My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Bowler Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Furnace
Zap
Furnace
Barbarian Barrel
Furnace Executioner Electro Wizard
The Log
Hog Rider Furnace
Earthquake
Hog Rider Furnace
Arrows
Furnace
Royal Delivery
Hog Rider Bowler Executioner P.E.K.K.A Electro Wizard
Fireball
Hog Rider Furnace Bowler Executioner Electro Wizard
Poison
Furnace Executioner Electro Wizard
Lightning
Furnace Bowler Executioner Electro Wizard
Rocket
Hog Rider Furnace Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Hog Rider Furnace Electro Wizard Bowler Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Hog Rider Furnace

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider P.E.K.K.A Electro Wizard Furnace Bowler Executioner
Fireball
Zap Hog Rider Electro Wizard
Hog Rider
Zap Fireball Furnace Bowler Executioner Electro Wizard
Furnace
Zap Hog Rider Bowler P.E.K.K.A
Bowler
Zap Hog Rider Furnace Executioner Electro Wizard
Executioner
Zap Hog Rider Bowler P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Furnace Executioner
Electro Wizard
Zap P.E.K.K.A Fireball Hog Rider Bowler

Defense Synergies 2 9

Zap
Fireball Electro Wizard Furnace Bowler Executioner P.E.K.K.A
Fireball
Zap Electro Wizard
Hog Rider
Furnace
Zap Bowler Electro Wizard
Bowler
Zap Furnace Electro Wizard
Executioner
Zap
P.E.K.K.A
Zap Electro Wizard
Electro Wizard
Zap Fireball Furnace Bowler P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball Executioner Electro Wizard
P.E.K.K.A Zap Furnace Executioner Electro Wizard
Furnace Bowler P.E.K.K.A Executioner Electro Wizard
P.E.K.K.A Furnace Bowler Electro Wizard
Fireball Bowler P.E.K.K.A
Fireball Bowler Zap Furnace Executioner Electro Wizard
Furnace Electro Wizard Zap Fireball Executioner
Bowler Zap Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace
Bowler Electro Wizard
Executioner Electro Wizard Zap Fireball Furnace Bowler
Executioner Zap Fireball Furnace Electro Wizard
Furnace Bowler P.E.K.K.A Zap Fireball Electro Wizard
Fireball Bowler Executioner Zap Furnace P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace Electro Wizard
Zap Fireball Furnace Bowler P.E.K.K.A Electro Wizard
Fireball Furnace Bowler Executioner P.E.K.K.A Electro Wizard
Fireball Zap Furnace Bowler Executioner Electro Wizard
Zap Furnace Executioner Fireball Bowler Electro Wizard
P.E.K.K.A Electro Wizard
Bowler Fireball Furnace Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Furnace Bowler P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Bowler Executioner
P.E.K.K.A Zap Furnace Bowler Electro Wizard
Bowler P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Bowler Executioner
Fireball Furnace Executioner Zap Electro Wizard
P.E.K.K.A Fireball Furnace Bowler Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Fireball
P.E.K.K.A
P.E.K.K.A Bowler
P.E.K.K.A Zap Fireball Bowler Electro Wizard
Bowler P.E.K.K.A Fireball Executioner
Fireball Furnace Bowler Executioner
Electro Wizard Zap Fireball Furnace Bowler Executioner P.E.K.K.A
Bowler Executioner Zap Fireball P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Bowler Executioner Electro Wizard
Fireball
Fireball
Fireball Executioner Zap Furnace Bowler
Fireball Executioner Zap Furnace
Furnace Bowler Executioner
Fireball Zap Bowler Executioner
Fireball Zap
Fireball Bowler Electro Wizard
Zap Fireball Bowler Electro Wizard
Fireball Zap Executioner
Fireball Bowler Executioner
Fireball
Zap Fireball Furnace
Zap Fireball Furnace Bowler Executioner
Fireball Furnace Bowler Executioner
Fireball
Zap Fireball Bowler Executioner Electro Wizard
Zap Fireball Bowler
Fireball Bowler
Fireball
Bowler
Zap Fireball
Zap Fireball Furnace Bowler Executioner
Fireball Zap Bowler Executioner Electro Wizard
Fireball Zap Bowler
Fireball Zap
Zap Fireball Furnace Executioner Electro Wizard
Zap Electro Wizard Fireball
Fireball Bowler
Zap Fireball
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball Bowler
Zap Electro Wizard Fireball
Fireball Zap Executioner Electro Wizard
Fireball
Fireball Bowler Executioner Electro Wizard
Zap Fireball Bowler Executioner
Zap Fireball
Executioner P.E.K.K.A
Zap Fireball Bowler Electro Wizard
Zap Fireball Executioner Electro Wizard
Zap Fireball Bowler Executioner Electro Wizard

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