My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Witch Princess
Zap
Inferno Tower Skeleton Army Witch Princess
Barbarian Barrel
Inferno Tower Skeleton Army Witch Princess Electro Wizard
The Log
Hog Rider Skeleton Army Witch Princess
Earthquake
Hog Rider Inferno Tower Skeleton Army Witch
Arrows
Skeleton Army Witch Princess
Royal Delivery
Hog Rider Skeleton Army Witch Princess Electro Wizard
Fireball
Hog Rider Inferno Tower Skeleton Army Witch Princess Electro Wizard
Poison
Inferno Tower Skeleton Army Witch Princess Electro Wizard
Lightning
Inferno Tower Witch Electro Wizard
Rocket
Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Princess Fireball Hog Rider Electro Wizard Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Princess Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Witch Princess
Fireball
Zap Hog Rider Princess Electro Wizard
Hog Rider
Zap Fireball Witch Princess Electro Wizard
Inferno Tower
Skeleton Army
Witch
Zap Hog Rider
Princess
Zap Fireball Hog Rider
Electro Wizard
Zap Fireball Hog Rider

Defense Synergies 4 11

Zap
Fireball Electro Wizard Inferno Tower Skeleton Army Witch Princess
Fireball
Zap Inferno Tower Princess Electro Wizard
Hog Rider
Inferno Tower
Skeleton Army Electro Wizard Zap Fireball Princess
Skeleton Army
Inferno Tower Zap Princess Electro Wizard
Witch
Zap Electro Wizard
Princess
Zap Fireball Inferno Tower Skeleton Army
Electro Wizard
Zap Inferno Tower Fireball Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Zap Witch Electro Wizard
Inferno Tower Skeleton Army Witch Electro Wizard
Inferno Tower Skeleton Army Witch Electro Wizard
Fireball Skeleton Army Princess
Fireball Skeleton Army Zap Electro Wizard
Inferno Tower Electro Wizard Zap Fireball Witch Princess
Zap Fireball Inferno Tower Electro Wizard
Inferno Tower Witch Skeleton Army Princess
Skeleton Army Inferno Tower Electro Wizard
Skeleton Army Witch Electro Wizard Zap Fireball Princess
Inferno Tower Zap Fireball Witch Princess Electro Wizard
Inferno Tower Skeleton Army Zap Fireball Witch Electro Wizard
Fireball Skeleton Army Zap Witch Princess Electro Wizard
Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Skeleton Army Zap Fireball Electro Wizard
Fireball Inferno Tower Skeleton Army Witch Electro Wizard
Fireball Zap Skeleton Army Witch Electro Wizard
Zap Witch Fireball Princess Electro Wizard
Inferno Tower Electro Wizard
Skeleton Army Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball Inferno Tower Witch Electro Wizard
Fireball Electro Wizard Zap
Skeleton Army Zap Inferno Tower Witch Electro Wizard
Skeleton Army Zap Fireball Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Witch
Fireball Zap Witch Princess Electro Wizard
Skeleton Army Fireball Inferno Tower Witch Electro Wizard
Inferno Tower Skeleton Army
Zap Electro Wizard Fireball Inferno Tower Skeleton Army Witch
Inferno Tower Witch Skeleton Army
Inferno Tower Witch
Skeleton Army Zap Fireball Electro Wizard
Skeleton Army Fireball Inferno Tower Witch
Fireball Skeleton Army Witch Princess
Inferno Tower Skeleton Army Witch Electro Wizard Zap Fireball
Zap Fireball Inferno Tower Witch Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Zap Princess Electro Wizard
Fireball
Fireball
Fireball Zap
Fireball Zap Witch Princess
Witch Princess
Fireball Zap Princess
Fireball Zap
Fireball Electro Wizard
Zap Fireball Princess Electro Wizard
Fireball Zap Princess
Fireball Princess
Fireball Princess
Princess Zap Fireball
Zap Fireball Witch Princess
Fireball Princess
Fireball
Zap Fireball Princess Electro Wizard
Zap Fireball Witch Princess
Fireball
Fireball Princess
Zap Fireball
Zap Fireball Witch Princess
Witch
Fireball Zap Witch Princess Electro Wizard
Fireball Zap Witch Princess
Fireball Zap
Zap Fireball Witch Princess Electro Wizard
Zap Electro Wizard Fireball Witch
Fireball
Zap Fireball
Zap Fireball Princess Electro Wizard
Fireball Princess
Zap Electro Wizard Fireball Skeleton Army Witch Princess
Fireball Zap Witch Princess Electro Wizard
Fireball
Fireball Princess Electro Wizard
Zap Fireball Princess
Zap Fireball
Zap Fireball Witch Princess Electro Wizard
Zap Fireball Witch Princess Electro Wizard
Zap Fireball Witch Princess Electro Wizard

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