inferno Tower Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Electro Wizard
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Zap Tornado
Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Tornado Electro Wizard Lumberjack
Zap Fireball Wizard Tornado Electro Wizard
Fireball Zap Wizard Tornado
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball Tornado
Zap Fireball Wizard Electro Wizard
Zap Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Wizard
Fireball Zap Wizard Tornado Electro Wizard
Fireball Zap Wizard Tornado
Fireball Zap Tornado
Zap Fireball Wizard Tornado Electro Wizard
Zap Electro Wizard Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Electro Wizard
Fireball Wizard
Zap Electro Wizard Fireball
Fireball Zap Wizard Tornado Electro Wizard
Fireball
Fireball Wizard Electro Wizard Lumberjack
Zap Fireball Wizard
Zap Fireball Tornado
Zap Fireball Tornado Electro Wizard
Zap Fireball Tornado Electro Wizard
Zap Fireball Tornado Electro Wizard

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