My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Furnace Lumberjack
Zap
Furnace
Barbarian Barrel
Furnace Electro Wizard Lumberjack
The Log
Hog Rider Furnace Lumberjack
Earthquake
Hog Rider Furnace
Arrows
Furnace
Royal Delivery
Hog Rider Electro Wizard Lumberjack
Fireball
Hog Rider Furnace Electro Wizard Lumberjack
Poison
Furnace Electro Wizard
Lightning
Furnace Electro Wizard Lumberjack
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Fireball Hog Rider Furnace Electro Wizard Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Zap Fireball Hog Rider

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Mirror Electro Wizard Furnace Lumberjack Mega Knight
Fireball
Zap Hog Rider Mirror Electro Wizard Mega Knight
Hog Rider
Zap Fireball Furnace Mirror Electro Wizard Lumberjack Mega Knight
Furnace
Zap Hog Rider Mirror
Mirror
Zap Fireball Hog Rider Furnace Lumberjack
Electro Wizard
Zap Fireball Hog Rider Lumberjack Mega Knight
Lumberjack
Zap Hog Rider Mirror Electro Wizard Mega Knight
Mega Knight
Zap Fireball Hog Rider Electro Wizard Lumberjack

Defense Synergies 6 12

Zap
Fireball Mirror Electro Wizard Mega Knight Furnace Lumberjack
Fireball
Zap Mirror Electro Wizard Lumberjack Mega Knight
Hog Rider
Furnace
Mirror Zap Electro Wizard Lumberjack
Mirror
Zap Fireball Furnace Electro Wizard Lumberjack Mega Knight
Electro Wizard
Zap Fireball Furnace Mirror Lumberjack Mega Knight
Lumberjack
Zap Fireball Furnace Mirror Electro Wizard
Mega Knight
Zap Fireball Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
Lumberjack Zap Furnace Electro Wizard Mega Knight
Furnace Lumberjack Mega Knight Electro Wizard
Lumberjack Furnace Electro Wizard Mega Knight
Fireball Lumberjack Mega Knight
Fireball Zap Furnace Electro Wizard Lumberjack Mega Knight
Furnace Electro Wizard Zap Fireball
Zap Fireball Electro Wizard Mega Knight
Furnace Lumberjack
Electro Wizard Lumberjack Mega Knight
Electro Wizard Zap Fireball Furnace Lumberjack Mega Knight
Zap Fireball Furnace Electro Wizard
Furnace Lumberjack Mega Knight Zap Fireball Electro Wizard
Fireball Mega Knight Zap Furnace Electro Wizard Lumberjack
Furnace Electro Wizard Lumberjack Mega Knight
Zap Fireball Furnace Electro Wizard Lumberjack Mega Knight
Mega Knight Fireball Furnace Electro Wizard Lumberjack
Fireball Mega Knight Zap Furnace Electro Wizard Lumberjack
Zap Furnace Fireball Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Mega Knight Fireball Furnace Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Fireball Furnace Electro Wizard
Fireball Electro Wizard Zap Lumberjack Mega Knight
Lumberjack Mega Knight Zap Furnace Electro Wizard
Lumberjack Mega Knight Zap Fireball Electro Wizard
Lumberjack Mega Knight
Fireball Furnace Zap Electro Wizard
Fireball Furnace Electro Wizard Lumberjack
Mega Knight Lumberjack
Zap Electro Wizard Mega Knight Fireball
Mega Knight Lumberjack
Mega Knight Zap Fireball Electro Wizard
Mega Knight Fireball Lumberjack
Fireball Furnace Mega Knight
Electro Wizard Zap Fireball Furnace Lumberjack
Mega Knight Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Zap Furnace Mega Knight
Fireball Zap Furnace
Furnace
Fireball Zap
Fireball Zap
Fireball Electro Wizard Lumberjack
Zap Fireball Electro Wizard
Fireball Zap
Fireball
Fireball
Zap Fireball Furnace
Zap Fireball Furnace
Fireball Furnace Mega Knight
Fireball
Zap Fireball Electro Wizard Mega Knight
Zap Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Furnace Mega Knight
Fireball Zap Electro Wizard
Fireball Zap Mega Knight
Fireball Zap
Zap Fireball Furnace Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball
Zap Electro Wizard Fireball
Fireball Zap Electro Wizard
Fireball
Fireball Electro Wizard Lumberjack Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: